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Everything posted by Elovia

  1. ... or Grim Dawn. I agree. I have a few titles where the developers continue ongoing refinement, updates, and adding new content long after they published a "finished" product. I'll happily put up with having to download new content along with bug fixes and other updates.
  2. This game appears to be a Steam exclusive, which is a shame. After poking around the developer's website, I discovered the game is also available to dirty console peasants in Xbox and PS4 flavors.
  3. Finally downloaded and installed Greedfall. Had high expectations, but at least the first chapter appears to be a walking simulator with brief combat sessions in between lengthy cinematic sequences. FWIW ... It may get better or it may continue to play as the thread-titled game is reported to play above. 2c
  4. The subject game just fell onto my radar and I hadn't heard anything about it before I saw it available now over at GoG. Reading the comments seems to indicate this has been around on Steam for a few months and was well received. Hard to tell whether it is a console port from just the game trailers. Some of you may be interested in this. If you have played, what are your thoughts? Is it an on-rails experience, a "walking" narrative with puzzles, or something else? GoG suggests it is an Action Adventure Stealth game, but I'm not seeing it quite yet.
  5. Over on the official forums in the character builds section, there is a dervish build with immortal pets. It is purportedly an easy build to pick up and level. It looks interesting because it is a pet+melee hybrid which usually suck at endgame. This one is reported to be safe enough for Hardcore (one death and game over) and has decent performance at endgame. It's worth a look if you like pets and dual-wield spinning your way through hordes of mobs.
  6. There are certain game types I enjoy playing, and ARPGs are one. I probably spent too much time back in the late '90s and early 2000s with Blizzard's Diablo, Diablo II, and all variants thereof. I've posted here (or at least on the old forums) various other (more recent) ARPGs that caught my attention. More recently, I've been looking at Grim Dawn (over at GoG, naturally) and thought I'd throw it out to all of you for consideration. Has anyone played it or have experience with it? Is it fun? Or does it become a slog-fest farming operation just to acquire decent goods? I read a lot of comparisons of it to Titan's Quest - a game I don't own or have played except for a brief demo prior to its release - so I have no personal knowledge as basis of comparison. I remember the TQ demo, which really didn't knock my socks off and which (at the time) I considered a cheap knock off "me too" title trying to enter the ARPG venue. Maybe it got better ... dunno. /discuss
  7. Been playing this since I picked it up on sale over at GoG (Chinese New Year sale: $2.99 sale price vs. $14.99 normal price) late last week. I don't know how far into the main story that I've accomplished, but it has been well far enough to feel like I've gotten my three dollars worth of entertainment. The game has interesting mechanics. You play as both an orc and a goblin working together as a duo (when you control one, the other is controlled by AI), and you can switch between them at will. You can slow down time in combat so you can make tactical decisions on which skills to use (and queue) for both the goblin and orc. The two characters have vastly different skills and abilities, but they complement each other well. The goblin is a sneaky rogue assassin type, whereas the orc is melee brutal. Most scenes thus far have involved making their way from one end of a map or path to an objective at the far end ... the tricky part is the two cannot be separated very far or progress stops until you catch the lagging one up to the lead. There is a lot of gratuitous combat, often with large numbers of enemy combatants. To give your characters a sporting chance, you have to utilize all of their available skills ... including using the goblin to assassinate selected targets from stealth to whittle down the initial enemy numbers. While this is an obvious console port, it is easily played with mouse + keyboard. The story seems like it is Anime-fodder but without the Anime cartoon graphics. The voiced characters present wildly different personalities ... many of which are stereotypes commonly found in Japanese cartoons. Oh yeah ... and lots of gratuitous f-bombs among other curse language in voiced dialog ... like it's done to be edgy or something (really? titillation from an f-bomb and the occasional sh*t?). It's annoying sometimes, but only if you're not into that sort of thing. Minor graphical glitches can be found, but they're not terribly too distracting ... not that I'm an apologist for the developers. Lots of cut scenes interspersed with player-controlled activities. Launch trailer ... mostly showing in-game footage ... albeit all out of order (and relatively clean dialog): Although you won't pick it up from the launch trailer, the goblin is named Styx, and he has at least two sequels to his name: Styx: Master of Shadows ... and Styx: Shards of Darkness Both of these are also currently on sale, and after a cursory glance, they look to be more stealth-type survival in the fashion of the original Thief series. I picked them up as well while they're on sale seeing as how I'm enjoying this first title. And way back in the day, I really enjoyed and played the heck out of the Thief series. We'll see how that goes ... but for now, I'm enjoying this one as a cheap, entertainment ride.
