And The Geek Shall

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Everything posted by And The Geek Shall

  1. The And The Geek Shall collective has started a new series that looks at underrated or overrated cards in Magic, but with particular focus on the Commander. this episode focuses on Bontu the Glorified & why she should be played more within the 99. Bonus points if you can hear the point where our narrative starts to develop a chest infection. Enjoy & feedback appreciated on it.
  2. Thought I'd start a topic that we can hopefully pin to this part of the forum, where people share what are the games they are currently playing, what they think of them & if they recommend them to others. To kick off: Am currently playing Splatoon 2 on the Nintendo Switch. It's a quick, fun take on the multiplayer shooter genre, where you play as an Inkling & you have to cover an arena in as much of your team's colour ink within 3 minutes, whilst battling a rival team who keep trying to cover your ink & territory in their colour. It's fun, silly and fast but has a lot of depth involved with how you go about your goal. The lack of in game chat options both helps & hinders the game but not as much as having to use a special app & device in order to chat with friends on your own team. Am also playing Final Fantasy XII: The Zodiac Age on the PS4. FF12 is one of my favourite Final Fantasy games because of how it tried to change up so much, making it more akin to FF11 & other MMORPGs of the time. The gambit system and real time battles makes the formula completely different from the previous turn based battles that made the series famous. The remastering makes an already pretty game gorgeous, as does the full re-recording of the soundtrack with a new orchestal music & 7.1 surround sound. Pretty how how a remastering should be done.
  3. The card: Path to Discovery by now, pretty much everyone has realised how well the Explore mechanic works with Undergrowth & any graveyard shenanigans that any Golgari based deck want. Being able to pitch things to the yard or draw a land to hand just help the game out a fair bit. A sorcery like Enter The Unknown gains extra value. But does Path to Discovery work for a deck where you want to recur a lot of things from the yard to the field? this has been bothering me for a while because I like the card but it feels too slow even if you have ramp/recursion in your deck? Is it better for grindy games or just something to avoid all together? thanks in advance your answers/opinions.
  4. I enjoyed it & am still enjoying building around it. As a Commander player there are so many gems & a few good reprints for me (such as Gilded Lotus). Unlike a lot of people in my local community I enjoy the sagas and want to see more cards like it. Want to see how post rotation goes for the set and which cards will stand out.
  5. Cheers. Am currently writing 3 scripts for more fringe decks, each more out there than the last.
  6. Haven't really been able to use the forum for various reasons or be able to create content but have a new series that my group (And The Geek Shall Inherit the Earth) are launching called "Decks From The Fringe", which is all about decks that go against the meta and tend to hold their own. Here's the first video but if you have any decks you'd like to see talked about, do let us know:
  7. Am now streaming MtG Arena, so here is a quick game of my pre-built Rakdos Pirates deck vs an Orzhov Vampire deck, with a very cheeky win. side note: we might want to add Arena an option for video choices, since it is out of NDA & people are streaming & making videos about it.
  8. My latest video, which is for my modified Hate Bear with anthem effects deck.
  9. Was in a bit of a fit of pique last night, so got obsessed about making a new Commander deck, so came up with this: The point of the deck is to get Yidris & Maelstrom Nexus out and start cascading curses & curse-like auras onto your opponents, recur them back if destroyed and make your opponents attack each other to get the bonuses from the curses. all pretty simple really.
  10. My latest Shakespeare inspired deck, based upon the play Julius Caesar. Please let us know if there are any issues viewing it, since had a copyright dispute put against it over free music.
  11. A hidden commander is when you place another creature (occasionally a non-legendary) within your deck & build the deck around them so people don't know what to expect when you first start to play. A good example of this are what is called "5 Colour Nekusar". Now, you can only play Grixis with Nekusar & the second you put him in the command zone your opponents know what you are going to do. With 5 Colour Nekusar, you play some random 5 colour commander like Cromat but you build the deck around Nekusar's pain-draw abilties.
  13. If you're going to add stuff to the forum, might I suggest a card linking system like they have on Reddit, so people don't have to add their own links when talking about individual cards and the like.
