Elovia

TGA
  • Content count

    1,011
  • Joined

  • Last visited

  • Days Won

    41
  • Feedback

    N/A

Elovia last won the day on August 18

Elovia had the most liked content!

1 Follower

About Elovia

  • Rank
    Planeswalker

Profile Information

  • Gender
    Female

Recent Profile Visitors

1,766 profile views
  1. Some of the information in the manual is obsolete and no longer correct with the remastered version. For example, the first four characters in your party may melee attack, whereas the manual says that is only three. The manual also claims only the first two rows of creatures can melee attack. I've found that not to be true, and have encountered as many as three rows of creatures able to attack. I'm still exploring the wine cellar and sewers, so haven't been pitted against more than three enemy rows at a time (yet). Pro tip to save money: have your bard play the healing song during a fight, and then kill all enemies except for the last weak creature; then keep fighting but have everyone defend. All characters with damage to their hits will gain health each round, more than offsetting the occasional lucky hit by the enemy. Don't waste spell points healing unless your characters are marginally low on health. Yeah, this make take a while, but it'll save tons of gold that could better go towards buying the next level of spells. Party update: I've mapped almost the entire city of Skara Brae. except for those areas walled off by gates and guardian statues. My characters are mostly level 4 (nearing level 5), with exception to a couple new ones I started late and have since began running them in the party. My current roster includes the following classes (one each in the order listed): Warrior, Paladin, Bard, Monk, Rogue, Conjurer, Magician. I also have a Hunter waiting in the Adventurer's Guild. I may swap out the Warrior and bring in the Hunter later once the Monk gets up to speed (more on that in a bit). My Rogue does decent ranged damage whereas the first four all are front line melee fighters. The Monk was a late addition, but I expect it will catch up and become a decent front line asset (multiple strikes, low AC without the need for expensive armor). I want to further develop my Hunter because the higher level they are, the better chance for them to crit and one-shot kill. Still fun.
  2. Game manualz? Wee don't neeed no stinkeeng game manualz! Oh wait, maybe we do. Here's a link to the original Apple II manual (thanks to Google who knows all). Now some of your character creation decisions can be made more knowledgeably. Use this newfound knowledge for good, not evil. *bahdum-tish* I'll just show myself out ...
  3. Couple years back, interior Alaska had similar fire and smoke issues. We were surrounded by wildfires on all sides (some over a hundred miles away) and the smoke was so thick you had trouble driving through it. I can certainly empathize. We close our windows when it gets smokey out, and suffer the heat (we don't have air conditioning). Fans and cool water spray mist helps a lot at times like these. So too does taking a drive around town if only to use the vehicle's air conditioning system to briefly chill.
  4. Early reviews appear mixed; from the several I read, the underlying determinant whether the review is positive or negative has to do with the reviewer's initial expectations. The developers have stated they continue working on balance and gameplay issues, so maybe in a patch or two (or more) it'll get better.
  5. Good news: the game is relatively inexpensive compared to other recent releases of remastered old games. They have no illusions that this is a $60 AAA title. I bought it last night and quickly downloaded the install package from GoG. The download was small (~200+meg) and the install quick and painless. I don't remember whether the original game came on single side floppy discs or other type (double side or high density, etc.), but I find it remarkable in the file size growth over these past years. Game play was much as I remembered it ... consider I barely remember what I ate for breakfast so take that for what it's worth. You can start out either playing a pre-configured party of characters, or you can roll your own. The game does not feed you much information about the relative pros and cons for the choices you're about to make when creating characters. First choice: gender (male or female). Second choice: race (human, elf, dwarf, hobbit, half-elf, half-orc, gnome ... IIRC). Third choice: class (the list of available classes is restricted by your first two choices). You can have up to seven characters+summons+mercenaries in your party. General strategy is to have a party of six characters and leave a slot open for one of your magic users to fill with disposable summons or to fill with wandering NPCs you meet in your adventures. Rolling characters can be as tedious as pushing the same button hundreds of times until you get a reasonable mix of randomly rolled stats for the class you're creating. This may drive min/maxers nuts. Once you have your party in order ... which reminds me ... the modern interface is incredibly much better than the legacy game interface. You can now perform commands and actions using your mouse and/or keyboard. For example, you can reorganize your party order by drag-and-dropping characters in the party roster. This is a nice touch. You can create as many different characters as you want and can save combinations of them in individual party roster configurations. The modern graphics capture the spirit of the old game while breathing new life in them. The new automapping is also greatly appreciated. I spent a couple hours playing last night and reluctantly put it away so I could get in sleep before work today. In that time, I explored probably 15-20% of the town, saw enough combat to raise all seven of my characters to second rank, and to end with my hunter being dead (it's a temporary condition - at least until I decide not to pay for his ressurection at the temple). All my characters are kitted out with basic gear (you start with none). Is it fun? Yes, to us old farts who played the original. Younger players may get wound up over the arguably less refined gameplay and interface compared to modern games. So far from as much as I've seen of it, I think the level of modernization is appropriate and enjoyable. Younger players also may be frustrated that there is no manual providing guidance along the way. As you adventure out in the world, you will find scraps of an old adventure guide with clues and helpful suggestions. Discovery is built into the mechanics ... so just try and see. (note: some things in the interface have very helpful roll-over descriptions and tooltips, but unfortunately not all). Is it worth $15? I think so, considering you (eventually) get all three original titles representing many hundreds of hours of gameplay.
