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  1. Today
  2. Damn its 50 bucks now. That is a great pick up. We love the co-op stuff at our place. Let me know how you like it.
  3. No worries friend! Incontinence is a common problem in the elderly. We don't have to talk about it if you aren't comfortable.
  4. That was great. Reminiscing on both an amazing film and an amazing game simultaneously. I won't tell you what i just did in my pants.
  5. League of Legends, Diablo 3, and (epic sigh) Apex Legends.
  6. I've seen things you people wouldn't believe. Relic Raids at 2am in the depths of Hibernia. I have watched countless zergs collide like 2 handfuls of glitter tossed together in the dark over Hadrian's wall. All those moments will be lost in time, like tears in rain. Time to die. ~ Dakil
  7. Episode 54: Something Tempo Matt and Kody discuss mono blue tempo in standard/arena. Is this a deck that you’ve been able to sleeve up in arena? Let us know in the comments! Find the Episode here: @iHeartRadio :https://ihr.fm/2JlWzQ0 @GooglePlay : https://bit.ly/2q6JRMh @ApplePodcasts : https://apple.co/2Gy7NmS @spreaker : https://bit.ly/2GCMhcA @Stitcher : https://bit.ly/2JlQOSj @Spotify : https://spoti.fi/2LmGsGJ @youtube : https://youtu.be/SNvA27mh9Jg If you have found our show to be helpful and worthwhile, please consider donating as much as a dollar a month to our Patreon! We have sweet rewards starting at just the 2 dollar level: https://bit.ly/2q5Lbis We are now affiliated with @inkedgaming! Use this link to get 10% off and help support the show! https://www.inkedgaming.com?rfsn=2009543.2952d3&utm_source=refersion&utm_medium=affiliate&utm_campaign=2009543.2952d3 Get a Fishin T-shirt here: https://teespring.com/stores/fishinamerfolkpodcast Check out our stream every Saturday at 9PM CST www.twitch.tv/fishcastmtg Twitter handles: Fishin': @fishcastmtg -instagram and facebook too! Kody: @notkodysmith Matt: @MatthewCaudill8 email: fishcastmtg@gmail.com Podcast cover art credits go to to Tessa and Hunter Pruitt. Stream/logo/ emotes art and overlay by @ishton on twitter, and video intro by @jakebossMTG on twitter Fishin: A Merfolk Podcast is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast. ©Wizards of the Coast LLC.
  8. Hey everyone! So, we recorded Thursday's video and had it halfway edited before we realized that I had completely forgotten two very important things! The pack opening for the winner of our Twitter Tokens contest and the winner for our Patron only giveaway! So we decided to just make a seperate video to cover those two things.
  9. Hey everyone! So, we recorded Thursday's video and had it halfway edited before we realized that I had completely forgotten two very important things! The pack opening for the winner of our Twitter Tokens contest and the winner for our Patron only giveaway! So we decided to just make a seperate video to cover those two things. https://youtu.be/UKsYhj1NZo0
  10. Yesterday
  11. Indeed, here are my thoughts: I'm assuming the main goal of this is to reduce complaining about the Estimated Value of products. Time and time again, WOTC releases product information, along with MSRP, and people point out that the product is bad based on MSRP. This is basically a way to release potentially bad, low-EV products without people complaining about how they aren't "worth it," This is particularly good since the price of products will be determined by the secondary market anyway. Case and point Ultimate Masters, which dropped way below the over-inflated MSRP and sold for way lower after launch. On the less-good front, some stores sold the Challenger Decks for above MSRP, and that was with a "moral obligation" to play by the rules, so without MSRP it's unlikely you'll see those sell at a remotely reasonable price. Also, with no MSRP guidelines, big box stores (or Amazon) are much more likely to sell at a price lower than any LGS could ever compete with, which is very, VERY bad for local gaming stores. Though this is kind of already happening anyway, so.... *Shrug* Altogether, I don't necessarily think it's a "good thing" or a "bad thing," it just seems like they are sacrificing market stability for the sake of better PR during product announcements. A trade-off, if you will.
  12. I really like this initiative to reduce the amount of text on cards. There is such a limited amount of space in the text box and stuff like this just frees up space for more words, which means more complex cards can be printed.