  14. This is not the USA, it's the internet. Each country as it's own laws in regards to what can and cannot be said across all media. You don't have Freedom of Speech. The 1st Amendment exists to protect publications such as newspapers from prosecution by the government for printing anything that criticises it or its members. The US Supreme Court extended protection for opinion against the government to most US citizens in the 1970's. No, you can't. There are laws against saying anything that incites hatred, persecution &/or violence against groups of individuals. You cannot say anything that endangers public safety (the infamous "can't shout fire in a crowded movie theatre" statement) nor can you say anything that would otherwise cause affray or offence (such as swearing loudly in public). What you are entitled to is having an opinion but everyone else is equally free to criticise that opinion &/or tell you to piss off. XKCD covers it best here: WoTc & Hasbro are corporations, private entities, who are allowed under law to remove or ban any individual who damages their brand (see my early note about the 1st Amendment). They are entitled to the full extend of the law to protect their brand/product if a group or individual is bringing it into ill repute through their behaviour or are using their brand/product as a means to incite violence, hatred, bigotry, et cetera against an individual or group. The 1st Amendment doesn't product groups or individuals against business enforcing their legal rights. It only applies to the government.
  15. Finally finished this deck. Not entirely happy with it in terms of reflecting themes and characters of the play but seems to work well for the most part as a deck. I went with clones and infect as the main themes because they reflect the themes of the play (pretending not to be something & killing people with poison) with minor themes of angels. Please let us know what you think:
  16. Good for the ban on Jeremy. His descent into the toxic spiral was sickening to watch but not as sickening as his constant attacks on other people in the online community.
  17. Once upon a time, on the internet, there was a meme that people kept spreading about badgers, mushrooms and snakes. Well, that meme now lives on in EDH in the form of this deck! but, serious, was really bored & unbalanced the other day and talking about playing a badger deck in modern when this idea came to me. since there are only 4 badgers in all of Magic, I decided to add Fungus and Snake type creatures to the list and the theme was born. I went for Jund because [[Rock Badger]] is Red and I could also powerful removal spells like [[Star of Extinction]]. [[Vial Smasher the Fierce]] was chosen as the partner for her chaotic damage ability. I think I synergised the deck well, using [[Conspiracy]] to add tribal buffs and [[Cryptolithic Rites]] for mana dork tokens. Please let us know what you think.
  18. Been trying to make this video for ages & now finally done. My popular deck based upon the film Mad Max Fury Road. The video is rough as guts but am still proud of it. Feedback is very much appreciated.
  19. Hamlet - Halfdane (Esper). Mechanics: poison/infect, shapeshifting/copying permanents, graveyard recursion, angels & madness spells. This deck is pretty much all over the shop in terms of themes & mechanics; mixing in the poisons that Claudius uses to kill his brother & eventually Hamlet, the Play Within A Play narrative trick, Hamlet pretending to be mad & hiding his intentions behind other persona & ideas of ambition leading to destruction (hence the Esper colours). There will also be angels & zombies. _____________________________________________________________________________________ The Merchant of Venice - Circu, Dimir Lobotomist. Mechanics: sacrifice, wages/bets, demons, old Anti-Semitic stereotypes, stealing abilities, taking permanents, spending life for advantage. You might be screaming "WTF with the anti-Semitic stuff?!" but the reason for it is that the play is either an enforcement of these ideas or a scornful commentary on them. So, it isn't about nose size or petty things but rather that Jews were demonic in belief who did horrid things. In response to these constant slanders, Shylock vows revenge on the "good Christians" but is forced to convert in the end under the pain of death. I also didn't want the standard Dimir mill deck, so went with preventing plays and forcing opponents to sacrifice permanents as I use life for card advantage. _____________________________________________________________________________________ King John - Gahiji, Honored One (Naya) Mechanics: encouraging opponents to fight each other, Goad, pillow forting, politics. King John really isn't a well known play & often considered one