Elovia

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Everything posted by Elovia

  1. Wouldn't it be racist if the brown eggs were sold? To white people. So they could beat them. Or whip them.
  2. Sounds about right.
  3. Let the speculation begin ... Actually, truth be told ... I was surfing across the web for "rift" as in the Occulus variety, and Google helpfully provided a "question" about the MMO Rift (i.e., Q: Is Rift dead? A: It may not be dead, but like the last dodo, on it's last legs. - talking about the game we all played back almost a decade ago, not the VR headset.) Intrigued, I went down that rabbit hole, and surprisingly, all my old characters where still there (albeit each of them were dead, face down wherever I last left them, and they required new names prior to log in ... and surprisingly after bouncing my "new" names against the old guild roster, I guessed all but one of them right). Since I remembered zero-point-nothing about the game, I made a new character and spent the day yesterday playing. And you know what? It was fun. It was also like driving the interstate highway at 2am ... hardly any sign of other drivers (not counting CB chat), and those that did appear were high-speed, heavy haulers (i.e., very high level and advanced 'toons). So it was almost like a single-player game that I had all to myself (ignoring chat, of course). The game is now free to play and chock full of advanced stuff and hundreds of dollars worth of expansions that I have no intention of ever purchasing at full price of $30 each. But the base game is still there and, if you can ignore the sales pitches and other attempts to get you to spend more money on the game, is reasonably still fun. The download to the latest patch was relatively painless (but aren't they all on a gigabit connection? yeah, I'm bragging a bit but am entitled since I spent so many years on severe internet restricted speeds). I thought I saw 17-point-something GB for total download. Apparently a lot of scaling-on-the-fly balancing for low populations was done in the past since I was able to, all by myself, clear just about every Rift and invasion that I came across ... and there were quite a few. I might spend a few days and dabble a bit ... it's free entertainment after all. I won't read anything about it; I'll ignore all forms of internet chat about what is the latest, best build and so forth; and I'm just going to be a filthy casual and experience the game as it was developed to be consumed. Yesterday I spent several hours just standing on a pier, looking out over the ocean, and fished just to see what I could catch. Good times. And if you want to stroll down memory lane, here are a bunch more names you might remember ... (click the image and then the "full size" button, and then zoom in to be able to read them all) ... I spotted a couple for folk who are still active here ...
  4. And yet, here in the US, white eggs are the majority sold whereas brown eggs are fringe.
  5. ... our Disco Ninja? He last logged in here two months ago. Just curious if anyone has our favorite pharmacist on alternate channels (e.g., social media). I'm worried for his sake what with the COVID stuff going on. He'd be front line and all ...
  6. I don't regret not using social media because, for the most part, it is a cesspool of negativity. Sure there are happy bubbles, but in general it is humanity at its worst. This forum is as close to social media as I get, and it is a happy bubble. For all of you here, I've come to know you as you've revealed and let me know you over many years ... you've shared your joys and sadness through great times and trials. And dammit ... I care about each one of you for it. Gaming brought us together, and even though we may no longer play video games together, we're still a community - a community that has grown and matured; we were once kids ourselves, but we now have our own kids, and over the years they've grown. Each loss to this community, whether because of real life events or through disinterest in continuing to participate here, gets more difficult to absorb. I've never met any of you face to face although I've chatted with some while gaming - good times. Regardless, I worry when a member goes silent. Would it be too much to ask to either leave a good bye post (so we can ridicule you), or let us know where your keys are hidden so we can get in to delete your browser history for you?
  7. No. It (technically) was illegally brought onto Canadian soil and therefore subject to forfeiture. They could have taken everything. I think they were lenient because the law making the rifle illegal came out the day before our trip, and the agents had to double check to verify what they needed to do. It was new to them, too. I was actually given three options: forfeit the firearm, turn around and take the firearm with me (not an option), or leave it with them for up to 30 days and retrieve it when I next pass through that crossing (not an option - it was a one-way trip and I don't plan to return back that way anytime soon). In order to catch the ferry in Haines, I had to ensure I reached the US border by midnight (the border is closed from midnight to 8am), so delay was not in my interest. The next ferry out of Haines would be five days later. Forfeiture was the quickest and easiest option. Besides ... I can get another one. This is 'merica after all.
  8. ... is on. Going silent for a while. Maybe I'll bring back pics. It could happen!