  8. It's been over 9 years since I built this rig ... and I know next to nothing about server architecture. I'm afraid I'm not much help here.
  9. I'll go just about anywhere my AOADD (Adult Onset Attention Deficit Disorder) will take me. GoG tells me I have 401 games in my online library. I've been trying to download Greedfall, but it's been failing on the 3rd 4GB chunk download. Meanwhile I still have this plus Grim Dawn, Age of Pirates (Gentlemen of Fortune - Eras2 mod), Din's Legacy, Mount and Blade: Warband (Perisno 0.99 mod), Planetbase, Of Orcs and Men, and Starbound desktop icons staring at me and waiting for me to double-click them. Also currently installed but not actively playing are Crossroads Inn (too buggy) and Pathfinder: Kingmaker (lost interest after a score of hours).
  10. So what's next on the Pasanda playbill? Back to the dark side?
  11. You are not alone. These things just write themselves.
  12. Part of the fun of this type of game comes from sharing experiences. So thank you in return for sharing yours. I've probably sunk many hundreds of hours over probably a dozen or so characters. I don't play it continuously, but instead pick it up every now and then for a day or two. But I'll be honest with you ... I'm done with the grind. Repairing broken equipment for the sake of doing so? Nah. Save game editor fixes everything so I'm back up and doing the things I actually do enjoy in game ... exploring, treasure hunting, finding crashed starships, learning the languages, discovering lore, etc. The game is best when you establish your own personal goals ... "I'm going to find an energy hot spot and build a base there ..." or "I'm going to establish mining outposts for each of the major minerals" or "I'm going to build a farm on my freighter to produce the ingredients to be able to craft the most expensive items" and so forth. I'm no electrical type, but I do like an intellectual challenge or puzzle, so it was quite enjoyable to me to figure out some of the wiring circuits with switches and logic components. I created automatically opening doors at one of my bases ... with all components hidden as much as possible. The game is periodically updated, and that is an opportunity to jump in again and have a look around. It'll be waiting for you when you're ready to return. The giant red eye will be watching ... 16/16/16 ... *krzzzt*
  13. That would be green, ya?
  14. Yeah, as I wrote earlier ... the story is anime fodder without the cartoon graphics. It isn't anime, but the script could have been written for one. Graphically, the game seems like it was produced primarily for a non-English-speaking audience. The lipsync to the voiced dialog reminds me of a foreign film overdubbed in English (especially the budget Japanese monster classics from the early 1970s) ... the dialog stops but the lips keep moving ... or vice versa. I haven't progressed far enough along to meet the women depicted in the trailer. The basic story goes something like this: make your way deep into enemy territory, rescue a damsel imprisoned in a tower, meet up with the resistance, and kill the human emperor. I'm still in the first phase, possibly the beginning of the second. Again, it's an inexpensive diversion. How do I find the time? /looks out the window ... Outside temperatures have been well below zero F (in the minus 20s and 30s) for the last several weeks. Going outside to play is just not as fun as it might seem at these temperatures. I don't watch TV because I like to keep my mind busy ... which I do by gaming or other computer-related diversions. It's what I do. Lots of down time this time of year.
