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  1. It’s the live episode. Watch in horror while our flesh forms writhe and shout at you through the magic of the internet! We discuss the possibility of bans in pauper, and whatever wound up coming up in discussion!

    Support us on Patreon: https://www.patreon.com/colorcommontary
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    Website: http://colorcommontary.com/
    Our theme song is courtesy of Ell, whose music is available at http://soundcloud.net/ellellell


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  2. This episode is all about Commander 2017! We discuss all the new cards! Let's just say I'm a bit pumped about these new decks! Then I answer your Q&A questions! There's also a special guest who shows up in the beginning of the show! Enjoy the episode!Magic with Zuby can be found at:Facebook: facebook.com/magicwithzubyTwitter: @magicwithzubyGmail: mtgzuby@gmail.comiTunes, Google Play, Tunein Radio, Stitcherhttp://podcastradionetwork.comGonnaGeek Network:https://www.gonnageek.com/Sponsors:Legitmtg.com


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  3. The Dad's are back in town.  Summer is winding down and San Diago Comic Con is in the books.  Alec and Zuby sit down and talk about some of their highs and lows from the event, Alec goes on another rant, and Zuby hits a second puberty mid way through the episode due to an audio glitch.Email the show:syfanpodcast@gmail.comFollow us on Twitter: @SYFANPodcastFollow Zuby: @ZubatronCheck out Zuby’s other show: Magic with ZubyFollow Alec: @AlectheDurdleIntro and Outro song:Hello Lamewads by Roper


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  4. Hello Everyone,

    The lads are back minus the goblin king for this months Ugins Insight where the lads are discussing the hot topic of FNM Promo being change to foil tokens! also they discuss the GP's going forward and possible insight into which ones we might attend in 2018....

    Link to the episode is here as always

    Many Thanks and our next episode will live at GP Birmingham so see you all there!

    Orcs Head Jordan

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    In this inaugural episode of Between Two Card Sleeves, the Sideboard talks about the recent Hour of Devastation prerelease and standard. Later on, they peek at the Ixalan leaks from weeks ago and bantz the dying LGS in their area.

    Sideboard - teh_chris, Dahmpir

    *Hour of Devastation Prerelease

    *10:15 - entwine (yes, you can entwine a spell cast with aetherworks marvel, I was wrong here and added a blurb to make a correction point)

    *General standardposting; FNM Promos Replaced with Foil Tokens, the current state of Standard (in our opinions)

    *34:11 - Le Chateau Cardtiste

    *Top 5 HOU cards

    *Ixalan Leaks

    *52:18 - Musings on the episode, Game Knights closure bantz.

    Ending Song: Xurious - Growing Stronger
    https://www.youtube.com/watch?v=DCLGVUenCeA

    SUBSCRIBE: http://youtube.com/c/tehchris

    D'NATIONS: paypal.me/dekurizu
    Twitter: @dekurizu

  5. This week Matt and Matt go crazy over Mega Maker and Mega Man games, Matt talks about his staycation, rants about local crappy retro game shops, the hazzards of flea markets, PUBG 1st person update, UFO Conspiracies, Matt totally fails at FFIX saving, Matt and Matt probably ruin any future relationship with Microsoft, Matt's cat interupts the end of the episode signoff and lots more!


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  6. There are no teachers here in Legacy Weapon, just slightly more talkative students. Today, we continue to dress up like experts and finish a Deck Tech on Drew’s deck, Aluren! Get ready to get ready to get ready.  It’s another episode of Legacy Weapon!

    (more…)


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  7. Very short term, only through Monday of GP Vegas

    https://gleam.io/1h3Bm/mtgzzz-giveaway

    2017-06-16 01.40.22.jpg

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    For my first ever Blog review, lets start with a game that is... controversial in its quality.  But before we begin, let me qualify my post with certain facts first that may or may not influence your perceived credibility of my review.

    I did not purchase the game for myself, having lost general interest in the Mass Effect series as a whole.  I purchased it for my partner, who is a big Mass Effect fangirl, and did not initially plan on playing it.  I also bought it on PS4, since my partner's PC set up did not meet minimum requirements and I did not want an EA game contaminating mine.  I started playing it after my partner had ditched it to play through the original Mass Effect trilogy instead, and I must admit I went in with a cynical eye.  There are certain aspects that I had wanted to see the return of, since they were what I wanted a Mass Effect game to bring back, but I also did not expect them to implement them satisfactory.

    Once you start a game, one of the first things you'll encounter is the character generator.  While I managed to create a reasonable looking character the options seemed rather restrictive and strangely enough one of the difficulties I found was trying to dial back the hipster look.  Most of the hairs and beards are the kinda things you expect douchebags in Starbucks to have, but then Mass Effect 3 had turned into some sort of weird episode of Jersey Shore so this kind of thing seems to be a common feature of Bioware games now.  You get to also choose your sibling's appearance too as well if you want, and whether Shepard was male or female (but that's it).  Starting the game, you then have about ten minutes worth of cutscenes to get through before finally geting control of your character, which is also the point you start to notice certain issues.