  9. OK ... now things are starting to get right in the world. I have finally (mostly) set up my computer and office at my new home. Sure, it's just a spare bedroom with a desk, but gosh darn it, it's my happy place. So I promised pics of the move ... I'll hide all images in spoiler tags to help with page loading (dunno if that works, but it sounds good). First, the route ... My wife and I traveled from Fairbanks to Haines (~651 miles) in one long day of driving. From Fairbanks to Delta Junction, Alaska, we traveled on the Richardson Highway. Then from Delta Junction to Haines Junction, British Columbia, Canada, we traveled on the Alaska-Canadian Highway (aka the ALCAN Highway). We passed through Yukon Territory, Canada between the US border and British Columbia, Canada. The ALCAN is notoriously rough riding and poor road conditions throughout. Some spots are ok where you can drive the speed limit (55 mph or 90 kph depending on which nation), but at some stretches, 25 mph is much too fast if you want your vehicle to remain intact. From Haines Junction to Haines, we traveled the Haines Highway (wonderfully descriptive, don't you think?) We spent the night in Haines and then continued on to Juneau the next morning (more on that later). The day was sunny and warm ... a good day to travel. And with COVID precautions in place (general prohibition against non-essential travel), there wasn't very much traffic at all. I took the lead in a U-Haul box truck while my wife followed behind in my GMC truck. The road was a little rough ... ok, a lot rough ... between Tok Junction and the Canadian border; it was very bad on either side of Northway, Alaska. The rest of the trip was relatively uneventful. And we arrived in Haines, Alaska, much later than originally planned. Upon re-entry to the United States, the US Border Patrol welcomed us back to American and together we commiserated how much our experience in Canada sucked. By this time, the weather had turned overcast and rainy (typical south-coast Alaskan weather). You may ask ... "hey Elovia, I thought you said it wasn't possible to drive to Juneau." It is true that Juneau (Alaskan state capitol) is not on the road system. The only way in is by boat or air. The next leg of our journey was, as my wife refers to it, our dream Alaskan cruise. We drove ourselves and our vehicles on the Alaskan Marine Highway System (AMHS, aka the Alaskan ferry system). We took the ferry. But we had some time to kill while waiting in Haines ... Obligatory waterfall shot ... Haines, Alaska is quite scenic. Our ferry, the MV Tazlina ... And finally, the weather in Juneau this past week has been uncharacteristically sunny and warm. The leaves on the deciduous trees will soon appear, probably this coming week.
  10. I arrived (more like survived) and have a monstrous pile of boxes to unload. Internet will get enabled later today, but I won't have my computer set up for several more days until I rebuild my desk and the new office space is set up and arranged. Pics forthcoming. I took a few along the way. I'm accessing this site with my phone, and unfortunately I'm not sufficiently tech savvy to post pics here with it.
  11. Ah ... Bannerlord ... it's still in Early Access, which means it isn't officially complete. The few times I've bought early access titles, I've been burned, so I don't do that any more. From what I can tell, early reviews are mixed and players either think it is a re-skin of Warband with not much new to offer, or they love it in typical fanboi-ism vigor.
  12. ... for Jag. Hi. My name is Elovia and I play Warband. Hi Elovia I'm not a vanilla Warband player, oh no ... I've gone far beyond with Mods and can't stomach the thought of playing a vanilla campaign ever again (it is fun, so you should try it if you haven't). I tried the popular Prophet of Pendor ... or Prophesy of Pendor ... or whatever it's called ... I don't care. It sucked. I couldn't get into it. It was too plain. People say it's hard, but so is crossing a busy street when you're blind. POP is too close to vanilla with respect to UI and game mechanic elements. Sure, it has a fancy fantasy setting, but game mechanics leave a lot to be desired especially after playing Mods like Floris or A New Dawn. I will admit that neither Floris nor A New Dawn are perfect; in fact, they contain bugs that can ruin your game experience and those bugs are not going to get fixed any time soon. No, they're the product of cramming too many sub-mods into a single mod, and exceeding the base game's limitations regarding number of factions (among other things). Some bugs are annoying but livable, others can cause save file corruption and you'll have to start over. That's fine with me, for the most part. The most exciting part of the game is when you're building up your first (viable) warband. I briefly flirted with Perisno ... but then when I encountered a bug (pretty serious one in my opinion) and politely brought it to the attention of the developers (who are still actively working on the mod), I was told that my problem was with one of the sub-mods they had included in their mod and I should take it up with that sub-mod's developers. WTF??!!?!? It's in YOUR frikkin' mod. YOU chose to include it and it is somehow MY problem? Needless to say, I'm not impressed so I stopped playing that mod. Maybe I'll try POP again ... sometime. I'll just miss some of the wonderful UI enhancements otherwise missing in POP.
