Jag

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  1. Elovia liked a post in a topic by Jag in Mount and Blade: Warband   
    I'll be there 4 u.
  2. Jag liked a post in a topic by Pasanda in Jedi: Fallen Order   
    Finished this game last night. Overall, i'd give it a solid 70%. It really felt like an SW game of old. If you were of an age to have marvelled at Dark Forces, you'll appreciate the feel of a SW game (i suspect the music score has as much to do with that as anything). 
    I will confess that half way through i found the many boss fights to be too difficult on Jedi Master level, and decided to complete the rest on the next notch down (the bottom notch). Which was still difficult enough to be challenging and but not so difficult that it was no fun.
    It's not a long game. There are 5 main locations that you go back and forth to as the story unfolds. But the locations are rather large. As mentioned before, it plays out VERY much like the last 3 Tomb Raider games, and was built using the same, or similar, engine (Unreal). It is a superb engine, that made me gasp from the first few scenes.
    The characters are good. Your two main crewmates, are mostly dressing, but good dressing in that they contribute to the story, but not the action. The voicing is all brilliant - notably here is the captain, voice superbly by Daniel Roebuck (didn't know who he was).
    I have developed a soft spot for the sexy-voiced Mirren, a Russian-sounding witch, who appears later in the game. I would love to see more of her (no, not in that way).
    There's a lot to not be so proud of here. The game feels disjointed and too heavily scripted. As with TR, you are dumped in large spaces, but still on rails within that large space. Fighting mechanics can be a bit button-mashy at times. And there are a few bugs that don't destroy the game. I quit after several hours play due to losing too much progress between no-choice save points. But having restarted, found out that you can skip some of the bits a 2nd time round.
    Once it drop below £20, it's worth a punt. Graphically played great on a 1080 with a 4-series i7 and 16Gb.
    I'll leave you with a pic of Merrin.
     

  3. Jag liked a post in a topic by Elovia in NFL 2019   
    Sooooooo ....
    The Kansas City Chiefs and the San Fransisco 49ers will be playing in the Superbowl.  But perhaps the most anticipated question is ... how will the New England Patriots cheat to win it again this time?
  4. Boag liked a post in a topic by Jag in NFL 2019   
    I feel like Jason Garret would lose really well in Clevland.
  5. Jag liked a post in a topic by Elovia in Mount and Blade: Warband   
    I started a new Perisno character, forgot the early-game difficulty (got head-punched and one-shot a couple times), finally remembered to set the mod options, and finally now getting up to speed again.
    Between this, Grim Dawn, No Man's Sky, and a recent restart in Age of Pirates: City of Abandoned Ships (ERAS GOF mod), I should have enough to keep me busy until Bannerlord comes out and is patched up to where it's stable.  I also have too many games in the backlog queue yet to even download and play.  First-world problems, right?
     
  6. Jag liked a post in a topic by Elovia in Mount and Blade: Warband   
    Discovered a hidden gem in the Perisno download.  Apparently we can now craft our own gear.  I don't currently have sufficient skill to do so, and it's nice to see the Engineering skill utilized more than just decreasing siege time.  I'll have to give it a go later when I have more ability.  Yes, I know I can artificially inflate my character's abilities through simple text edits, but I'm trying to experience the mod as the developers intended first before I start mucking about and customizing it to my preferences.
  7. Jag liked a post in a topic by Dunnar in NFL 2019   
    That was funny.  Well played!
  8. Pasanda liked a post in a topic by Jag in No Man's Sky Next   
    I will use the ship, or a blaze shot or two from a bit of range doesn't trigger a response.  The I use the scatter up close.
    the jet pack upgrades are all a bit small individually.  I have 11 I think.  There is the jetpack itself, and 4 buildable upgrades,  then 3 s mods in inventory, and 3 s mods in the tech slots.  It is a significant difference when they are all together.  I also use a little trick that changed the game for me.  I bound my melee key, Q by default, to a comfortable mouse key.  Sprint ( W+shift) then while sprinting hit the melee then space bar.  If you activate the jetpack while in a mid punch sprint, you shoot across the landscape.  Take care doing this off a hill though.  I have almost killed myself a few times falling.
  9. Pasanda liked a post in a topic by Jag in Skyrim 2   
    ripsave - gewl04bdrj941.mp4
     
    It's going to be amazing in VR.
     