    If you have been following this game in the news at all, you have surely heard of the controversy surrounding the animations and the appearances of characters, and there is something definitely off about them.  This is NOT due to uncanny valley issues, some have claimed this and it is not the problem, as the characters quite often don't even look or move right, one character moving her lips energetically while the rest of her face and body remains rigid for instance.  I dispute the claims of some that there was some sort of "SJW agenda" that was going around, as the shittiness seems to afflict everything here equally.  The simple fact that the real problem is that the game was clearly unfinished when it was released and even with the patches its still not at what I would consider release-quality.  This game, when I played it, was still in Beta or possibly even Alpha state at release, and its not just the animations as I will soon cover.

    The locations are also very... bland.  Even when you get to the jungle planet or are roaming around in the NOMAD, there just doesn't seem to be anything that stands out, which is a major failing in this game that runs through a lot of its features.  The NOMAD works fine, I was always a fan of the MAKO though so I was happy to see the ground vehicle exploration bit return.  Just a shame that the planets are just so... dull!  And then missions make you go back and forth between them retreading the land you just travelled for like half the game!  Which is another problem: for a game on space exploration there are about five or six planets to explore...

    Now, the story.  Dear god the story: I don't know what they were doing here but the further it goes on the more you go "Huh??"  Seriously, this is again another symptom of "Too early" I think as the story seems incoherent and gets more incoherent as the game goes on.  It's like you are playing a tabletop roleplay game where the GM has no clue what he's doing and is making shit up as he goes along.  Oh, and at the start you cannot understand the aliens you encounter and its a big deal that no one knows what they want, then suddenly they start to speak English with no explanation, as if the devs went "Yeah, we can't be arsed with that anymore".  The new friendly race you encounter, I can't remember their name (which tells you a lot of how memorable I found them) but not the bad guy race called Kett, the other one that is obnoxious in how they are portrayed as being awesome despite being some of the most uninspired shit around.  Every moment you spend with them I kept thinking "When can I go back to dealing with Asari and Krogan please?"  They were obviously the developers' pet favourite race, yet all you feel when dealing with them is "Where's the cool funky aliens like the Hanar or Elcor?"  The thing that got me the most was how the game felt like it was pretending to be a Mass Effect game.  I read a quote somewhere that pretty much summed up the issue: that the game felt like someone had copied someone elses homework and changed things around without really understanding what it was they were doing. It felt often like people doing their best Turian or Asari impression.  The human female companion pretty much being a wannabe-Asari is pretty symbolic of this I guess.

    The actual gameplay: there is potential here.  Rather than the rigid classes of the previous installments you instead have the freedom to take any skill you want, and set up profiles (named after the classes of old) that give you bonuses and selects the skills you want to use.  Unfortunately, again it feels released too early: the skills are not balanced against each other, and despite the game wanting you to feel free to spread your focus around the three fields (Combat, Tech, and Biotics), you feel penalised for spreading too much, especially since each profile limits you to THREE (3) active skills you can use per profile, and swapping profiles puts everything on cooldown.  Add to this the further issue that the interface is horribly configured and setting up favourite profiles and switching between them in combat is a chore and you can again see the "unfinished" feature pop up again. 

    Overall, while I got some enjoyment from it, the more you play it the more frustrating it becomes, both in playing and in story.  After a few days of playing, I suddenly realised that I could play and finish off the Witcher 3, a game that has been out for two years now and which I had to play through again because of having lost all my saves when my hard drive died, and yet it still pulled me away from this game and I have not looked back.  This game could have had the potential to draw me back to the Mass Effect franchise, there were many things that it brought to the table such as the fresh start to the setting, the return of ground exploration, a lighter story etc that should have made it a hit with me, but they failed.  I didn't want to hate this game, on the contrary I liked so many IDEAS they had in the game, and I really don't hate this game, but due to the unfinished nature of this game I cannot recommend it at full price and I found the end result to be "bleh".

    The Jazz Score: 4/10

    The Jazz Statement: Bleh

  8. This week we talk about how our insane threaten and fling deck turned out, and then pick two decks to tune up in preparation for GP Vegas! We talk about how the meta game has changed since we first brewed them, and pack the best artifact removal we can get through airport security.

