Elovia

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Everything posted by Elovia

  1. It is an action RPG, and the action elements include exploration and combat ... while completing various related quests and side-quests. It also has quite a lot of (voiced) dialog and character interaction. For much of the exploration and combat (a few enemy creatures or undead at a time, with occasional scripted boss or uber-boss encounters) the player character will be accompanied by one or more NPC party members ... so both tactical and strategic combat elements are included ... in real time (i.e., not turn based as is common in some games). I haven't played many of this genre, including the Mass Effect series which I suspect is similar (based on their descriptions from people here who have played them), and the one I most liken it to with which I did play is Dragon Age: Origins (although again, combat is real time, not paused tactical as in DA:O). The game features combat (because that is what sells to gamers), but also a decently written story filled with distinctly different band of characters with whom the player character interacts throughout the story. As mentioned earlier, sometimes the story elements get in the way of, or even interrupt, an engaging combat ... which can be frustrating at times. I'm sensing that my character is reaching a climax in my play through. I won't spoil the story by revealing the details, but standard fare literary devices are evident that a climactic battle is imminent. Where the story goes from there, I'm not sure if this heralds the ending, a cliff-hanger, or just the first step in the antagonist's downfall. I'm trying to avoid spoilers and spoiler sites ... so I'm playing purely in the moment.
  2. I want to break this title out from the Technomancer thread, and give it a more proper introduction. Bound By Flame, currently US$6.99 at GoG, is a third-person perspective, console-to-PC port, fantasy action role-playing-game that was released back in 2014. Here are a couple videos about the game: And another trailer ... OK ... the above videos contain plenty of in-game footage (I recognize some of it after a couple days worth of playing), but in all fairness some of the footage is from in-game cut-scenes and some of it actual (or video-enhanced) play. Cut-scenes, and there are many, cinematically advance the plot, while actual game play fills between (and around) cut scenes. This occasionally causes immersion-breaking inconsistencies for the player (more on this later). Character interactions are voice acted (with optional subtitles for those of us who need both - although the two don't always match), and credit to the actors/actresses for doing a passable, non-cringeworthy job (personally subjective). Dialog includes plenty of salty words and phrases, which helps the title to earn a M17+ rating ... so, not one to play around young or sensitive ears. Subject, plot, characters and other peripheral details suggest (to me) that the game was made to appeal to a niche audience, and that is shown in game review ratings where the title scores somewhere in middle of the spectrum - not great, but not a flop either. The player is given a number of choices in developing his/her character. As the first video shows, players can develop skills from three skill trees. Not only that, but as mentioned in the quoted section above, the player can choose whether to play a male or female character, and also then may choose from five different faces (sadly not customizable as was available in Skyrim) and five different hair styles; this last is minor since as soon as your character equips a helmet, the hair style choice is moot (until such time as you remove the helm, but why would you?). And for those of you who watched the trailer, the demon within and it's influence on the character is controlled by the player's decisions - do you let it out or keep it suppressed? - you will be tempted along the way. I've been playing this for the past couple days, and have gotten my character past the introduction and the first act. I'm currently in the early-middle of the second act (maybe more - it's hard to tell). While there are three different skill trees that may be developed (i.e., a 2h sword/axe/hammer warrior stance, a dual-wield dagger ranger stance, and a fire-based magic pyromancer stance), for efficient use of skill points, the character should develop only one weapon stance and use the pyromancer stance to augment (or primarily use the pyromancer augmented with only one of the two weapon stances). I chose to develop the Ranger+Pyromancer skill trees. As mentioned previously, this causes immersion-breaking inconsistencies because cut scenes show the character using whichever 2h weapon is equipped or available (and you cannot remove the default weapons - one 2h sword, and two daggers - from the character inventory). The ranger stance heavily favors and relies on stealth; cut scene introductions to mandatory encounters will ignore the method of exploration that was in place prior to the scene (e.g., the stealthed character is shown in the scene casually strolling into the encounter). Some story elements seem to be co-opted, possibly from pop culture circa 2014 (i.e., Game of Thrones or The Walking Dead). I'm one who never watched a single episode of those series, and those of you who have can judge for yourselves. For those of you who like this sort of thing, there appear to be a romantic interests available with some of the potential party members. In all, the game has been an interesting mix of both playing and watching - and the time spent away from playing by watching may be off-putting to some. The timing of some cut-scenes can be a bit jarring if not annoying (e.g., cutting into the scene during combat). The combat elements are challenging and done well. The primary non-player characters are distinctly voiced. And I'm looking forward to seeing where this thing goes (without spoilers). I feel like I've gotten plenty of entertainment value at the sale price listed above. YMMV
  3. Just a bit of extra feedback ... semi-off topic ... The game, Bound by Flame, looks like it might be fun. Unfortunately, at least on my installation and system, there is a game stopping bug very early when a tutorial information box pops up and the game controls lock up, so you cannot dismiss or escape out of the popped up window. That's a shame, really, since the character editor when starting a new game allowed at least more customization than the other two games mentioned earlier in this thread - you could select either a male or female character, and five different faces with five different hair styles from which to choose your character's look. Heck, you could even rename your character - even though the game subtitles and voices of interacting NPCs still refer to you by the default name (/sigh). [edit: n/m ... I sorted out the command to get past the pop up. Still in intro but fun nonetheless.]