    I could not figure out how to embed it.  Sorry.  It's only 25 or so MB
  10. Jag liked a post in a topic by Pasanda in No Man's Sky Next   
    I installed the foot switch for the teleporter. Forgot to scale it, so it's massive, but by heck it works.
    Added a 2nd container, which is powered automatically. I suspect by being right next to the 1st container??
    Wierd thing is, with 2 habitable buidlings, 4 staff and their consoles, 2 storage units, and the switched teleport, i'm not using any power at all, unless i step on the teleporter foot switch. weird! Storage containers need power to operate, but don't take any power...?
    Flying low over a building yesterday, I got caught up in it. Couldn't get out and destroyed my ship. Frustrating. NMS doesn't penalise you too much for dying though. Just a few ship modules to repair.
  11. Jag liked a post in a topic by Elovia in No Man's Sky Next   
    Hotspot locations tend to be hit or miss, but they're supposed to occur on every planet with some regularity.  If you don't detect one in your immediate area, just move a significant distance and try again.
    To find hotspots, you need to install the Survey module to enhance your scanner in your multi-tool, which will allow you to detect hotspots for energy, minerals, and gasses.  After you install the Survey module, use your visor and switch to the desired mode (default key  '1' while scanning).  If a hotspot is nearby (within 300 units or so), the scanner will indicate the direction and distance.  To orient yourself to the correct direction, turn until the left and right indicators in the visor converge (you'll know what that means when you do this - it's difficult to describe in text).  When you get within 10 units or so of the hotspot, the scanner will automatically analyze the content.  If it is an energy hotspot, then you can build the generator on that spot.  The closer to dead center on the spot you build the generator, the higher percentage of potential energy you'll have available.  You can build more generators nearby, but each will diminish in potential with distance from the source.
    Planet surfaces will regenerate after you've moved out of the system except for the area around your base (I forget the encompassing number of units radius to your base computer ... 200? 300?).  Information about terrain edits around your base are stored in your save file.  You also have a limited (but large) number of terrain edits available around your base.
    If you like "artifact" hunting, planets with extreme storms (indicated in a space scan of the planet by having 'activated' metals) will have storm crystals that appear during those storms.  Storm crystals sell for ~500k each, and they can be collected quickly so long as you have sufficient environmental protection.  I've hunted storm crystals in either an exocraft or my ship (lots of launch fuel).  You can crash a system's local economy by selling large numbers of a trade good, so sell them all at once if possible.  Storm crystals are best seen and hunted at night so you can detect their glow better through the storm at a distance.
    Other planets with "artifacts" include ancient bones, and (forgot the correct name) space debris salvage.  Both of these will be indicated in a space scan of the planet.  The latter is potentially more dangerous than the former because the artifact may spawn a corrupted sentinel which will attack while you're digging out the artifact.
    All of the above artifacts sell for a random amount ... some more than others.
    Another good source of revenue, when you get this far, is to do daily missions for your agricultural station at your base.  You'll be given a task to grow a certain plant, and you'll be rewarded with a plant-type artifact which you can sell for significant number of units.
  12. Pasanda liked a post in a topic by Jag in MY STICK   
    These are NSFW for language and content.  No nudity or anything like that just dirty talk.  I laughed for days.  I love the internet.
    https://i.imgur.com/tGUJYgp.gifv
    https://i.imgur.com/IuGPTjm.gifv
    https://i.imgur.com/U5DFpS9.gifv
     