    Here is where you can find all of our decks on tappedout so you can follow along with our discussions (we put cards that we talk about on the podcast in the maybeboard for you to reference as we go):
    http://tappedout.net/users/moxteamzirconia/deck-folders/

    Here's the link to the deck we brewed last week:
    http://tappedout.net/mtg-decks/hijack-threaten-and-fling/

    We decided to tune our Nissa, Steward of Elements deck. Link here:
    http://tappedout.net/mtg-decks/steward-of-stompy-elements-v2/

    We also tuned our Jund Discard deck. Link to the new version here:
    http://tappedout.net/mtg-decks/akh-jund-discard-v2-1/

    You can help us out by upvoting the decks! Also please remember to subscribe to our podcast on iTunes, and give us a review! We are also very active on twitter, you can follow us at https://twitter.com/moxzirconia


    Read more at http://moxteamzirconia.libsyn.com/#bS6i2H5fProhE8ss.99


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  9. @Aurian and I went to a smaller pre-release on Sunday, much more laid back than other places and the 3-round event allowed us to get home earlier for dinner. 

    My pool had decent cards in all but one colour, and felt a bit 'too' balanced, or not deep enough. I had a hard time getting a deck built because a 2-colour deck didn't seem strong enough. Thus, I ended up with this Abzan goodstuff deck.

    IMG_0737.JPG.122217566ec01c25a6459d58e4a620ab.JPG

    IMG_0738.JPG.c1e6c732d57e48b7fc227e20f191afb9.JPG

    WHITE seemed like the obvious first choice, given the two bombs, the two 'removal' enchantments, and the cycling angels. It wasn't a deep colour, but I was definitely going to play Gideon and the Dusk // Dawn.

    Green offered up the best creature base, plus the Trial of Strength. 

    Black ended up being my 3rd colour, given access to the Cartouche, and some Zombie-lord synergy. The plan was to do the usual Abzan grind and fly over with the bats. 

    ---

    I ended up going 2-1, winning the first two matches 2-0, 2-0 before falling 2-1 to the eventual winner. 

    His deck has some serious bombs, but none worse than the new green god.

    rhonastheindomitable.jpg.10b72e5b0210a8d10ce3eb1bdc8a5ec3.jpg

    Seriously, this PLUS any creature is extremely hard to overcome. I had no real removal for this, other than the white enchantment, and he can still make other creatures into tramping threats. This and the black cycling demon seem to be the biggest bombs in this set. This opponent also had the 3 damage red spell (all creatures) and the r/g split card that kills flyers or ground creatures...gah

    ---

    +/-

    GIDEON underperformed for me. Unless you get him out early, or build around him, he's a glorified damage sponge. He doesn't really generate card advantage, and being a 4/4 indestructable was OK, but nothing spectacular. 

    Dusk // Dawn was definitely Boom // Bust. There was a boardstate which I didn't want to pull the wrath trigger. Dawn is good card advantage, but also kind of slow.. spending a whole turn to get some creatures back and not being able to do much after... honestly, I felt the Wander in Death was better for me. I think these are both powerful cards that are likely better in draft and constructed.

    Crocodile of the Crossing is a serious beating! 5/4 or 4/3 haster in green helped me win some games. It combos very well with ...

    Channeler Initiate - Playing 3 colours, this was my only real fixing... and a mana dork that gets bigger? Yeah, I was always happy to draw this card.

    Shefet Monitor - Helped fix me, and is basically the new Krosan Tusker. Seriously, this card is so flexible.

    Scaled Benemoth - Yeah, a 6/7 hexproof isn't all that fair. I was lucky not to run into many deathtouchers. 

    ---

    The set seems really powered down from Kaladesh block, and I think most sealed pools will seem underwhelming, at first. I also didn't see a lot of embalming going on, but I did see a lot of Exert triggers on other tables (especially @Aurian

     

     

  10. Last weekend, I attended my first Pre-release since starting Magic! On Saturday, I took part in an eight hour, six round marathon with 48 players. Then on Sunday, my wife joined me for a much lighter Two-Headed Giant tournament. Collectively, we had a great time playing with the new cards and mechanics.

    Saturday

    Since starting magic back in February, most of my games have come from the cube I built of the Theros set. Playing Theros, I always loved pulling one of the gods and building up enough devotion to turn them into a creature. When I opened the first booster of my kit and saw this guy looking back at me, I knew I wanted to make him work somehow.

    Image.ashx?multiverseid=426784&type=card

    Day 1 Sealed Pool and Deck

    At first, I didn't like the conditional triggers of the Amonkhet gods. When I saw how I could easily set up the trigger using Bontu's activated ability, I tried to figure out how to get as much sacrificial fodder into my deck as I could, meaning that White was an obvious choice. Having two Sacred Cats was a sign that I was on the right track, since I could drop them for one, and then embalm them for just one more, giving me plenty of play from just a few cards. My intuition was rewarded when I saw how well the rest of my pool fit into this Black-White Sacrifice synergy.