of Shakespeare's lesser works. The basic idea is to try to get your opponents to fight whilst you pillow fort it up, then play politics by backing up a single opponent to beat others but never backstabbing them at any point. _____________________________________________________________________________________ Richard II - Brago, King Eternal (Azorius) Machanics: pillow fort, blinking, angels, board wipes and protection spells. Richard the 2nd was a useless king obsessed with ideas of divine rights & that God & his Angels would protect the chosen king. Went with an Azorius commander because R2 was so convinced of the righteousness of his rule that he ignored warning signs of trouble, so the blue of knowledge is used ironically (plus haven't really built an Azorius commander before). _____________________________________________________________________________________ Henry IV Part 1 - Rafiq of the Many (Bant) Mechanics: Exalt, single glory, redemption/protection, crusades, tokens Instead of focusing on such characters as Hal (Prince Henry nay Henry V) and Falstaff, I decided to look at Henry IV as a character seeking atonement against God by mounting a crusade but is drawn back to England due to rebellions within his lands. It also looks at the idea of single glory that Hotspur seeks & is denied, so Exalt plays a major part in this deck. _____________________________________________________________________________________ Henry IV Part 2 - Grenzo, Dungeon Warden (Falstaff) (Rakdos) Machanics: greed, trickery, tokens, army building, ETB triggers, life costs for advantage. Falstaff is one of my favourite Shakespearean characters, so naturally had to build a deck around him and Grenzo was the perfect Commander to depict Falstaff's greed and desire. The basic idea is to ensure things go to the bottom of the deck, return Grenzo to hand and then use his ETB to drop things onto field. At the same time, using life payment effects for card draw and extra mana to keep the game aggressive and fast. _____________________________________________________________________________________ Henry V - Sek'Kuar, Deathkeeper (Jund) Mechanics: sacrifice, aggro, tokens, archers. Most people think Henry V is about English goodness & righteousness but rather is propaganda about English dominance & revenge on the continent for taking away English power and possession. It's also about how Henry, now king, is will to sacrifice and set aside those from his past to satisfy his ruthless ambition. Yet this inspires others, so they rise up to fight for him. So naturally a token and sac mechanic is called for in this deck. _____________________________________________________________________________________ Henry VI Part 1 - Narset, Enlightened Master (Joan of Arc) (Jeskai) Mechanics: wraths, wipes, spell slinging, copying spells, angels The Henry VI trilogy is one of Shakespeare's least popular series of plays, focusing on how Henry the 6th messed up & basically started the Wars of the Roses & the eventual reign of Richard the 3rd. The first play concerns the French taking back the territories that they lost to Henry the 5th and the rise of Joan of Arc as a mythical war figure. I decided to use Narset over any of the war angels -such as Aurelia, the Warleader or Gisela, Blade of Goldnight- because Joan was more a channel for divine powers than a warrior herself, making Narset the perfect engine to spell sling. _____________________________________________________________________________________ Henry VI Part 2 - Ruhan of the Fomori (Jeskai) Mechanics: chaos effects, randomness, coin flips, double damage & extra combat steps. The deck focuses on the chaos that the uselessness of Henry the 6th rule caused, turning noble against noble and splitting the country amongst the Red & White Rose factions. Naturally, the randomness of Ruhan's ability fits the theme, so this is a purely aggro damage dealing deck that doubles attacks, damage and turns with extra coin flip effects put in for good measure for an extra win con & Possibility Storm & other randomisers to really piss people off. _____________________________________________________________________________________ Henry VI Part 3 - Tsabo Tavoc (Margaret) (Rakdos) Mechanics: B/R control, hand kills, creature removal, burn spells. The final part of the trilogy is basically all about murder, chaos & war and this deck focuses on the murderously ambitious Queen Margaret, who tortures & kills her enemies. Tsabo Tavoc is made more powerful now that she can instant kill Planeswalkers and has protection from them too. _____________________________________________________________________________________ Richard III - Tymaret, the Murder King (Rakdos) Mechanics: sacrifice, graveyard recursion, creature removal and