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  • Posts

    • Hey look, it appears as though we have some overlap between the 2 groups who visit this forum. A Magic: the Gathering video game. It's an isometric action RPG set in the MTG multiverse. The gameplay, in my opinion, looks pretty solid, though I'm not sure how I feel about the deckbuilding aspect of the game. Instead of creating a character and grinding levels, you build a deck and then get fed abilities randomly as if you were drawing cards. I feel like that could be a serious pain in the ass, and I also imagine playing the game will involve staring are you ability buttons to see which card is going to be cast with each button. You see, after you use an ability (or cast a card) that ability disappears and is replaced by the next card/ability. I get they are trying to make the game feel like you're drawing cards from a Magic deck...but I personally would much prefer a more traditional RPG skill tree where the skills are based on Magic cards. I feel like people outside the Magic community would appreciate it more, and it wouldn't less my own enjoyment when I create a Rakdos mage and fling Lightning Bolts and Dreadbores.

       

    • The 3.5 bays are called the LFF option. Mine has the SFF option. The LFF is 3-4 times the price (i suspect it's a supply and demand thing). You can buy an LFF upgrade for the 380 G7, but it's like £300-£400 just for the upgrade.

      So i've bought an Icy-Dock caddy 2nd hand, which is 5 drive bay 3.5 inch caddy. It has Sata power and data ports on the back. I've bought 5 Sata power and data extension leads, which i'm going to plug into the ports at the rear of the 2.5inch bays on the server, and then into the back of the Icy-Dock. That should work.

       

      455_largeview.jpg

      s-l640.jpg

    • 14 hours ago, Elovia said:

      Just curious ... do all the doors on the frigate look the same as shown in the image, or just the one door?  The answer may indicate whether the problem is local to the game or a translation somewhere between your machine and the game.

      No, the other doors are like normal doors that swoosh open when you approach.

      Elovia likes this
    • 1 hour ago, Elovia said:

      Yeah, that door should be solid and it should open (two panels split, one to each side frame, from a seam in the middle) as you approach ... like many other doors in the game.

      Couple of things you may try ...

      • Warp out of the system, and then warp back or summon your freighter to you in the new system.  This may force a geometry rebuild.
      • I suspect since the problem persists after exiting the game and then relaunching it, this didn't work.  This is the equivalent of turning it off and then back on.
      • Land on another trade frigate (if you have one) and see if the problem persists there.
      • Update any graphic drivers that may be needed.
      • Repair or verify install files in case something is corrupted
      • Try entering the room in 1st person mode vs. 3rd person mode.
      • And if finally push comes to shove, you can download then launch the save game editor (made by goatfungus), and repair the frigate in that program.  Feel free to also deduct the appropriate repair materials from your inventory while you're in there, just so you don't feel like you've cheated your way through an obstacle. The save game editor was made specifically to work around bugs/glitches like this.

      Just curious ... do all the doors on the frigate look the same as shown in the image, or just the one door?  The answer may indicate whether the problem is local to the game or a translation somewhere between your machine and the game.

      Thanks man. Some good ideas that i will try. But not tonight: Family just back from the weekend away. 

      I couldn't say for sure. The repairs on the other frigate were not in the same place IIRC.

    • Yeah, that door should be solid and it should open (two panels split, one to each side frame, from a seam in the middle) as you approach ... like many other doors in the game.

      Couple of things you may try ...

      • Warp out of the system, and then warp back or summon your freighter to you in the new system.  This may force a geometry rebuild.
      • I suspect since the problem persists after exiting the game and then relaunching it, this didn't work.  This is the equivalent of turning it off and then back on.
      • Land on another trade frigate (if you have one) and see if the problem persists there.
      • Update any graphic drivers that may be needed.
      • Repair or verify install files in case something is corrupted
      • Try entering the room in 1st person mode vs. 3rd person mode.
      • And if finally push comes to shove, you can download then launch the save game editor (made by goatfungus), and repair the frigate in that program.  Feel free to also deduct the appropriate repair materials from your inventory while you're in there, just so you don't feel like you've cheated your way through an obstacle. The save game editor was made specifically to work around bugs/glitches like this.

      Just curious ... do all the doors on the frigate look the same as shown in the image, or just the one door?  The answer may indicate whether the problem is local to the game or a translation somewhere between your machine and the game.

      Edited by Elovia
      Pasanda likes this
    • That layout is exactly the same as mine, which one main difference. 

      "The platform forms a Tee intersection with the two ramps, and the straightaway part of the Tee (pointing to the front of the frigate itself) heads toward a door behind which is a room containing three consoles."

      The door that leads to the room with 3 consoles is transparent, yet you can see the metal struts. The door neither opens, nor allows me through.

      Here. The thin blue bars are the bars of the blocked door. I cannot reach the consoles you can clearly see in front of me.

      blocked.png

      Elovia likes this
    • 9 hours ago, Elovia said:

      I'll try to remember to take a tour on one of my trade frigates tonight to see if I can help you find the correct path to fix yours.  It has been a while, and a few updates, since I've been on one so my memory is not clear on where to go.