    The two cards that carried a lot of my games were Soulstinger and Plague Belcher, both solid cards at aggressive mana costs that come with a drawback of putting two -1/-1 counters on something else. Between the Sacred Cats and Doomed Dissenter, I had plenty of creatures that I could sacrifice without really hurting my board state. Plague Belcher's Menace along with Fan Bearer to tap my opponent's cards, allowed me to prevent blocks even when they had two monsters in play. And for additional salt, Wander in Death often let me bring the Belcher back into play yet again.

    Even if I never got to Bontu, there were a few other irritations I had up my sleeve. Regal Caracal, which was referred to as "Cat Lord" during the tournament, was nice - especially considering I had three other cats I could boost with lifelink. I also had a lot of life-drain going on: I could drain a life every time my opponent brought a creature into play, every time I cast a creature of my own, every time I sacrificed a creature, and every time a zombie on my side of the field died. One game I won by swinging wide with three zombies with Plague Belcher in play: if he let them through, he lost his last 3 life to damage. If he blocked and killed them, he lost his last 3 life anyway!

    The only thing I regret was not realizing I had the black cartouche and trial in my sealed pool. I probably would have replaced the white cartouche and at least one more oddball card with them to get some more removal. Giving lifelink to my Plague Belcher probably would have made quite a difference as well. Overall my decks were slow and a bit underpowered, but I still felt like I held my own even in the games I eventually lost, especially playing against my friend who brought me into magic in the first place!

    Sunday

    Eight hours on Saturday and I felt like I wanted to die. The room was hot, my head hurt, and the bathrooms in the LGS were out of order. It was a rough day. When I arrived at the store on Sunday, it was raining and there were only half as many people there - already things were looking up!

    My wife and I play Magic on a pretty regular basis. Whenever we aren't using our duel decks or planeswalker decks, we often simulate sealed games from my pools of Theros block cards. She wanted to play aggro, so she called dibs on red and white before we got there, and I figured that was fine. Making two decks out of 180 cards in 50 minutes is a tall order, but we got it all done with only seconds to spare.

    Image.ashx?multiverseid=426906&type=card

    My Sunday Deck: Blue and Green

    Nissa was my stamped promo foil and I was absolutely giddy with excitement. With her, two Glyph Keepers, and a Vizier of the Menagerie, my plan was to fill my board with tons of fliers, including two flying lands. While the wife was originally planning on doing something with Red and White, she changed her colors when she saw this.

    Image.ashx?multiverseid=426925&type=card

    Wife's Sunday Deck: Red and Black

    Cut to Ribbons is already pretty awesome. Cheap (if slow) removal, and then direct damage to the face depending on how much mana you have to spare (with Red, you have a lot to spare). But in 2HG, this card is broken - note that the damage is done to ALL opponents - not just one. When the opponent saw one of these in the graveyard, they already knew the clock had starting ticking.

    Then they saw another one.

    My wife and I lost our first game against an army of buffed out 2/2 Zombie Tokens, but we managed to win the other three! In some cases, it was flying damage from my side of the table causing misery. In other cases, it was the finishing blow from casting Ribbons for 8 mana. When we went up against a Blue control deck and my flying couldn't make it through theirs, a little help from Pathmaker Initiate making my 2/2 unblockable (just before buffing it up) helped get us the reach we desperately needed. Nissa's ability to let my scry 2 every turn ended up being more valuable than her 0 ability (but turning two land into 10 in the air was not bad either). We built some really good, fun decks and had a pretty intense round of games with everyone we played against.

    Final Thoughts

    I really love Amonkhet. One of my favorite cards from Kaladesh is Scrapheap Scrounger, since it just keeps coming back from the dead to cause trouble. I absolutely adore Embalm and Aftermath, since they give me so many things to do late game when I'm drawing mana I don't need, and in general just get you more mileage out of your cards.

    The one thing I didn't really get was cycling. It's a mechanic that a lot of people got really excited about, but it never really came into play in these games. I have a feeling that for me to make use of the mechanic, it would need to be something like running a playset of bicycle lands for mana flood insurance. I'll probably see some cool ways that other people use them, but they just don't do anything for me.

  11. Browsing through my YouTube subscriptions, I noticed @MTGZuby had a pack opening video for CardZoom Dual Land Grab Bags.  I had already heard about them from the CardZoom YouTube channel but after seeing Zubys video I figured why the hell not drop a few bucks and take a chance.  

    I went over to eBay and picked up 4 packs at $5 each and free shipping.  From the CardZoom eBay sale

    cardzoomebay.png

    The packs were sent quickly, but I waited a few days to open so I could do a pack opening on YouTube as well.  Unfortunately the video turned out pretty shitty (I'm still learning) so I decided to do a blog entry here instead.