boardwipes. Like the play, this deck is just a murderfest, out and out aggro with recursion and buffs for Tymaret to win through commander damage. _____________________________________________________________________________________ Romeo & Juliet - Ravos, Soultender & Tana, The Bloodsower (BWGR) Mechanics: buffs, curses, plague effects, Tibalt, double damage, sacrifice, infect. This deck is basically the only place where Tibalt, the Fiend-blooded fits because of the character Tybalt in the play. Other than that, this deck is a bit of a confused mess. The lack of viable colour perfect Partner creatures meant had to swap what colours the characters should be, with Romeo being more Boros for his passion and loyalty & Juliet Green for her family cares and black is for the ambitions of both families. I thought curses and plague effects fitted best because of Mercutio's curse "A plague on both your houses" and he fact that Star-Crossed Lovers isn't about passion but about people who are going to be fucked over hardcore by the gods and Fate. _____________________________________________________________________________________ MacBeth - Sedris, the Traitor King (Grixis) Mechanics: Unearth, Dethrone, witches, sacrifice, removal, black treefolk, monarch Wanted to play this a little different from your standard wizard & zombie decks but still wanted some of the advantages that Grixis commanders bring (like recursion and the like), so added Marchesa, the Black Rose to represent Lady MacBeth to get her Dethrone ability. Also added witches & sacrifice outlets to take advantage of Dethrone & Unearth, eventually leaving Sedris alone on the field to try to win. _____________________________________________________________________________________ The Tempest - Roon of the Hidden Realm (Bant) Mechanics: flickering, shenanigans, copying, countering, ETB, Evolve, group hug. This deck is basically a silly fun deck that does the some of usual Roon stuff of flickering and ETB triggers but with added shenanigans to match the twisted jovial nature of the play. It'll also use Simic abilities like Evolve to boost up board presence but will focus more on fun group hug things (which I haven't built before) rather than commit to a full Roon flicker deck. _____________________________________________________________________________________ Anthony & Cleopatra - Queen Machesa (Mardu) Mechanics: tokens, Act of Treason effects, Monarch, Prison effects, Goad, Pillow Fort, infect. What's better than casting Act of Treason-esques? using Pirates to cast Act of Treason-esque effects! Seriously, the play is full of pirates; look it up. This deck is fairly straight forward Mardu stuff, with some Pillow Fort effects to give yourself some breathing room so you can Goad your opponents and try to build tokens for the win. Or you can be cheap as fuck as just use infect to win. _____________________________________________________________________________________ King Lear - Nekusar, the Mindrazer (Grixis) Mechanics: draw spells, counters, Madness, tokens, reactive plays, Storm, combo. I didn't want a typical Nekusar mill deck, so decided to go with the whole Madness theme that is so much the core to the play. The aim is to keep above 7 cards in hand at all time and then discarding & casting Madness spells whenever you can. This is all to build up to a big Storm combo and recurring spells from your yard to add Storm count. _____________________________________________________________________________________ Titus Andronicus - Surrak Dragonclaw (Temur) Mechanics: Ferocious, Madness, copy/cloning, flicker, boardwipes, tribal buffs, cascade. Christ on a fucking bike this commander tried me the most. Was so hard to figure out which colours suited the title character the best. Went Temur for rage (red), cunning (blue) & family (green). The plan here is to use buffing creatures and enchantments to easily trigger Ferocious and Formidable abilities. You also want to use mana dorks to trigger off Cascade & hopefully roll into a minor combo or spells or creatures -hopefully into a boardwipe after you've gotten your own creatures protected or flicked. _____________________________________________________________________________________ Othello - Sidar Kondo of Jamuraa & Silas Renn, (Witch-Maw/GWUB) Mechanics; flanking, Artefacts, removal, anti-flying Pillow Fort, self mill, graveyard recursion, wraths Another tough deck to think of, partly because so few black warrior legendaries to choose from. this deck is designed to work with one or both commanders, with Sidar being the brave but wrathful Othello & Silas being the conniving Iago. Am looking to make this deck a challenge to build, balancing the opposing mechanics & abilities of the commanders without losing too much in the way