  4. Just picked this title up over at GoG for relatively low cost (on sale for US$6.99 as of this writing representing -65% from base price of US$19.99), and spent a little time playing this past weekend. Players who prefer the Steam platform may find it there, too. I understand this is a console port to PC, but it doesn't seem that bad of a port. For graphic whores, it contains one of my pet peeves regarding "realism" and animation, which is that facial animation on human models during speech appears to be algorithm-based as opposed to hand-crafted ... so basically, the lips move in limited ways, but the rest of the face is woodenly animated if at all (e.g., eyes don't shift focus and faces rarely exhibit emotion). The gameplay itself appears to be combat oriented. I've only played through the introduction (twice) and a very little into the first Act. While characters follow specific archetypes, players are free to develop their characters as they want by spending points in skill trees of the (four!) archetypes and other abilities ... three different weapon type/stances (2h-staff, dagger and pistol, or mace and shield), and the technomancer line which is akin to futuristic magic (or mutant powers, but that's getting ahead of the story). And this video better showcases the game with actual in-game footage. Some of you may find the RPG interesting. Choices appear to matter (or so the spoiler sites claim). Romance options are also available - in both genders if that is your thing (you do play a male character). Bottom line: It's worth a look at this price ... especially if you're hyped about CD Projekt's upcoming Cyberpunk 2077, but need or want a sci-fi RPG fix until then.
  5. I see what you mean. Yeah, awkward intro. MWL is clearly an older game, and the interface (commands and graphics) are sufficiently different ... generally less refined. And the main character, Roy ... kind of a Dirty-Harry-wannabe. Leads to cognitive dissonance in that the "tough, grizzled, combat-experienced" persona is not matched by the noobie weakness and starting from zero in skills.. Writing and dialog are ... lacking. Too many cut scenes in the intro, and I wasn't sure how long I'd have to watch before I could actually play. In general, it makes a poor first impression after having experienced the prequel.
  6. Pardon my confusion and relatively lesser experience with both titles. I'm having difficulty sorting the Mars War Logs (MWL) rant from the Technomancer bits. Due to external factors, I've still not been able to download and install MWL in order to give it a try. While Technomancer offers some means of customizing the character's looks (but not his voice), are you suggesting that MWL does not include this feature?
  7. After leaving this review, I poked around the GoG site for information on other Spider titles (i.e., the publisher). I found a couple others, circa 2014-ish, also on sale and which looked like similar play. I snapped them up and will give them a go when I can get around to downloading and installing them. One of the titles (I'm at work and don't have liberty to look them back up at the moment), having "Mars" and "war" in the name, appears to be in the same geopolitical world as Technomancer but set at a later date (i.e., The Technomancer is a follow-up prequel). Another looked more Game-of-Thrones-ish, but not necessarily in that specific universe. Again ... possibly worth a look at these sale budget prices. [edit to add now that I'm back home: The two additional titles are ... Mars: War Logs ... and ... Bound by Flame]
  8. Telegram was how we used to rapidly send text messages back before email existed. *bah dum tish* Never heard of it. But then again, I don't do social media stuff.
  9. Note: you will soon be able to purchase a Samuel L. Jackson voice pack for Alexa. I'm sure it'll sound something like this:
  10. Oh. I thought it might have had something to do with the woman standing on the sideline.
  11. I don't get it.
  12. So ... like ... a little more than twenty years ago, the world fell in love with Furbys. Today's society is in love with Alexa, Siri, etc. Have we learned nothing in twenty years? I wonder if you can put Alexa and Siri in the same local space and they would chat for hours on end like you could with a pair of Furbys ...
  13. Nah ... that's just a food truck with indoor dining.
  14. After reading some of the other reviews of the site, I was going to ask what a "caravan" was/is. The above pictures show what I would call a "house trailer" or "mobile home," rather than a "camp trailer" which would be easily towed behind a light-duty pickup. An RV, or recreational vehicle also called a "motorhome," is self-propelled not unlike a bus having interior living accommodations. Since you added the word "static" before "caravans", I'm more convinced they're the equivalent of house trailers one would find in a "trailer park" or "mobile home park" here in the US. Trailer parks are commercial businesses that rent (long-term) space to owners of house trailers. So, while the house trailers are residential structures, the land on which they sit are not usually owned by the same person that owns the trailer. In the US mid-west, trailer parks are famous for being tornado magnets, because inevitably if a tornado strikes, the damaged and flattened mobile home park headlines the broadcast news. Suffice it to say that, because the pool cue tips were missing, I'll probably pass on making reservations at this location; pool cue tips are simply a must-have item when I go camping.
  15. The camp spot looks like it is in a residential area, out on someone's lawn, but surrounded by hedge. Is it as cultivated as it looks, or is there "wild" natural territory about?