    My first pack was:

    Pack1.JPG

    Full art Island from Zendikar - $0.80

    Deranged Outcast - $0.10

    Isochron Scepter - $2.25

    Total: $3.15

     

    Pack 2:

    Pack2.JPG

     

    Full art Island from Zendikar - $0.20

    Sanctifier of Souls - $0.08

    Defiler of Souls - $1.25

    Total: $1.53

     

    Pack 3: 

    Pack3.JPG

     

    Foil Mountain from Innistrad - $0.71

    Touch of the Eternal - $0.08

    Lightning Angel - $0.26

    Total: $1.05

     

    Pack 4:

    Pack4.JPG

     

    Full art Forest from Zendikar - $0.20

    Gaze of Granite - $0.15

    Dauntless Escort (foil) - $2.02

    Total: $2.37

     

    Spent on 4 packs: $20

    Card value: $4.68

    Difference: -$15.32

     

    I usually don't buy grab bags, especially when the sellers mysteriously send high value cards to YouTubers to open on camera.  After watching  the CardZoom video, I felt like it was legit and I wanted to help support him.  With grab bags you are gambling and hoping for the best.  So even though I'm in the hole $15 I received what was advertised and that is the chance you take.  Because of that, I can't complain.  It's like putting $20 in a slot machine and hoping a Dual Land pops out.  All in all I'm fine with the purchase.  I'm not sure if I'll pull the lever again and cross my fingers, maybe a pack or two more just because the anticipation can be exciting.  (addict)

    If you are the type to spend a few bucks and take a chance, then I'd recommend it.  If you aren't the gambling type and prefer sealed product, then this probably isn't for you.

     

  12. pasted image 0.png
     

    Like the title says, I’ve thought of what I’d like to do in the new year concerning my favorite tabletop game; Magic: the Gathering. Instead of just typing a whole bunch of paragraphs, I figure it’s easier to do it in a list form. Now I’ve mention resolutions, like the billions of other people who have made them (and not keep them past the 5 days of the new year). I’d like to call them goals. 

    I feel like goals is a better word to use than resolution. With goals you are more tempted to achieve them, as opposed to just wishful thinking. That’s just my opinion. Like the most non-original resolution is to lose weight. But instead if I make it a goal to reach my mark by a certain time of the year, I feel more tempted to do so. We understand each other?

    Here are my list, remember this is only concerning Magic: the Gathering.

    • Get more cards (obvious right?)
    • Try to go to a tournament event (providing it’s near me) and either:
    •  Blog about it 
    • Play.
    • Keep up on the metagame of tournaments happening elsewhere in the world.
    • Do more FNM.
    • Join in on pre-releases.
    • Support my local game shops more often.
    • Mention my editor more in my blogs, just because he’s an awesome guy for taking me on and make my articles make sense for you to read. Thanks Marc! [editor: no problems! Sorry I have been kept so busy during the holidays]
    • Become a Judge


    It’s not a very long list but these are my goals for the new year I want to try and achieve.

    What’s your resolutions?

    Or if you want to call it goals, what are your goals for the new year?

    As always, thanks for reading my blog!

    [editor: my number one goal is to put back together the mono-red burn deck I made in 1995. There will be Goblin Grenades…]
     

  13. Tonight on Twitter, I had an conversation tonight about the recent discussions on angle-shooting with some people that I talk to quite a bit. Twitter is not a very good place to have discussions, especially for me when I try to be as clear as possible and use proper punctuation, so I decided to get my thoughts down on paper so to speak. For context, this discussion and many others got started by an incident this weekend by Kent Ketter in round 10 of the SCG Modern Open. The clip is here for reference. Keep in mind that I am not a judge in any capacity for the DCI. I was a Rules Advisor last year, but that holds no power and is irrelevant.

    I want to get my opinion on that incident out of the way first then go into my overreaching point. The judge call as was reported on the /r/magictcg thread about the situation was handled as best as it could be. Neither player brought up the fact that Kent physically moved his graveyard that could easily be interpreted as exiling it. There's nothing the judge could've done in that situation. They can't read minds. Was it arguably scummy? Sure it was, but I won't fault anyone that uses the rules as they currently stand to their advantage when a significant amount of money is on the line. There's a fine edge there though.

    There's been a long history of angle-shooting and feel-bads throughout the history of competitive Magic. A game as complex as this can't possibly eliminate all the corner cases and feel-bad situations. The rules attempt to be consistent across all cases. The current trigger rules are that triggers can be missed and the opponent is under no obligation to point them out for you. They haven't always been that way though. The rules used to be that all triggers must be pointed out either by the person who "owns" the trigger or the opponent. These led to arguably more feel-bad scenarios. It also lead to more suspicions of cheating and it's hard to determine intent versus they just forgot that it was a mandatory trigger. The rules now are much more sensible and reasonable  I will focus on competitive rules enforcement level and not regular rules enforcement level in my arguments.