  6. The game is being sold as a trilogy. The first Bard's Tale game of the trilogy is being released now, with the promise that the second will come in the fall of 2018, and the third will come near the end of the year (also 2018). The second and third will be free additions to the first. So ... does purchasing it now mean you are pre-ordering for later? And if you had a "no pre-orders" policy, would that make you a hypocrite? ... asking for a friend. *nerdgasm*
  7. Not sure what you mean by "ripoff", but if you mean "a derivative work", "copy", or "clone" ... it is not. It shares a simple 8-bit (16-bit) graphic, isometric perspective, art style and there are similar things to do, but the entire plot and mechanics are very different. Stardew Valley was very tame, and I'd guess the target audience was pre-teen (even though adults can like it, too). Graveyard Keeper looks like the target audience is much older ... perhaps still not full adult tho (but we can enjoy it for multi-layered humor and ethical dilemmas). I think of Stardew Valley as "a unicorns and rainbows kind of nice" whereas Graveyard Keeper looks like "dark humor with a touch of morbidity".
  8. Interesting little title I've just run across ... probably because it was released today. Graveyard keeper is now available on GoG and Steam (possibly other places, too). Lots of comparisons to Stardew Valley but with a darker, more morbid side (note: not the same developer). I will continue to watch this one for now, and wait for a sale (because I'm cheap, but more importantly because I already have too many games to play).
  9. It probably needs one of those tiny umbrellas, too.
  10. The nut doesn't fall far from the tree, now does it? Looks like it was a cool trip ... especially the snow and fog parts. *bahdum-tish* Thank you. I'm here all week. Don't forget to tip your waitresses.
  11. I have FO:NV, too, and also have not played it. A while back I installed FO3 and mucked about with it for a bit, but didn't get very far. Apparently there will be a total conversion available for free to FO:NV owners. I mentioned this in another thread, and here's a reminder link ...
  12. Okay ... Now I'm concerned. What do you know about how much time I have left?
  13. It's a rough pill to swallow for me. I've been playing video games since their inception. I got into computers back before PC's were known as such; back then as far as assembling electronic circuit boards using resistors and capacitors, etc., bought at the brand new Radio Shack in town. I remember my first real personal computer (I had access to mainframes at the local university - but this was way different) was an Elf kit - no storage capability and programs were entered via hundreds of lines of hex key codes (note: don't mistype a line or you'd have to start over). The first program my friends and I used was a dice throw game (we'd call it an "app" nowdays) to augment our pen and paper games (e.g., dungeons and dragons). Since the humble beginnings, I've always found merit and entertainment in almost all computer games. Simple games such as Might & Magic (not so simple back then) were worth hundreds of hours of entertainment for me and my friends as we hunkered around the one computer, each of us rolling and claiming (making game play decisions for) one of the party characters. One person would enter commands as called out by the others. One or two people were responsible for hand mapping the dungeons. Those running spell-casting characters had copies of the manual so they could reference their spells. And we'd play into the wee hours of early morning light fuelled by our imaginations and not a little soda. These new video games easily replaced our pen and paper gaming sessions and removed the tedium of being DM (the game assumed that role) while we slipped into our characters and revelled in roleplay and the underlying story. Going back in reality doesn't match nostalgia in this case. I may not have been in the right frame of mind to appreciate the experience again. But my fond memories playing way back then still override my more modern disappointment. I will likely try again because I still can. Who knows ... maybe I'll create new fond memories. I'm only limited by my imagination ... and I may need to dust it off a bit since modern games allow one to get lazy. /soapbox off
  14. Yeah ... last weekend I installed the original Might and Magic through the magic of DOSBox to see how it has aged. Not good. I backed away after about a half hour because the graphics and gameplay were much too rough. I remember playing it for hundreds of hours back in the day on a monochrome screen CRT... from 5.25" floppy disks. I guess I do have standards after all and have been spoiled a bit by the modern-day state of gaming. On the other hand, I installed Might and Magic 2 and found it to be much more tolerable. I played it for a few hours, and will return again soon.
  15. As I vaguely recall, I think it is a first person perspective survival. Not sure if it is a sandbox or on mission-oriented rails (ala Thief). It was a couple years ago when I first encountered this game, but have not watched or kept up on its development until now.