  13. Hey guys! One of the members of Magic the Gathering in China posted in a japanese blog the future changes that comes with Wrath of the Spark. The entire post is in japanese, so I'm tried to translate the best I can do. There are interesting things in that. ---------------- War of the Spark is the conclusion of a monumental story that starts in Oath of the Gatewatch, and the end comes with news, like news rules text, template and such. Let's take a look the most important changes. Next articles with be for the minor changes. For obvioulsy reasons, I can't use cards of the WAR set , so for this post, I'm going to use most recent cards to give appropiate examples. 1. Ney Keyword: Fury Some creatures are so excited to crush its opponents or have bad humour that have an uncontrollable thirst to battle. Fury is a new keyword that represents an existing ability. A creature with fury must attack if able. This ability was in Magic since its born with cards like Juggernauth, so give it a keyword is the natural next step (it takes most than 25 years! So...slooow step). The big reason for keyworded the ability is for giving official rules to clarify some situations that people may don't know (like, if a creature with this ability have a cost associated with attack, its controller may choose not to pay it. iF the cost isn't paid, the creature can't attack at all, even if it has fury). Other reason is we wanted to use this ability more often, but not as much to become an evergreen ability. Let's say that the ability now become decidious: we can use it in every set, but that doesn't mean that this ability would appear in all sets onward. And now, the color pie would take this ability more serious: Now Fury is primary in Red (in form of creatures with fury and effects that grants fury permanently/temporary), secondary in Green (in form of creatures with fury), and terciary in Blue (only in form of effects that grants fury temporary). The ability is no longer in Black and White, even if some old white and black cards interact with it in the past. -------- Example ANGLER TURTLE Old Creatures your opponents control attack each combat if able. New Creatures your opponents control have fury. (They attack each combat if able.) -------- In WAR, and maybe in the two or three next sets we would try to always put the reminder text of this ability for people to familiarizyte. Gradually, we would put that reminder text less until we don't needed to put at all (at that point, this new ability also would save space in card's text). In most cases, "must attack if able" becoming a keyword doesn’t represent a functional change. There are two exceptions: - Previously, if a permanent must attack if able by a resolving spell or ability (such as Imaginary Threats), and then that permanent lost its abilities, it would still must attack if able. This was because "must attack if able" wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability fury, and it will lose this ability along with its other abilities. - Previously, if a group of permanents must attack if able by a resolving spell or ability, permanents that joined that group or entered the battlefield after that spell or ability resolved would also must attack if able. This was because the effect that cause them to attack if able wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have "must attack if able" as it wasn’t under your control at the appropriate time to gain it. 2. New Rules Term: Revive The War of the Spark set introduces the wording shortcut "revive." The word "revive" on a Magic card simply means "put X creature card from X graveyard onto battlefield." The two phrases are interchangeable. Similarly, the word "revived" means "was put onto the battlefield from a graveyard." The term "revive" is used only if a creature is moving from a graveyard to the battlefield. (The complete phrase "Put X card from a graveyard onto the battlefield" is used if the object is likely to have a different card type that isn't a monster.) Many older cards will be updated in the Oracle card reference to use this new term. This is not a functional change. Like dies, the word "revive" is too intuitive, but for safe reasons (and like the ability Fury), we would try to put a reminder text on cards that revive to clarify that word, only for some sets. Unlikely dies, "revive" has some variations. Let's take a look: EFFECT THAT PUT A CREATURE CARD FROM YOUR GRAVEYARD TO THE BATTLEFIELD UNDER YOUR CONTROL (Don't target) Revive your creature card. (Target) Revive your target creature card. EFFECT THAT PUT A CREATURE CARD FROM AN OPPONENTS GRAVEYARD UNDER YOUR CONTROL (Don't target) Revive one opponent's creature card under your control. (Target) Revive target creature card from an opponent under your control. EFFECT THAT PUT A CREATURE CARD FROM ANY GRAVEYARD UNDER YOUR CONTROL (Don't target) Revive one creature card under your control. (Target) Revive one target creature card under your control. When an effect that revives says "your creature card", that means a creature card in your graveyard. When says "one creature card", it can be a creature card in any graveyard. --------- Examples ZOMBIFY Old Return target creature card from your graveyard to the battlefield. New Revive your target creature card. MACABRE MOCKERY Old Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. New Revive target creature card from an opponent under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. ARCLIGHT PHOENIX Old Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. New Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, revive Arclight Phoenix. ------------- 3. "[Permanent card name]" to "This [permanent type]" Abilities on a permanent that functions on the battlefied now refer to themselves as "this [permanent type]" rather than by using their card name. Furthermore, abilities on a permanent that functions in zones other than the battlefied refer to themselves as "this card". ------------ Examples CAPTURE SPHERE Old Flash Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. New Flash Enchant creature When this aura enters the battlefield, tap enchanted creature. ANGEL OF GRACE Old When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. New When this creature enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10. NULLHIDE FEROX Old Hexproof You can't cast noncreature spells. 2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. New Hexproof You can't cast noncreature spells. 2: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard. --------------- This change remove the problem for card's text that are long only because the name of the card is long. Also, this change now let us put names a little bit larger on cards without the fear to increase the size of that card's text. This change would not affect legendary permanents or planeswalkers. Instants and sorceries are also unaffected. Lightning Strike would not say "This sorcery deals 3 damage to any target." Those cards would still use their card names. 