    Why should a player be forced to essentially "help" their opponent remember their own triggers in a competitive game? They have to waste brainpower making sure their opponent is using their cards to it's fullest potential while still ensuring that they are playing by the rules and also at a high strategic level. What is the difference between an opponent missing a trigger, and forgetting to activate an ability? Should we remind our opponents of what their cards do? Where's the line there? Should we force to ask our opponent if they wanted to do a "may" trigger when they didn't acknowledge it?

    One "feature" people have is that we are really good at pointing out problems, but we are terrible at pointing out reasonable solutions. Are the current rules perfect? Of course not, but I think these are as close as we can get to emulating realistic human behavior and intuition. It just doesn't make any sense logically to force players to basically help their opponents with their cards in a competitive event. Forcing people to do so is way worse than any angle-shoot or feel-bads that can happen. It's unreasonable to enforce "feelings" or ethics in the rules of such a complex game Magic is. Magic has millions of players all with different views on different topics. It's entirely subjective, and subjective-ness should not be a feature of the rules of a game. Things need to be consistent and be intuitive and work naturally and they do as they currently stand.

    Now, with that being said, I don't want angle-shooting to be a part of the game, but that's why I got out of competitive Magic. I recognized that it was unreasonable to ask that of other people especially in a competitive scene with real value on the line. Not everybody will have the same sense of ethics as each other. That's why they have no place in actual rules. It inevitably leads to more situations like the one that spurred this conversation in the first place. Not everybody will agree on what's right or wrong ethically. I want to focus more on legality than if something is proper to most people's ethical code. The rules are this way for a reason, they've changed over the history of the game. These rules work intuitively and don't force unreasonable expectations on both players.

     

  14. As you all have probably heard, Modern is no longer supported as a Pro Tour format. This means many things for Modern, both good and bad. I'm here to list the Pros and Cons of this.

    Pros:

    A more varied meta. Without the Pro Tours to netdeck from, there will be more of a varied meta, but there will still be a majority of the meta playing a certain deck. It's just that there will be more homebrews.

    More reprints. Hopefully, once Wizards realizes what has happened, they'll start reprinting more cards (Tarmogoyf and LotV in Standard?). This ties in with my next point, by helping new players start Modern.

    Price drops. After Modern isn't played in big tournaments like Pro Tours, prices of key cards not played in Legacy or Vintage will drop, due to a drop in demand. This allows newer players to enter the format more easily. 

    Cons:

    Less/More competitive play. I hope that Grand Prixs will become the new Modern Pro Tours. They were already pretty big, with one of the meta's most influential decks, Lantern Control, showing up first at GP Oklahoma.

    Price drops. The other side to this is that it will anger collectors, especially those with 4-5 of the top modern decks, just like reprinting Vintage stuff. Hopefully there won't be another reserved list. Please, Wizards! No Reserved List!

     

    Overall, I think this was a bad decision, but I'm happy to see how it plays out. What do you guys think? Where will Modern go?

     

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    Hello every one! welcome to "Leaving a Legacy". This thread of articles will talk about specific cards or a group of cards that changed the game either in good, bad, or horrifyingly oppressive ways. Today I wanted to talk about something that has sprung up and became problems not once, but twice! The colorless titans of Zendikar have destroyed hopes and dreams multiple times. So today, we're going to talk about the multiple Rises of the Eldrazi.

    Birth of Titans

    The Eldrazi type cards came out during the third set of the first Zendikar block, "Rise of the Eldrazi". The premise behind these giant mana-eating monsters was an apocalyptic race that feeds on mana. It's the contrasting element to the "lands matter" plane that is Zendikar. They feed on the mana of the land and leave nothing but waste behind. During the lore, they were released from the Eye of Ugin when Chandra, Jace, and a Bolas-controlled Sarkhan used their powers and broke the seal containing them. No one in the lore was prepared for the destructive power that the Eldrazi had. No one was safe, not even us.

    Eldrazi in the game

    Wizards did a number on the special Eldrazi mechanic with their release. They had a mechanic to display their almighty and overwhelming power, Annihilator. Annihilator is a triggered ability that whenever the Eldrazi attacks, defending player must sacrifice permanents equal to the Annihilator count. For example, Annihilator 2 meant the defending player had to sacrifice two permanents whenever that Eldrazi creature attacked. It sounds as horrible as it is. Kozilek and Ulamog, two of the three Eldrazi lords, had Annihilator 4; and Emrakul had Annihilator 6. These Eldrazi were the most scary creatures the game has seen to date. The justification with their over-the-top abilities was their converted mana cost higher than 10 generic mana. This, however, posed no wall with cards in the same block like Eldrazi Temple and Eye of Ugin. The Eldrazi were oppressive, and were gladly dismissed when rotation occured. That is, until we returned to Zendikar.