  16. Beyond is out, but I haven't yet dipped my toes back in those waters since it released. David Allen has a pretty good write-up and review which is well worth the time to read if you've ever thought about trying No Man's Sky. I'd say the review is fair for those parts of NMS with which I am familiar, so it seems reasonable to expect fairness for the new Beyond-specific bits. It sounds like mutliplay has been vastly improved, if you're into that sort of thing (not that there's anything wrong with it). And if you picked up the game on sale, as Lasraik suggested, Beyond is a free update (matter of fact, it's still a free update even if you didn't pick up NMS on sale). I'll probably migrate back to it when I've had my fill from my currently renewed fascination with Grim Dawn ... provided Bannerlord hasn't released by then. Actually, NMS-Beyond may be good intermediate filler while they work out the bugs in Bannerlord.
  17. That''s what you pick out? That? Not the Bat"men"? Or is "men" in quotes solely because they should be Spider-boyz. Last I checked, Spidey was a teenage boy. But that was many years ago, so I won't claim to be an expert on the current crop of Spider"men".
  18. I'm really not into comic book movies, especially the Gotham/Batman sub-group. They've just never captured my interest ... probably because they're so dark and gloomy while being also over-the-top unrealistic. That said, it took me a few moments to recognize Joaquin Phoenix in this role (the scar on his upper lip gives him away), and he is generally a fairly decent character actor. But come-on ... Is there some weird competition to see how many different actors can portray the same certain super-heroes and super-villians? How many different Batmans, Jokers, Spidermans, and Wolverines do we need? Same question goes for Godzillas, I guess. The movie industry needs to come up with new subject material and leave existing stories/movies/characters alone to remain as monuments to societies better (and sometimes more stupid) heritage moments. This reboot thing is getting old. /shakes fist at unspecified sky objects ...
  19. They grow so fast, and time passes quickly until they hit about 18 years of age; then time does a double slow down and you can't wait until they finally move out of the house so you can relax. Apparently, shoving them out of the nest is considered cruel these days ...
  20. Talking with one of the young engineer assistants at work today ... Me: "Some days I kind of feel like I'm Rodney Dangerfield around here." Engineer Assistant: "Who's that?" Me: "... - ... - Who's Rodney Dangerfield? Mr. I-don't-get-no-respect Rodney Dangerfield?" Engineer Assistant: "Yeah. Never heard of him."
  21. Four posts in a row! All Elovia, all the time. I recently took my new character up to maximum level - ding 100! Go me. I've been playing as a Cabalist loosely following this Sir Crunchybones beginner's guide. I still don't have Best in Slot (BiS) gear, but my gear and build are good enough to breeze through the Main Campaign. I popped level 100 a short way into Act II on Ultimate difficulty (starting through Normal and Elite, in each of the the basic game campaign as well as the expansions Ashes of Malmouth and Forgotten Gods). Totally fun pet build. I'm thinking of creating either another pet build Conjurer, a dual wield ranged (undecided class) or dual wield melee (undecided class) next. This game is pretty cool in that you can develop many different characters of the same class and be viable throughout. Some builds start to break down at the rarefied upper limits, but I don't usually play to those levels. It's enough for me just to have fun in the Main Campaign and see what loot drops so I can twink a new character with it. The two expansions added a ton of content which greatly helps relieve some of the repetitious tedium of playing through essentially the same game three times (once each difficulty level). The locations are varied in environmental atmosphere and creatures encountered. And there is literally more loot than you can shake a stick at - most of it being vendor fodder - but also tons of affixes on the loot which helps provide creative ways of filling stats, resistances, and other gaps in your gear. So ... yeah ... I've been busy with this one and haven't yet taken the time to check out the new No Man's Sky Beyond expansion. It'll be there come the day I'm looking for a change. But not today. I may spend a few extra hours over this Labor Day weekend (US) blissfully grinding out more areas, finding more loot, and smashing more mobs. btw ... since the Forgotten Gods expansion, GoG and Steam users are able to play together in MP ... if you're into that sort of thing. Not that there's anything wrong with it. btw2 ... Veteran difficulty recently underwent a tweak to make it more difficult. Lots of tears on the game forums. Mmmmm ... salty.
  22. There are certain game types I enjoy playing, and ARPGs are one. I probably spent too much time back in the late '90s and early 2000s with Blizzard's Diablo, Diablo II, and all variants thereof. I've posted here (or at least on the old forums) various other (more recent) ARPGs that caught my attention. More recently, I've been looking at Grim Dawn (over at GoG, naturally) and thought I'd throw it out to all of you for consideration. Has anyone played it or have experience with it? Is it fun? Or does it become a slog-fest farming operation just to acquire decent goods? I read a lot of comparisons of it to Titan's Quest - a game I don't own or have played except for a brief demo prior to its release - so I have no personal knowledge as basis of comparison. I remember the TQ demo, which really didn't knock my socks off and which (at the time) I considered a cheap knock off "me too" title trying to enter the ARPG venue. Maybe it got better ... dunno. /discuss
  23. Is it MP only? I sure hope not.
  24. They finally picked a release date? I figured this would be vaporware.
  25. /grammar on "The last post on this forum was one week ago." "The rate of new posts and thread replies on this forum is generally weak in the summer." /grammar off That is all.