  15. That's interesting. The devil is always in the details. If they develop the game too rigidly to the MTG rules, the game may only appeal to a niche audience. On the other hand, they risk alienating not only their base audience, but they also may violate CRPG norms and alienate that audience. To be successful, they'll have to develop with both audiences in mind, but risk losing both by not capturing and mixing the essence of both genres well enough to satisfy both audiences. I've played a few games where card-based combat was implemented, and that mode is comletely foreign to me. I'd rather circumvent that part of the game if allowed as an option. Just my opinion. I've never given much stock to the belief in predetermined fate, and card-based combat in a video game suggests just that ... especially if the card order in a deck is fixed or not able to be adjusted in response to changing conditions as new information presents itself. YMMV
  16. Yeah, that door should be solid and it should open (two panels split, one to each side frame, from a seam in the middle) as you approach ... like many other doors in the game. Couple of things you may try ... Warp out of the system, and then warp back or summon your freighter to you in the new system. This may force a geometry rebuild. I suspect since the problem persists after exiting the game and then relaunching it, this didn't work. This is the equivalent of turning it off and then back on. Land on another trade frigate (if you have one) and see if the problem persists there. Update any graphic drivers that may be needed. Repair or verify install files in case something is corrupted Try entering the room in 1st person mode vs. 3rd person mode. And if finally push comes to shove, you can download then launch the save game editor (made by goatfungus), and repair the frigate in that program. Feel free to also deduct the appropriate repair materials from your inventory while you're in there, just so you don't feel like you've cheated your way through an obstacle. The save game editor was made specifically to work around bugs/glitches like this. Just curious ... do all the doors on the frigate look the same as shown in the image, or just the one door? The answer may indicate whether the problem is local to the game or a translation somewhere between your machine and the game.
  17. OK ... I landed on one of my trade frigates (well, two of them actually ... one each in different characters thinking the ship on an older character still retained an older layout ... it doesn't). I'm not sure where you're having difficulty. Did a reload solve the problem and allow you to get past the doorway? It sometimes does with these types of quirks. On my trade ship, there are two ramps down from the flight deck, and both ramps lead to the same platform. The platform forms a Tee intersection with the two ramps, and the straightaway part of the Tee (pointing to the front of the frigate itself) heads toward a door behind which is a room containing three consoles. One space before the door, there are two ramps both headed downward, one to the right, and one to the left, which then lead to perpendicular ramps headed downward toward the front of the frigate. These lower downward ramps each lead to a platform that immediately curves either left or right depending on which ramp you went down, and then heads straight for a door. One square before the door, the platform splits to a path leading toward the front of the frigate whereupon a console sits at the end. Inside each door is a common area where they meet at an isolated platform running fore and aft of the frigate ... in the forward direction, there upon sits a single console, in the aft direction is a window to space behind the ship. I know this seems confusing, but that is my trade frigate's layout. Yes. The refiner recipe is 1 gold + 1 silver = 1 platinum. I even verified in game that the recipe still works.
  18. I'll try to remember to take a tour on one of my trade frigates tonight to see if I can help you find the correct path to fix yours. It has been a while, and a few updates, since I've been on one so my memory is not clear on where to go. Your freighter will accommodate all six ships in your fleet. Freighters have nine landing pads (three in each of three bays), so your fourth ship may be in one of the other bays (?). Used to be, unless they fixed this, that when you had all six ships on the freighter, NPC ships would no longer land there. [edit: are you able to summon the 4th ship while on a planet, or is it in too much disrepair to fly?] In regard to your question about bases and ships at each base ... You only get up to six ships in your personal fleet, and out of that fleet, you can have only one active primary ship at any given time. Each time you summon or enter one of your ships, that ship becomes your primary. You can, of course, summon multiple ships to a planetary location, but only the most recently summoned or entered one will be your primary that stays with you when you teleport. All others will return to virtual storage and will be available without need to summon them on your freighter (you can still summon them elsewhere provided your primary ship has enough fuel). Exocraft have a slightly different mechanic because there are only a finite number of them assigned to you (one of each type - the Pilgrim is a fun one) ... and you can leave them at a base (even though you can summon them elsewhere provided you have built the required stations). I'm sure there are ways to refine platinum, but can't recall them off the top of my head at the moment ... something, something gold plus silver plus something. Again if I remember to do so tonight, I'll look through my refining notes to see if I can find the/a recipe. I'm usually awash in the stuff and haven't needed to make any.