    When a new Zendikar block was released in fall of 2015, Wizards made it clear that Annihilator was a mistake. It would be a mechanic that would never see the light of day. When Battle for Zendikar came out, Eldrazi received Devoid and Ingest. Devoid is a passive mechanic that made them colorless everywhere: in the hand, on the battlefield, in the library, etc. Ingest in a very creative mechanic that 'mills', but puts them the cards from the top of the deck to exile. They had a sub-type of Eldrazi called "processors" that played around with cards in exile to give some sort of value. These mechanics were very flavorful in terms of Eldrazi, but not too breaking for the standard and modern meta at the time. That all changed when Oath of the Gatewatch was released. The second set of the Battle for Zendikar block didn't introduce any new mechanics in terms of Eldrazi specific, but it did create a new mana type, Wastes. This new land type introduces new live to the color wheel, switching up mana bases in all EDH decks to comply with new colorless requirements. It split the colorless mana we all new and love into colorless and generic. The flavor comes from the wastes the Eldrazi leave behind after consuming all the mana in the area. Oath also released some new Eldrazi that I personally think was a mistake in their own right. The original premise of Eldrazi were supposed to be these huge titans consuming that land. They were powerful for the relatively large converted mana costs back in OG Zendikar. What if you make powerful Eldrazi with a lower converted mana cost?

    Enter Thought-Knot Seer, Reality Smasher, and Eldrazi Mimic, really powerful Eldrazi for converted mana cost 5 or less. The release of these built a new deck themselves, appropriately called Eldrazi. It is a aggro/midrange deck designed to put Eldrazi on the board and run you over. After Oath was released, Eye of Ugin wasn't banned. You could have hands that played turn one Mimics, turn two Though-k\Knot and swing for 4, then play turn 3 Reality Smasher with Eye of Ugin and Eldrazi Temples. This prompted Eye of Ugin to be banned in Modern upon the release of Shadows over Innistrad. There is a deck much like this in Legacy right now, having access to cards like City of Trators, Ancient Tomb, and Chalice of the Void.

    The Legacy They Left

    The Eldrazi titans are uniquely wonderful, but oppressively horrible. Having Eldrazi in the game makes every format scary. There are trace decks in Modern; and Eldrazi Stompy is running over in Legacy. You can find Eldrazi in a nice home in EDH with Mayael or Xenagos decks. These things are big, nasty, and scary. After both Zendikar blocks, Eldrazi have risen and are here to stay.

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  • Blog Entries

    • By colorcommontary in Color Commontary 0

      It’s the live episode. Watch in horror while our flesh forms writhe and shout at you through the magic of the internet! We discuss the possibility of bans in pauper, and whatever wound up coming up in discussion!
      Support us on Patreon: https://www.patreon.com/colorcommontary
      You Can Buy Playmats with our Logo on them here: https://www.inkedgaming.com/collections/artists/color-commontary
      Follow us on Twitter: https://twitter.com/ColorCommontary
      Like us on Facebook: https://www.facebook.com/colorcommontary/
      Website: http://colorcommontary.com/
      Our theme song is courtesy of Ell, whose music is available at http://soundcloud.net/ellellell

      View the full article
    • By MTGZuby in Magic with Zuby 0
      This episode is all about Commander 2017! We discuss all the new cards! Let's just say I'm a bit pumped about these new decks! Then I answer your Q&A questions! There's also a special guest who shows up in the beginning of the show! Enjoy the episode!Magic with Zuby can be found at:Facebook: facebook.com/magicwithzubyTwitter: @magicwithzubyGmail: mtgzuby@gmail.comiTunes, Google Play, Tunein Radio, Stitcherhttp://podcastradionetwork.comGonnaGeek Network:https://www.gonnageek.com/Sponsors:Legitmtg.com

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    • By colorcommontary in Color Commontary 0

      Red Black midrange is on the brain today, as well as git! We’re going through a 5-0 list of an offbeat nature, then discussing a new approach to deck building modeled off of a version control system. If none of this makes sense, don’t worry, we try to explain it better than that as we go!
      Deck Tech List here: https://www.mtggoldfish.com/deck/725356#paper
      Support us on Patreon: https://www.patreon.com/colorcommontary
      You Can Buy Playmats with our Logo on them here: https://www.inkedgaming.com/collections/artists/color-commontary
      Follow us on Twitter: https://twitter.com/ColorCommontary
      Like us on Facebook: https://www.facebook.com/colorcommontary/
      Website: http://colorcommontary.com/
      Our theme song is courtesy of Ell, whose music is available at http://soundcloud.net/ellellell