3. Cast certain card type The phrase "Cast a X Spell" has been changed to only "Cast a X". In a Magic game, the only, and only thing that can be "cast" is a spell. You can't cast a token or your library (belive me, you can't). So, since all players already knows that and there is no confusion with that concept, it's no more necessary to remember to players that they are actually casting spells, so the word "spell" would be removed in phares that says "Cast a X Spell". ------------- Examples DOVIN'S ACUITY Old Whenever you cast an instant spell during your main phase, you may return Dovin’s Acuity to its owner’s hand. New Whenever you cast an instant during your main phase, you may return this enchantment to its owner’s hand. DANITHA CAPASHEN, PARAGON Old Aura and Equipment spells you cast cost 1 less to cast. New Auras and Equipments you cast cost 1 less to cast. ------------ This change would not affect abilities that don't care type of spells. Abilities that only say "cast a spell" (without specifyng what type of spell) would not be changed in any ways. Furthermore, abilities that preclude a type of spell would also not be changed. So, for example, an ability that says "Non-creatures spells you cast..." would not be changed. 4. Owner's We are removing the word "owner's" from texts since we noticed this clarification is unnecesary. If a permanent return to the hand, always return to its owner's hand, even if the controller of that permanent when it left the battlefield was not its owner. When you gain control of a permanent, you don't really gain ownership of that permanent (this is not the 95s when the ante was still legal). Removing that word would save space in texts and remove redundancy. This also applies to cards returning to library. -------------- Examples EXCLUSION MAGE Old When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. New When this creature enters the battlefield, return target creature an opponent controls to the hand. SWIRLING TORRENT Old Put target creature on top of its owner's library. New Put target creature on top of the library. --------------- Some few cards care about the owner of a card, or only allowed to return a card to a specific player's hand/library. Those cards would not be affected by this change. Uff! Those are interesting changes. To end this (huge) post, I would revel two minor changes. The complete minor changes will be revealed one week before the prerelease in the official page. So stay tuned. 1. Attacks/blocks and activate/trigger We would replace some phrases: a) "attack and/or block" --> "battle". "activated abilities can (or can't) be activated" --> "abilities can (or can't) be activated" c) "triggered abilities can (or can't) trigger" --> "abilities can (or can't) trigger" Those change are maded only to reduce the size of card's text. Triggered abilities are not more considered activated when they trigger. So, the only thing that can be activated in Magic is an activated ability (this is not a functional change). So, an effect that prevents abilities to be activated (like Lawmage's binding) only prevent the activation of activated abilities (too redundant right?). That effect DON'T prevent a triggered ability to trigger. LAWMAGES'S BINDING Old Enchanted creature can't attack or block, and its activated abilities can't be activated. New Enchanted creature can't battle and its abilities can't be activated. End of the post.
  14. Depends deal?
  15. https://magic.wizards.com/en/articles/archive/news/no-more-msrp-2019-02-18 Big deal, no deal or little deal?
  16. It's been a while since we've seen mono black control, a former vanguard of the format really have a solid place in the metagame. Turns out all it needed was a little drop of blue to put up a 12th place finish in last week's challenge. Check out the list and a bit of a trip down memory lane with Mike and Adrian. Deck list: https://www.mtggoldfish.com/deck/1665261#paper Support us on Patreon: https://www.patreon.com/colorcommontaryYou Can Buy Playmats with our Logo on them here: https://www.inkedgaming.com/collections/artists/color-commontaryFollow us on Twitter: https://twitter.com/ColorCommontaryLike us on Facebook: https://www.facebook.com/colorcommontary/Website: http://colorcommontary.com/Our theme song is courtesy of Ell, whose music is available at http://soundcloud.net/ellellell View the full article
  17. Last week
  18. Exactly the same colour as my thoughts...
  19. Hmm...her eyes are blue...never noticed that before.
  20. That was one of the original reasons for relocating in the first place. And remained so, until i found the Rift cable chewed through. I'll get around to it when my hearts back into it. And i've killed my dog.
  21. Yes. The bolt is screwed into a wall plug (wikipedia says you call them anchors or rawlplug). I used 8mm coach bolts , which felt really sturdy. In the UK, power for sockets on floors above the ground floor is supposed to be fed directly from below the socket, in a vertical run up to the socket. On the ground floor, it's supposed to be fed vertically down to the socket, directly from above. So in a two storey house, all the electrical runs are centred on the cavity between the ground floor and the one above (we call it 1st floor, you call it 2nd). With a dot and dab wall, or a cavity wall, yes, it would be run, more or less, in the cavity. When the wall construction is solid, plaster directly onto block or brick, you use a technique called "Chasing", when you cut a channel into the wall using a chasing cutter. Walls of older houses were built to last better than the newer houses. Anything older than, say, the 1960's would be more commonly built of brick, for both external, and internal walls. More modern houses would be built of brick or cinder block external, and for internal walls, often just "stud" walls, made of wooden frames with plaster board covering. The beer is my current favourite (and it's been my favourite since last Summer). It's called "Life & Death". It's an American style IPA, made from citrus hops. Quite strong in alcohol. Quite stunning on a hot day, when you've built up a thirst.
  22. That also crossed my mind.
  23. Subscribe: https://www.youtube.com/channel/UCqjQcdrhMFyZdS1sT3yv9bQ
  24. Calling it now, Jonah dies.
  25. That would be perfect for a VR set up room.
  26. Think I got it. You drill the bolt directly into the block to hold the weight. I'm not a construction expert, but I find it interesting how its constructed. How are your power lines fed? Do you have conduit running in the space between the block+plasterboard? Our home only has blocks below ground for the foundation/basement. What kind of beer was that?
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