      OK ... I landed on one of my trade frigates (well, two of them actually ... one each in different characters thinking the ship on an older character still retained an older layout ... it doesn't).  I'm not sure where you're having difficulty.  Did a reload solve the problem and allow you to get past the doorway?  It sometimes does with these types of quirks.

      On my trade ship, there are two ramps down from the flight deck, and both ramps lead to the same platform.  The platform forms a Tee intersection with the two ramps, and the straightaway part of the Tee (pointing to the front of the frigate itself) heads toward a door behind which is a room containing three consoles.  One space before the door, there are two ramps both headed downward, one to the right, and one to the left, which then lead to perpendicular ramps headed downward toward the front of the frigate.  These lower downward ramps each lead to a platform that immediately curves either left or right depending on which ramp you went down, and then heads straight for a door.  One square before the door, the platform splits to a path leading toward the front of the frigate whereupon a console sits at the end.  Inside each door is a common area where they meet at an isolated platform running fore and aft of the frigate ... in the forward direction, there upon sits a single console, in the aft direction is a window to space behind the ship.  I know this seems confusing, but that is my trade frigate's layout.

      9 hours ago, Elovia said:

      I'm sure there are ways to refine platinum, but can't recall them off the top of my head at the moment ... something, something gold plus silver plus something.  Again if I remember to do so tonight, I'll look through my refining notes to see if I can find the/a recipe.  I'm usually awash in the stuff and haven't needed to make any.

      Yes.  The refiner recipe is 1 gold + 1 silver = 1 platinum.  I even verified in game that the recipe still works.

      Edited by Elovia
    • yea, they are nice.  We have an HP 380 at work that we use for file storage.  It looks a different from this one, has 3.5" bays. ^_^

        Surprised it uses so little power with the Xeon's,

      Edited by Boag
      Pasanda likes this
    • I liked the first 3 on Syfy, but don't have Amazon so can't watch. :(

      Pasanda likes this
    • I'll try to remember to take a tour on one of my trade frigates tonight to see if I can help you find the correct path to fix yours.  It has been a while, and a few updates, since I've been on one so my memory is not clear on where to go.

      Your freighter will accommodate all six ships in your fleet.  Freighters have nine landing pads (three in each of three bays), so your fourth ship may be in one of the other bays (?).  Used to be, unless they fixed this, that when you had all six ships on the freighter, NPC ships would no longer land there.  [edit: are you able to summon the 4th ship while on a planet, or is it in too much disrepair to fly?]

      In regard to your question about bases and ships at each base ... You only get up to six ships in your personal fleet, and out of that fleet, you can have only one active primary ship at any given time.  Each time you summon or enter one of your ships, that ship becomes your primary.  You can, of course, summon multiple ships to a planetary location, but only the most recently summoned or entered one will be your primary that stays with you when you teleport.  All others will return to virtual storage and will be available without need to summon them on your freighter (you can still summon them elsewhere provided your primary ship has enough fuel).

      Exocraft have a slightly different mechanic because there are only a finite number of them assigned to you (one of each type - the Pilgrim is a fun one) ... and you can leave them at a base (even though you can summon them elsewhere provided you have built the required stations).

      I'm sure there are ways to refine platinum, but can't recall them off the top of my head at the moment ... something, something gold plus silver plus something.  Again if I remember to do so tonight, I'll look through my refining notes to see if I can find the/a recipe.  I'm usually awash in the stuff and haven't needed to make any.

      Edited by Elovia
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    • Damn. Well, you have talked about burnout for awhile now. I kinda of felt the same way when I was writing/blogging about hockey... eventually, the fire goes out and the passion wanes. That said, don't be a total stranger.   
    • I loved seeing pauper on camera, but it also showed that why WOTC wouldn't want it to be on video more often: The matches took for-ev-er. MTGO forces players to click and play fast, especially Dinrova Tron and the like... those paper matches had a lot of moving parts and really did drag. 
    • I'm glad I'm not the only one who despises social media.  There are definitely cliques and if you aren't in one of them or align yourself with what they think like a lemming, it will make it much harder to get your content out there. Lots of the bigger creators talk about 'muh community' but it's all lip service.  With one click to share a link or a post from another creator would expose that content to thousands of people.  They don't owe anyone anything, of course.  They don't have to do anything to help anyone else, but don't talk about how much you love the community and how much you want to help and do next to nothing to help new creators or creators who have been grinding for years but just need that one click to push them over the edge. Twitter especially is such a cesspool of negativity and drama.  Creating content is tough, and I have the utmost respect for those of you who put in the time, money and energy to create content that most of the time goes unnoticed by most players.  It's too bad, because theres so much great stuff out there that doesn't get the attention it deserves.  I'm glad some of you still create content because I enjoy it and know there are others out there who do too.
    • Well, like any draft, if you can't decide on a path early enough, you end up thin on playables. It hurts a bit more in a multicolour set because if you draft Orzhov or Simic cards and end up Azorius, you may have dead cards you can't play without good fixing, even worse if I had picked up Gruul. The lack of 5 guildgates (from the other set) means splashing only works for certain combos I also probably ended up passing good Azorius cards. I was the only true Azorius player, but the guy who went 4-colour gates had a few of the cards I would have loved to have.   
    • If you don't decide on a guild and spread out a little, does it spread you too thin?
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