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    • By MTGZuby in Magic with Zuby 0
      Today we talk some MTG Cube changes as well as the real power of the God Pharaoh! Then we dive into my current DnD campaign as well as discuss what Plane Shift Zendikar is. Finally we end it on your Q&A! All this and more on this week's episode!Magic with Zuby can be found at:Facebook: facebook.com/magicwithzubyTwitter: @magicwithzubyGmail: mtgzuby@gmail.comiTunes, Google Play, Tunein Radio, Stitcherhttp://podcastradionetwork.comGonnaGeek Network:https://www.gonnageek.com/Sponsors:Legitmtg.com

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    • By colorcommontary in Color Commontary 0

      What’s this? A Blue Black reanimator list in pauper? Sure is! We’re covering an odd hybrid combo/midrange list that’s been making some appearances in events lately. Things get a little distracted in the second half of the show, but trust us, it was far worse before editing.
      Deck Tech List here: https://www.mtggoldfish.com/deck/703021#paper
      Support us on Patreon: https://www.patreon.com/colorcommontary
      You Can Buy Playmats with our Logo on them here: https://www.inkedgaming.com/collections/artists/color-commontary
      Follow us on Twitter: https://twitter.com/ColorCommontary
      Like us on Facebook: https://www.facebook.com/colorcommontary/
      Website: http://colorcommontary.com/
      Our theme song is courtesy of Ell, whose music is available at http://soundcloud.net/ellellell

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  • Blog Comments


    • 10 hours ago, MTGZuby said:

      I promised a prize? I dunno if I believe you >_>

      False advertising!  :lol:  

      Glad to hear I'm not the only one who had terrible luck with opening Hour of Devastation packs.  My bad luck started with Amonkhet.


    • On 7/27/2017 at 11:10 AM, Lasraik said:

      Enjoyed hearing your wife on the cast.  Not just because it was a fun conversation but because it was fun getting a different perspective on women in Magic.  

      Oh and I was one of the 2 who made it to the end, you promised a prize!

      I promised a prize? I dunno if I believe you >_>


    • Enjoyed hearing your wife on the cast.  Not just because it was a fun conversation but because it was fun getting a different perspective on women in Magic.  

      Oh and I was one of the 2 who made it to the end, you promised a prize!


    • SNES is my all-time favorite console


    • 13 hours ago, Aurian said:

      I loved the original trilogy.

      This one was a SLOG. They tried to make it open world. Instead of tightly scripted exciting battles that varied by location, there were all these boring open world battles that played the same way each time, and were far less exciting. Mass Effect's original trilogy excelled in interesting battle settings that were exciting. This was snooze fest outside one or two areas. 

      Bioware always sucked at the character customization, but I swear they get worse with each iteration. 

      Oh and F%$#^ing fetch quests. PISS OFF. Really, I'm supposed to save the galaxy and I am world-hopping looking for popcorn? Really? 

      Oh and SAM, stop telling me about temperatures and mining points every 2 seconds. SHADDUP. 

       

      Yep.  I thought the open world would be good, make it more like Mass Effect 1 in that regard, but instead it became generic fetch-quests over a couple of biomes...  And oh god I forgot to mention SAM and the constant temperature updates!  The battles had no weight either, you could say the battles in the original trilogy were a bit clunky at times but it gave a 'space marine' feel.  Flanking was important, cover, etc.  In this, you bounce around constantly moving being hyper with no sense of the greater picture.

      13 hours ago, JesGolbez said:

      I loved the first two, but after seeing @Aurian play 3 and Andromeda, I had absolutely no interest. Honestly, the facial models looked amateurish and a real step back. It was laughably bad, to be honest.

      " While I managed to create a reasonable looking character the options seemed rather restrictive and strangely enough one of the difficulties I found was trying to dial back the hipster look.  Most of the hairs and beards are the kinda things you expect douchebags in Starbucks to have" Lolcano :P 

      This is what happens when the core team leaves and you get cost-cutting plus SJW idiots running the show. Yes, SJW's infected Bioware and this is what you get. 

      https://www.geek.com/games/mass-effect-andromedas-facial-animations-were-reportedly-outsourced-1694894/

       

      I had no intention of playing 3 until my partner encouraged me to get it on the PS3, kept feeling like that had moments and individual stories of interest but with a main plotline that really just sucked balls, and that was before the Star Child ending.  Dunno about the SJW bits, but the Bioware of today is just a flesh-skin being worn by EA, one that will be put out of its misery soon enough.  Oh, that reminds me!  The thing that got me the most was how the game felt like it was pretending to be a Mass Effect game.  I read a quote somewhere that pretty much summed up the issue: that the game felt like someone had copied someone elses homework and changed things around without really understanding what it was they were doing.  Gonna add that in the review actually.

      Oh, the two of you may be interested in the following article, as with anything on the interwebz the source of the piece's information could be questioned but it seems to explain many of the issues seen in the game.

      http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

      Manticore likes this