  13. Sometimes a cigar is just a cigar. - Sigmund Freud
  14. Same with me and the games. Just couldn't do it.
  15. My missus has it on all the freakin' time now that she's working from home. It is background noise to her. She's got a metric crap-load of the episodes recorded on the DVR, so she just runs them back to back to back.
  16. Which? Regardless, I haven't had a chance to try either. But they are on my list ...
  17. Many of you know that I'm a fan of GoG's DRM-Free stance. I picked up Rimworld a couple weeks ago during a sale ... or when it was released on GoG (because it has been out for a couple years now) ... I don't remember which, although it's a safe bet there was a sale ongoing because there always seems to be a sale ongoing over at GoG. But I digress ... So I picked up Rimworld a couple weeks ago (also available on Steam). And then let it sit in my library because I'm in the middle of a move (half my stuff is in boxes, and the other half still needs to get put in boxes). And then the Coronavirus COVID19 pandemic lockdowns hit and here I am ... sitting and waiting for the opportunity to complete the move while I tele-work. And again, I digress ... One of the nice things to appreciate about Rimworld is that the download is satisfyingly small, especially in this day and age of over-bloated downloads ranging in the tens to hundreds of GBs. That's important to me with my poor download speeds. The download for Rimworld is a mere 151 MB, and while the graphics are simple, the gameplay is not. This is a game for those of us who claim graphics are not more important than the gameplay. But that said, the graphics aren't terrible ... they are in an artistic style used on other "modern" independent releases. While I don't own these titles, the art reminds me of games such as Prison Architect, or the Escapists, or even the old Nintendo Wii people. At the heart of it, the game is a management sim. And a survival sim. In a sci-fi setting. While you, as the benevolent omnipresent non-corporeal leader, can take direct control of your colonists, they will resent it ... so it is best to let them do their thing while you manage their workflow. Your colonists are not perfect - far from it. They come with benefits and flaws (just like we all do), and possibly even preexisting medical conditions. They may be directly related to other colonists (e.g., spouse, parent-child, etc.), or they may - or may not - like the other colonists. The personalities are random and quite diverse. Which brings up another point ... each game is different from the last because each world is randomly generated. That said, you have some minor control over your starting conditions. You can provide a seed word, fiddle with sliders that lead to how the planet ecosystems are distributed (e.g., temperature, rainfall, etc.), and you get to choose your starting location on the generated world (but not the content or layout of the location). You also get to choose which three out of eight potential colonists to take down to the planet surface (the other five presumably die in the subsequent horrific spaceship tragedy of indeterminate cause or form). But even then, you're not locked into choosing from only those eight potential colonists; you can re-roll each and every colonist until your mouse key finally gives out if you like ... each roll presents a new randomly generated character that you may choose to bring or leave. So yeah, you could waste hours upon hours just trying for a balanced group of colonists ... or you could suck it up and try to survive with the hand you're dealt. It is up to you to manage your assets AND your liabilities. Oh ... yeah, there are difficulty levels from which to choose, and you get to select which AI "narrator" to help your story unfold because it chooses which adverse events (and when) your colonists will encounter as they try to survive. Do you want totally random events, or would you rather a linear (or even curve-linear) series of progression to ramp up difficulty while you build your colony? While playing this game, your success will be directly dependent upon your previous experience playing this game. This game is filled with "wtf ... I didn't know I could do that" moments. Your first few colonies will not survive. I dare say, none of your colonies will survive. That's the way it goes, because the difficulties will overcome your ability to handle them. But with experience, you will survive longer ... and longer ... until you don't. Luck may be against you, like the time my only colonist who could construct things was laid low and kept bed-ridden by a mad rat (we eventually killed it, but not without cost) ... because the only other colonist with medical experience didn't have enough "plant" experience to harvest nearby healing herbs ... and then nearby raiders swept in ... well, you get the point. So next game, I selected a different set of colonists, but with an eye toward having essential start up skills well distributed among the survivors. That isn't to say that the game is non-intuitive or obtuse. It isn't. You even have your non-intrusive AI narrator who will suggest or recommend courses of action. "Hey, you might think about putting up some defenses in case pirates decide to attack." Ignore that advice at