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  1. Yesterday
  2. I wouldn't have been surprised if it was both. They live in that amber-hazed section of my brain reserved for the late 70's early 80's.
  3. Last week
  4. You're right, of course. It was a Douglas Adams HGTTG quote. My bad. Too many lost years and vague memories of Cosmos. 'Twas also in those years those two media were simultaneously consumed.
  5. It's OK. My rep is still intact... Had a PS4 for around 3 years now. Got it on a deal that could not be missed. It gets turned on for about 10 hours per year on average. Bought an Xbox One S about 6 months ago. Just for it's Plex player, which is one of the best, and has native 7.1 audio and 4k. All for less than a dedicated 4k player. And it's an Xbox I still only play games on my PC though
  6. Wh wh wh what? You have a console?
  7. I put around 10 hours into NMS on the PS4 around 18 months ago. It's how i know i cannot play it with a controller. It might have been Carl Sagan as well. But i've only ever heard that quote from Douglas Adams in HGTTG part 1.
  8. He said thank you for remembering!
  9. It sounds like you try to finish one game before sinking time into another. Very laudable. I just want to point out that NMS is more of a sandbox than an RPG, even though it has main- and side-quests. The main story is only the beginning, and the game is really all about exploration, collapse, and rebirth. There are 256 galaxies to explore, and each one is ~1400 light years diameter and consists of billions of stars, each with multiple planets and moons. You and I will never see the entirety of it in our lifetimes. In the words of Carl Sagan, as appropriate to NMS, "Space is big, really big."
  10. I had a quick chat with him via Facebook chat over the summer. I will reach out and let him know. We can always bombard him into submission.
  11. Throne of Eldraine Gift Edition on Amazon: https://amzn.to/38795Q3 Today I just want to briefly talk about the Throne of Eldraine Gift Edition and why it doesn't suck. But you probably guessed that from the title of the video.
  12. Never say never, but i don't think he intended coming back. I have him on Steam so will send him that message.
  13. On today's episode we discuss the bannings of standard, how people have evolved in how they consume Standard and much more. You can support Magic With Zuby on Patreon here: https://www.patreon.com/magicwithzuby Magic with Zuby can be found at: Twitter: @magicwithzuby Gmail: mtgzuby@gmail.com Magic With Zuby is sponsored by the following: Legitmtg.com: Order any Magic singles or sealed product that is over $2 and get free shipping to anywhere within the United States! InkedGaming.com: We are affiliated with InkedGaming! Use coupon code "ZUBY10" on check out! View the full article
  14. ... prettig sinterklaasfeest ... wherever ye be.
  15. I guess we'll have to see how the metagame adjusts. Unfortunately I haven't had time to play/watch the format since the last ban, but taking a quick look at MTGgoldfish's metagame page it looks like Teferi and Nexus of Fate decks are starting to claim the top spot. Like I said, I haven't been playing, but it certainly LOOKS miserable. XD
  16. We crack open a #Prerelease Kit from #OGW and a few packs of Throne of Eldraine, with everything going into the #Patreon Build-A-Pack box. Can we luck out and pull an Expedition for our patrons? Then, we do our weekly giveaway to a random comment from last week. #WeAreMTG
  17. We crack open a #Prerelease Kit from #OGW and a few packs of Throne of Eldraine, with everything going into the #Patreon Build-A-Pack box. Can we luck out and pull an Expedition for our patrons? Then, we do our weekly giveaway to a random comment from last week. #WeAreMTG https://youtu.be/SA7FWgDdiTI
  18. All very good bans. Copter - not enough good removal in Pioneer, it makes decks too similar, and gives card selection to decks that don't normally get it. Once Upon a Time - Should be banned in every competitive format, to be honest. Field of the Dead - Don't know about this one, but it seems to be too hard to deal with without real land destruction. What would be on a watch list now? Probably Nexus of Fate (unfun?), Nykthos (too rampy/strong?), Oko (because....Oko)
  19. That's really helpful. Thanks. Also very encouraging to read that flight won't need a dozen fingers. Newtonian is lovely-n-all, but not having it is never going to put me off a game. I have the game now, but need to get Outer Worlds done first. I have 2 weeks off over Christmas. If RDR2 isn't installed by then, NMS will be my sweetheart.
  20. NMS requires keys around and including WASD, and a mouse with a scroll wheel. It is easily accommodated by one hand on keyboard (touch type if you're that good) and one on the mouse. You may also use a controller if that is your thing, although I think I prefer KB/M. Good news is the game allows key remapping, although I've not felt a need to do so. Since you're left-handed, you might want to see what it offers along those lines for you. There are a couple different user-selected modes for space flight ... tethered or not ... and different people have their own preference; all I can suggest is try it both ways and use the one you like more. Tethered flight tends to feel sluggish (the nose of the spacecraft slowly follows the mouse pip), whereas non-tethered is more comfortable for those who desire precise pip placement (the nose of the spacecraft stays on the pip). Space flight in NMS, and space combat for that matter, is nowhere near simulator levels ... it's more forward/back plus the ship steers where you look while allowing roll. Newtonian flight is not present in NMS. AI ship enemies are simple minded and fly toward you ... so you fly backward and they line up into your gun sights. You can fly in first- or third- person (another user preference). I switch between modes depending on where I'm flying. For example, if I'm flying low through a planet's atmosphere and I need a wide view of the ground below, then I'll fly third-person perspective. In space, and in dogfights, I will fly in first-person cockpit view, because that just feels more natural for me since I like flight sims, too. You can set up a hotkey (1, 2, 3, ..., 0) to quick toggle between perspective views. Same goes for when you're walking/running around in your exosuit or even when youj're driving your exocraft now with the Synthesis update (exocraft used to be locked into third-person perspective only).
