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  • Posts

    • We continue to crack packs of #ELD for our #Patrons and we open some ridiculousness in this one. And the Build-A-Pack box isn't being stingy either! Then, We do a Patron-only giveaway, followed by a pack of ELD opened for a random comment from last week. #WeAreMTG https://youtu.be/MoFKfquo1vs

    • I'm as excited as could be! New additions to the Un-Cube! I'm hoping they do some kind of box set for it.

    • In this video, Chuck goes over a great mono black standard deck called Black Deck Wins and it's putting up some impressive numbers against a bunch of the current meta decks! And whats even better? It's CHEAP at only $56 or 7 tix on MTGO! After the Deck Tech, we play a quick game just to show you have the deck flows. Then, we give away a pack to a random comment from last few weeks, and follow it up by cracking some #ELD packs for our #Patreon Build-A-Pack box! So much crammed into one video! #WeAreMTG https://youtu.be/FKgnDJdiaRc

    • I'm happy to get more Un cards, but it would be better to get another full set.

      ChuckWagonMTG likes this
    • It is an action RPG, and the action elements include exploration and combat ... while completing various related quests and side-quests.

      It also has quite a lot of (voiced) dialog and character interaction.

      For much of the exploration and combat (a few enemy creatures or undead at a time, with occasional scripted boss or uber-boss encounters) the player character will be accompanied by one or more NPC party members ... so both tactical and strategic combat elements are included ... in real time (i.e., not turn based as is common in some games).

      I haven't played many of this genre, including the Mass Effect series which I suspect is similar (based on their descriptions from people here who have played them), and the one I most liken it to with which I did play is Dragon Age: Origins (although again, combat is real time, not paused tactical as in DA:O).

      The game features combat (because that is what sells to gamers), but also a decently written story filled with distinctly different band of characters with whom the player character interacts throughout the story.

      As mentioned earlier, sometimes the story elements get in the way of, or even interrupt, an engaging combat ... which can be frustrating at times.

      I'm sensing that my character is reaching a climax in my play through.  I won't spoil the story by revealing the details, but standard fare literary devices are evident that a climactic battle is imminent.  Where the story goes from there, I'm not sure if this heralds the ending, a cliff-hanger, or just the first step in the antagonist's downfall.  I'm trying to avoid spoilers and spoiler sites ... so I'm playing purely in the moment.

      Edited by Elovia
    • Nice write up Elovia. Thanks for sharing.

      It looks really pretty. Some of the shadowing is first rate.

      From the video footage, it seems that this game is all about fighting. Would that be fair to say?

    • I want to break this title out from the Technomancer thread, and give it a more proper introduction.

      On 10/11/2019 at 11:32 AM, Elovia said:

      The game, Bound by Flame, looks like it might be fun.  Unfortunately, at least on my installation and system, there is a game stopping bug very early when a tutorial information box pops up and the game controls lock up, so you cannot dismiss or escape out of the popped up window.  That's a shame, really, since the character editor when starting a new game allowed at least more customization than the other two games mentioned earlier in this thread - you could select either a male or female character, and five different faces with five different hair styles from which to choose your character's look.  Heck, you could even rename your character - even though the game subtitles and voices of interacting NPCs still refer to you by the default name (/sigh).

      [edit: n/m ... I sorted out the command to get past the pop up.  Still in intro but fun nonetheless.]

      Bound By Flame, currently US$6.99 at GoG, is a third-person perspective, console-to-PC port, fantasy action role-playing-game that was released back in 2014.  Here are a couple videos about the game:

      And another trailer ...

      OK ... the above videos contain plenty of in-game footage (I recognize some of it after a couple days worth of playing), but in all fairness some of the footage is from in-game cut-scenes and some of it actual (or video-enhanced) play.  Cut-scenes, and there are many, cinematically advance the plot, while actual game play fills between (and around) cut scenes.  This occasionally causes immersion-breaking inconsistencies for the player (more on this later).  Character interactions are voice acted (with optional subtitles for those of us who need both - although the two don't always match), and credit to the actors/actresses for doing a passable, non-cringeworthy job (personally subjective).  Dialog includes plenty of salty words and phrases, which helps the title to earn a M17+ rating ... so, not one to play around young or sensitive ears.

      Subject, plot, characters and other peripheral details suggest (to me) that the game was made to appeal to a niche audience, and that is shown in game review ratings where the title scores somewhere in middle of the spectrum - not great, but not a flop either.

      The player is given a number of choices in developing his/her character.  As the first video shows, players can develop skills from three skill trees.  Not only that, but as mentioned in the quoted section above, the player can choose whether to play a male or female character, and also then may choose from five different faces  (sadly not customizable as was available in Skyrim) and five different hair styles; this last is minor since as soon as your character equips a helmet, the hair style choice is moot (until such time as you remove the helm, but why would you?).  And for those of you who watched the trailer, the demon within and it's influence on the character is controlled by the player's decisions - do you let it out or keep it suppressed? - you will be tempted along the way.