  13. Jag liked a post in a topic by Pasanda in MY STICK   
     
  14. Pasanda liked a post in a topic by Jag in Your best present?   
    Catching a fish would have been great, but just the 1 on 1 time for a trip like that is a gift in itself.  Thailand wasn't that great, but the trip was fantastic.
  15. Pasanda liked a post in a topic by Jag in Your best present?   
    Catching a fish would have been great, but just the 1 on 1 time for a trip like that is a gift in itself.  Thailand wasn't that great, but the trip was fantastic.
  16. Pasanda liked a post in a topic by Jag in Your best present?   
    Catching a fish would have been great, but just the 1 on 1 time for a trip like that is a gift in itself.  Thailand wasn't that great, but the trip was fantastic.
  17. Jag liked a post in a topic by Elovia in No Man's Sky Next   
    Base Storage:
    Cool thing about numbered base storage containers is that the inventory is shared from one instance to another ... meaning, if you have built a #1 storage container at your Base, and built a #1 storage container on your Freighter, and possibly even built a #1 storage container at an alternate Base, then the contents of each #1 storage container will be the same at each location.
    Also, if you build a numbered storage container, fill it with items, then deconstruct the storage container, the items will still be in that numbered storage container the next time you build it.
    So a trick to conserving base space and materials, is to build each numbered storage container as needed, deposit whatever items you want to store in it, then deconstruct the storage container to get a refund on the materials. At my bases, I usually reserve a spot for temporarily constructed storage containers so I don't have an unsightly row of them.
    Power:
    Consider that day and night are approximately the same length.  When using solar panels for your power generation, and especially if you want power at night when they don't generate power, construct batteries at 1:2 ratio to your solar panels (i.e., 1 battery per 2 solar panels), and you will never run out of power again at night as long as you have twice as many solar panels as needed to power all of your base's devices.  In other words, half of your solar panels generate power to your devices, and the other half generates power for storage.  At night, the batteries then provide enough power to use your devices until your solar panels can begin again generating power at the start of the next day.
    You may also conserve power by adding on/off switches to devices, and power them on only when needed.  I occasionally do this with short-ranged teleporters.  The receiving end of a linked pair will still receive even when not powered, and the sending unit can have an activation switch installed that when pressed, and if you're standing on the device, will instantly teleport you to the receiving unit and then return to the non-powered state.
  18. Elovia liked a post in a topic by Jag in No Man's Sky Next   
    Base is just a huge cluster ATM as I mess with things.  Building a power station and running the cables underground was my great accomplishment last night.  I have abandoned all future plans for the moment until I finish the base quests and unlock the metal and concrete.

  19. Jag liked a post in a topic by Elovia in No Man's Sky Next   
    The last scripted computer base mission will reward you with a recipe for a base landing pad; this will reduce fuel consumption some when landing/launching from your base.  After you get the base landing pad recipe, computer base missions become random rewards.  Be prepared that after you build a landing pad, NPC ships will circle your base (so you'll continue to have the noise problem).  They used to land so you could trade with them, but the last time I played they may have either been bugged or intentionally had that behavior removed (because players complained that NPCs were hogging all the base time and the player had a hard time landing at their own base).  Note, similar behavior is exhibited if you hang out at a minor trading village for some length of time.
    IIRC, you can also reduce ship fuel consumption incrementally during takeoffs by adding drive tech modules.  I'm not in a position to double check that info.  And again, find and establish an uranium mine so you have unlimited fuel that you don't have to fabricate.  A stack of 250 in your exosuit, or 500 in your ship, will last a long time.  In Normal play, I think the new cargo stack limit is 9999 which should last you a very long time.  The only tedium is remembering to top off your fuel tank and not run out.
    Oh, and re: base building ... Screenshots or it didn't happen ...
     
  20. Elovia liked a post in a topic by Jag in No Man's Sky Next   
    I am about 30 hours in.  ATM I am focusing on the base building aspect of the quest lines.  I just got some hydroponics up and running.  The base is starting to take shape, but I might scrap it to find a spot near some water.  I am set up next to a trade center, and now that I can make my own galactic terminal, it's a bit noisy.
  21. Jag liked a post in a topic by Pasanda in The Mandalorian   
    Aieeeeee!
  22. Pasanda liked a post in a topic by Jag in The Mandalorian   
    Ugh...see now you have gone and messed up the order. haha.
    YOUR MISSING THE EASTER EGGS!
    I am sure you will be fine.
  23. Jag liked a post in a topic by Pasanda in The Mandalorian   
    Nope. Not yet. I have them both to watch, but we just haven't gotten around to it. 1 life and so little time.
  24. Pasanda liked a post in a topic by Jag in The Mandalorian   
    Have you and Finn enjoyed the clone wars and Rebels?
  25. Dunnar liked a post in a topic by Jag in Alexa, Good morning   
    The place looks great!