  19. Sooooooo .... The Kansas City Chiefs and the San Fransisco 49ers will be playing in the Superbowl. But perhaps the most anticipated question is ... how will the New England Patriots cheat to win it again this time?
  20. Oh you have plenty to do. And yes, while you can't sell ships directly, you can disassemble unwanted ships for scrap goods which you sell for units and nanites ... this is where the free money you thought you had with the derelicts comes from. But you're right; you have a maximum of six spaceships you can have in your personal fleet. The trick is to repair the unwanted ones just enough to fly it to the space station (or make it your primary ship on a planet base and teleport to the space station), and use the spaceship terminal there to break it down into scrap (don't worry, another of your ships will take its place in the hangar so you won't get stuck on the station). Disassemble any installed mods to reclaim those components before you scrap it. If the ship that you scrap is an A-class or possibly even a B-class, there is a chance you might get rewarded with a ship augment ... which allows you to add a slot to your daily driver ship's cargo or tech areas. You may want to concentrate on completing the Atlas path after completing the Artemis path, and then the Dreams of the Deep path so you can explore or build a base underwater (a different set of excitement and thrills). The Atlas path is repetitive, but at least has some interesting lore (for those of us who actually read it). The Artemis path is a bit sad in a way ... can catch you in the feels. The Dreams of the Deep path is just ... wet ... and different ... kind of a poor man's Subnautica. You can also see if you can find and collect all the goodies (i.e., base decoration objects) from each of the exotic-biome planets. Some of them are hard to spot ... No Man's Easter Egg Hunt. There is always a clear pathway to the consoles to repair your frigates, but they tend to be a bit of a maze to figure out. Good thing is there are very few variants, so after you've learned them, finding the consoles is a lot easier. 100k platinum ... ouch. Look for asteroid fields with crystalline clusters. Those crystals net platinum. But yikes, that's still a lot of mining. Used to be that you could send a damaged frigate off on missions so that eventually it would die and never return; I think they fixed that and you can no longer send out a damaged ship. This just emphasizes the importance of sending out a fleet that is rated at least one star greater than the mission difficulty rating. If you do that, you'll rarely have to repair frigates again. Oh ... also match the frigate type to the mission type (support ships can always accompany other types). Sending a trade frigate out on a combat mission and vice versa is pointless.
  21. I watcheed the first two movies, but they're just not memorable enough, or I just don't care that much about them to remember details like these. Sorry. I never was an Aliens fanboi. Not that there's anything wrong with it. So yes, crisis averted. You can mentally rest easy in your presumptions.
  22. That last reference is lost on me. TV show? Got a pic?
  23. Load up your inventory with gold, silver, chromatic metal, and possibly something else I've forgotten. Land on the damaged frigate, and go through the communication dialog. Exit your ship and head for the way-markers. Some frigates can be a bit of a maze - including seemingly invisible barriers. When you reach the marked consoles, deposit the requested material. DO NOT JETPACK OR OTHERWISE FALL OFF THE FRIGATE. You will die. That is all. After you've found and completed the last console deposit, make your way back to your ship and take off. Repeat as often as required. Like other aspects of the game, it's interesting the first couple of times and then becomes tedious.
  24. Hold down the 'E' on your keyboard. That won't help with hyperlinks either, FWIW.
  25. To get to the next one (should be understood as the traveler's goal - you - from the main mission lore). There are 256 galaxies to explore. There is also an achievement earned by reaching the last galaxy in Permadeath mode ... not sure if there is one for Normal mode. I don't worry about completing arbitrary achievements, so haven't bothered to look for them. I just know about the Pd one from the writings of others. Why did the chicken cross the road?