  21. So, with the Rift, it's only really effective when you don't need to hit too many different keys. With Elite Dangerous, the controls are so complex, that even with a controller, you still needed to occasionally hit keys, and the only way to do that was to lift up and look under the rift at your keyboard sometimes several times every minute - depending on the manoeuvre. So annoying after a while, i gave up. I hope control of NMS will be simpler, as Elite is basically a space flight sim.
  22. Earlier
  23. Another round of bans yesterday. This time Once Upon a Time, Field of the Dead, and Smuggler's Copter got the axe. Once Upon a Time is starting to feel like Treasure Cruise, it seems like it's going to get banned in every format ever. Field of the Dead has also proven to be obnoxious, now having been banned in both Standard and Pioneer and Copter was getting downright toxic. Literally any deck that played creatures ran Smuggler's Copter, because it was one of the best creatures in the format and the fact that's it's an artifact meant every deck could play it. Full article: https://magic.wizards.com/en/articles/archive/news/december-2-2019-pioneer-banned-announcement Full banlist to date: Felidar Guardian Field of the Dead Leyline of Abundance Oath of Nissa Once Upon a Time Smuggler’s Copter Veil of Summer +Fetch lands
  24. Remember when War of the Spark was released, and there were all those planeswalkers with Stained Glass art? A lot of people complained that they weren't released in paper, but it turns out, each Secret Lair will come with a random one. I guess it makes sense to put it in an product like this, since the whole point is to showcase experimental art.
  25. Subscribe: https://www.youtube.com/affinityformtg
  26. On today's episode we go over the Dungeons and Dragons 5th edition character sheet. This is intended for newer players who may not understand what everything means on the character sheet. We don't get into creating a character in this episode but this gives you a good baseline as to what each section of the character sheet means. Character Sheets can be found here: https://dnd.wizards.com/products/tabletop-games/trpg-resources/character-sheets You can support Magic With Zuby on Patreon here: https://www.patreon.com/magicwithzuby Magic with Zuby can be found at: Twitter: @magicwithzuby Gmail: mtgzuby@gmail.com Magic With Zuby is sponsored by the following: Legitmtg.com: Order any Magic singles or sealed product that is over $2 and get free shipping to anywhere within the United States! InkedGaming.com: We are affiliated with InkedGaming! Use coupon code "ZUBY10" on check out! View the full article
  27. You're probably going to VR it as well? I don't do that, so don't have any experience to share in that vein. I stopped playing just before Beyond came out, and only re-started again this past weekend. I wanted to see the changes ... and there were quite a few to which I needed to get accustomed. I still have my old save game, but some of the changes in Beyond made picking up where I left off slightly difficult (i.e., power generation/distribution requirements for base parts - and I have extensive base constructions). So I started a new character just to get back in the groove. I've since deleted it, then regretted the deletion, and started yet another character a day or two later. I'm not sure if this one, too, will burn down, fall over, and sink into the swamp. The game tells me I have over 150 hours on the old character save. The thought of grinding through all on a new character to get back to that level of play seems daunting - if not a bit off-putting. That said, I'm always happy to discuss anytime (and advise whether asked or implied - usually the latter by default ). I'd say my knowledge of the game is sufficiently deep for most any question you can drum up - with perhaps exception to some of the newly added mechanics or multiplayer. One of the advertised changes in Synthesis was that the player is now able to scrap ships into parts. This solves an old problem of what to do when your personal fleet hit the inventory cap of six ships; you couldn't sell them to make room for others, and instead had to trade them away for new ships. The deployment is not exactly how I envisioned it, nor is it what I was most excited to see added. I was hoping they'd solved how to break apart procedural-generated ships, and apply body parts from one ship onto another of similar class so as to customize the look of your favorite ship (e.g., grab the wings from one ship, and the engine from another, and glue them both onto yet another). Not so. Yes, you can scrap ships in your inventory at a new "shop" in the space stations, but when you do, you get trade good scrap and spare modules placed into your exosuit inventory; you can then exchange the trade good scrap and modules at a merchant for currency (whether units or nanites). One nice new QOL feature is that the player can now rearrange modules in ship or multi-tool slots (whereas before this required use of a 3rd party tool). This allows the player to rearrange modules placed in those items to better take advantage of synergy between similar modules. Look at me, blathering on like a school girl. I look forward to comparing notes, too.
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