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[COTM] Card of the Moment #5: Karma

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Karma -  the spiritual principle of cause and effect where intent and actions of an individual (cause) influence the future of that individual (effect).



Somehow, this meant you were punished for playing swamps? *shrug* This is back when Black/White really wanted to reinforce the good vs. evil trope

Karma is a powerful, but very narrow card that wasn't good against most decks. How to make it good?

Hack the system!

Magical Hack

Playing against a mono-green deck? Change swamps to forests, and you have a pretty fast clock.


Later on, Urborg, Tomb of Yawgmoth, made this an easier combo, although one that will also hit you, too. 


Lasraik and Abaddon like this
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On 11/18/2016 at 7:12 AM, Lasraik said:


41 minutes ago, Abaddon said:

Lol that's a cool combo.  This blog makes me more popular with my friends.  

Maybe I need to come up with nastier combos for you :D

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