      I've been playing this for the past couple days, and have gotten my character past the introduction and the first act.  I'm currently in the early-middle of the second act (maybe more - it's hard to tell).  While there are three different skill trees that may be developed (i.e., a 2h sword/axe/hammer warrior stance, a dual-wield dagger ranger stance, and a fire-based magic pyromancer stance), for efficient use of skill points, the character should develop only one weapon stance and use the pyromancer stance to augment (or primarily use the pyromancer augmented with only one of the two weapon stances).  I chose to develop the Ranger+Pyromancer skill trees.  As mentioned previously, this causes immersion-breaking inconsistencies because cut scenes show the character using whichever 2h weapon is equipped or available (and you cannot remove the default weapons - one 2h sword, and two daggers - from the character inventory).  The ranger stance heavily favors and relies on stealth; cut scene introductions to mandatory encounters will ignore the method of exploration that was in place prior to the scene (e.g., the stealthed character is shown in the scene casually strolling into the encounter).

      Some story elements seem to be co-opted, possibly from pop culture circa 2014 (i.e., Game of Thrones or The Walking Dead).  I'm one who never watched a single episode of those series, and those of you who have can judge for yourselves.  For those of you who like this sort of thing, there appear to be a romantic interests available with some of the potential party members.

      In all, the game has been an interesting mix of both playing and watching - and the time spent away from playing by watching may be off-putting to some.  The timing of some cut-scenes can be a bit jarring if not annoying (e.g., cutting into the scene during combat).  The combat elements are challenging and done well.  The primary non-player characters are distinctly voiced.  And I'm looking forward to seeing where this thing goes (without spoilers).  I feel like I've gotten plenty of entertainment value at the sale price listed above.

      YMMV

      Edited by Elovia
    • xauigDC6tR.jpg

      WOTC announced a new UN- products, Unsanctioned! It's not a full set, but a battle box of sorts with a few preconstructed decks designed to be played against each other.

      There will, however, be 16 new UN-cards designed for the box.

      Full article; https://magic.wizards.com/en/articles/archive/news/announcing-unsanctioned-2019-10-10

       

      Quote

      Announcing Unsanctioned, the preconstructed silver-bordered experience coming February 29, 2020.

      Unsanctioned contains five combinable 30-card, silver-bordered decks for wacky Un- fun.

      The set contains sixteen brand-new Un- cards to trip your Un- trigger, plus the reprinting of beloved Un- cards from previous Un- sets. It's unbelievable!

      Unsanctioned also comes with new full-art black-bordered basic lands that will do the Un- line proud—with a new Un- style and new art. Regular, gorgeous art.

      Each copy of Unsanctioned contains the following:

      • 5 30-card decks
      • 2 six-sided dice
      • 10 double-sided tokens
      • 10 full-art basic lands (5 regular, 5 premium)
      • 1 reusable box

      Unsanctioned will be available worldwide in English, and will be available in local game stores, mass market stores, and online.

       

      Lasraik likes this
    • Just a bit of extra feedback ... semi-off topic ...

      The game, Bound by Flame, looks like it might be fun.  Unfortunately, at least on my installation and system, there is a game stopping bug very early when a tutorial information box pops up and the game controls lock up, so you cannot dismiss or escape out of the popped up window.  That's a shame, really, since the character editor when starting a new game allowed at least more customization than the other two games mentioned earlier in this thread - you could select either a male or female character, and five different faces with five different hair styles from which to choose your character's look.  Heck, you could even rename your character - even though the game subtitles and voices of interacting NPCs still refer to you by the default name (/sigh).

      [edit: n/m ... I sorted out the command to get past the pop up.  Still in intro but fun nonetheless.]

      Edited by Elovia
    • It's getting more and more difficult to find older product at "openable" prices.  8 years ago, you could grab something older for a reasonable price with the chance of the goodies that set had to offer. Now, you pay as if almost every pack had those chase goodies. So I don't open older stuff like I used to, I still do it every now and again. But the BEST way to enjoy that older stuff is with a chaos draft.

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  • Blog Comments

    • Damn. Well, you have talked about burnout for awhile now. I kinda of felt the same way when I was writing/blogging about hockey... eventually, the fire goes out and the passion wanes. That said, don't be a total stranger.   
    • I loved seeing pauper on camera, but it also showed that why WOTC wouldn't want it to be on video more often: The matches took for-ev-er. MTGO forces players to click and play fast, especially Dinrova Tron and the like... those paper matches had a lot of moving parts and really did drag. 
    • I'm glad I'm not the only one who despises social media.  There are definitely cliques and if you aren't in one of them or align yourself with what they think like a lemming, it will make it much harder to get your content out there. Lots of the bigger creators talk about 'muh community' but it's all lip service.  With one click to share a link or a post from another creator would expose that content to thousands of people.  They don't owe anyone anything, of course.  They don't have to do anything to help anyone else, but don't talk about how much you love the community and how much you want to help and do next to nothing to help new creators or creators who have been grinding for years but just need that one click to push them over the edge. Twitter especially is such a cesspool of negativity and drama.  Creating content is tough, and I have the utmost respect for those of you who put in the time, money and energy to create content that most of the time goes unnoticed by most players.  It's too bad, because theres so much great stuff out there that doesn't get the attention it deserves.  I'm glad some of you still create content because I enjoy it and know there are others out there who do too.
    • Well, like any draft, if you can't decide on a path early enough, you end up thin on playables. It hurts a bit more in a multicolour set because if you draft Orzhov or Simic cards and end up Azorius, you may have dead cards you can't play without good fixing, even worse if I had picked up Gruul. The lack of 5 guildgates (from the other set) means splashing only works for certain combos I also probably ended up passing good Azorius cards. I was the only true Azorius player, but the guy who went 4-colour gates had a few of the cards I would have loved to have.   
    • If you don't decide on a guild and spread out a little, does it spread you too thin?
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