your peril. Because, just remember who decides when pirates will attack. It will even suggest helpful things like, "consider building a cold storage area so food items don't perish as quickly." Well that's helpful. Now I need to build a storage area, manage the list of things allowed in that area, seal it off to the environment, add a cooling unit (ensure said unit's cold side is pointed into the room and the hot side is pointed out of the room), build some means of generating electricity to power the cooling unit, turn the temperature down low enough in the storage area to keep the food frozen so it doesn't perish, build a kitchen with a stove to cook meals from the frozen food items ... and so forth. You can play as a hunter-gatherer society, or you can play as an agriculture society ... one is more prone to survive over the other - you get to figure out which ... but which set of skills did your colonists bring? At this point, I probably have a mere 10-20 hours playing ... on my third or fourth colony ... but I'm starting to see success (hopefully not leading to a false sense of confidence). Yes, there is a tutorial to get started if that is a way you like to go. Or you can chuck the manual aside (hint: there is no manual) and dive right in. Remember ... it isn't about whether your colony will survive, but for how long it will survive. You can save-scum to prolong the agony; it's an option. The game has generally favorable reviews, and many reviewers claim hundreds if not thousands of hours playing. The game is highly re-playable due to the randomly generated world and events (both as threats and non-threats). And there is a mod workshop available on Steam to let game mods extend (and customize) your play even further. For those of you who will ask if this is a multiplayer game or if multiplayer is available ... no, it is not ... it is single-player only at this time (I don't know if there are any plans in the works to make it multiplayer - maybe there's a mod for that, I don't know). So with that, I'll leave the following trailer ... And my thoughts on it in 80's music video format ... go, go mullets!
  18. It's not my personal cup of tea, but some people seem to like it. If you look back far enough in this forum, you should find a thread about Darkest Dungeon. I blame @Jazz, and rightfully so. Not just about Darkest Dungeon, but also about most things in general. This game is currently on sale for ~1/3 off over at GoG ($16.49). You know ... just in case anyone was wondering where to get it DRM free.
  19. The Office has it's cringe-worthy moments, but that is often the intended point. If you're into Corporate or Organization Behavior at all, you might get a kick out of the series of articles about the Gervais Principle, or The Office according to "The Office." It will change the way you watch The Office.
  20. Yeah ... It's an odd title with no context provided as to why it is called that. The randomness sometimes boggles the mind how it works. Take for example this situation and dialog: Randal and Collete are two surviving colonists. As they go about their assigned work, their paths occasionally pass. When that happens, they will have a brief exchange in conversation. "Randal tells Collete about some canned goods he saw the other day." "Collete informs Randall about different kinds of pets." "Randal mentions to Collete the benefits of spanking." "Collete agrees and decides they should be a couple." ... LOL wut? Narrator: Two of your colonists have decided to be a couple. You should provide them with a double bed. ... wut, wut?
  21. Subject line question really ... How do you describe your hobbies to others who may not share them? For example, do you shamefully - or proudly - admit you like to play video games, or do you avoid the subject altogether? Do you substitute in other less-judgementally neutral hobbies such as "hiking, biking, or camping outdoors"? (note: they're not full time exclusive) When a co-worker asks what you did last weekend, and you spent it wallowing in your virtual-digital slime pool - whether on some elaborate MMO raid, exploring the galaxy one planet at a time, attempting to slay an evil Sith Jedi Master (redundant, I know) in a light saber duel, or trying to survive solo in a hostile virtually frozen landscape - do you paraphrese-quote The Brain and explain somewhat melodramatically that you "did last weekend what you do every weekend, Pinky ... try to take over the world!" ... cleverly passing your benign mental affliction off with humor? Honestly curious how you and others treat the subject in your individual/collective social circles.
  22. Possibly for the sake of a public service announcement ... Perisno 1.0 is out. That is all.
  23. The latest update adds Exo Mechs ... I'll just leave this here ...
  24. *please-don't-let-it-suck* *please-don't-let-it-suck* *please-don't-let-it-suck* *please-don't-let-it-suck*
  25. We're finding that working from home is inefficient and slow compared to working together in the office. We don't really have enough capacity for as many people as we do using VPN access to the network. And some of our design software doesn't run well over VPN connections (e.g., Civil 3D AutoCAD). But we are still moving forward if at a snail's pace. That's gubmint fer ya.