of synergy whilst ensuring things can come back post wrath effect resolving. _____________________________________________________________________________________ Coriolanus - Tajic, Blade of the Legion (Boros) Mechanics: Battalion, token, wrath, Boros control, aggro. Boros Control might seem like an oxymoron but it's just another name for Red & White prison effects and spot removal. It's a very straight forward deck where you give Tajic hexproof and swing as you use prison effects to protect yourself as best you can. the two Odrics help with this strategy as well as the other Boros Battalion creatures. Not much else to say since it's a bloody Boros deck. _____________________________________________________________________________________ Timon of Athens - Zedruu the Greathearted (Jeskai) Mechanics: Pillow Fort, Group Hug, Goad, Politics, Act of Treason effects. Another very straight forward deck. Just your basic Zedruu deck with a few minor tweaks with Goad and taking opponents stuff with Act of Treason effects. Zedruu is very much like the character of Timon, who gave all of his possession and money without care but suffered for it in the end when he discovered how he was being used. So you play this deck in the same way by ensuring your opponents get your stuff but you twist the knife and make them suffer for it. _____________________________________________________________________________________ Cymbeline - The Mimeoplasm (Sultai) Mechanics: copying/cloning, infect, stealing, flicker, tap effects. the mechanics of this deck are a bit all over the shop because the themes are a bit all over the shop. they mainly concern people pretending to be other people, poison that isn't poison but puts people briefly to sleep, attempted rape & good old fashion murder. Minoplasm is the perfect commander for such themes because so many people pretending to be other people as well as each other. Because there is also a strong theme about sleep being mistaken for death, I thought it would be good to go for auras that tap creatures so they can't attack or activate tap abilities. Also have fickering to bring the Mimoplasm in and out to remove troublesome creatures from graveyards.
  20. Here's a video on the Midsummer Night's Dream deck. It sacrifices a lot of power for theme & flavour. The Caesar deck has amazing synergies despite picking the creatures mainly for theme (a few exceptions like the Eldrazi & titans) but have only tested it online. The Immortan Joe deck plays almost like any other mid-range Mardu one but the addition of the vehicles makes it more vicious than it would otherwise be.
  21. I have a series of decks based on Shakespeare's plays (primarily Julius Caesar & A Midsummer Night's Dream) and a decked based upon Immortan Joe & his warboys from Mad Max Fury Road. I also have a mono red chaos deck based on the theme of coin flips & making people play the opponents' decks. I'm currently working on a deck called "Girls Gone Gruul" where the only humanoid creatures in it are female.
  22. For those who may not have seen the news yet, Wizards have announced that they are changing all Planeswalkers -past, present, future- to have the legendary supertype and removing the "unique name rule". In short, it means that you can have, for example, have a Liliana of the Dark Realms on the board at the same time as having Lilana, The Last Hope (but you can't have two last hopes on board at the same time). It also means that legend tutors like Captain Sisay can fetch you Planeswakers and cards like Reki, the History of Kamigawa can get card draw from walkers. But, for Commander players, Planeswalkers -outside the ones with the Oracle text & flip walkers- can't be your commanders since they are still non-creature spells. Here's the article about it: What do people think of these changes?
  23. The sneak does a surprisingly lot of work, more so when you have a Metallic Mimic or two on field. People so far tend to ignore it but it can make the difference if the game stalls out. Was thinking of dropping down a wayfinder. She's good but not amazing. Branchwalker does similar work, even if it is a point weaker in defence.
  24. Got this deck idea from Dev over at the SBMTG but modified it a bit to suit my needs. The basic idea of the deck is get as many +1 counters on my Merfolk, play all the Heralds of Secret Streams so they're unblockable, drop a bulker Verderous Gearhulk & go for lethal if you can. The deck has an awesome game one, especially when no one knows what to expect but once the sides come in it lacks a lot against control & removal. Am currently testing out Nissa, Steward of Elements as a filter & a way to drop stuff on field for free. Was also thinking of putting in Disallow for the SB to kill anything I don't like happening.