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Afternoon folks, Just wanted to let you all know that we released our first ever standard deck tech yesterday for a Red Black Burn pinger deck I've been thinking about since HOU was spoiled. The deck is a lot of fun to play and is pretty similar to some of the Thermo-Alchemist brews from about a year ago. If burn in standard is your thing, check it out here:
Hello everyone. This will be my first post to my sub-section of the forums. I decided to start things off with a standard deck tech. I started working on this Saturday night, and I think it is finally finished. I would love to hear everyone's opinions on the deck because I feel like this deck has a lot of potential. Here is the link to the deck - http://tappedout.net/mtg-decks/28-01-17-dimirdrazi/ For anyone who has seen my YouTube channel before, you know that I won 2 Gameday events (Eldritch Moon and Kaladesh) with a Black White Angels/Black White Legendary deck that I created. I originally was planning on trying for the 3-peat with that deck, but then I came up with the idea for this. On Saturday, I was inspired by a Temur Eldrazi list that William Bingham was playing at the SCG Open in Richmond. I decided to make a version of the deck that was better suited to my play style and better suited for an FNM's meta than an SCG Open's meta. First thing to point out is that Metallic Mimic is amazing in this deck. It is the perfect 2 drop and it works great with Eldrazi that create Eldrazi Scions because we get to put counters on the scions as well. It also helps to just make our big Eldrazi even bigger than they already are. Possibly the most important interaction in the deck here. If we play the Thought-Knot Seer with a Metallic Mimic on the battlefield, they have no possible chance to play Grasp of Darkness to kill the Thought-Knot Seer. Grasp of Darkness is one of the most important and most played cards in the standard format right now (which is also why we are playing it). The +1/+1 counter doesn't trigger, so they can't respond to it when the Thought-Knot Seer is a 4/4. So if they want to Grasp the Seer, it will be a 5/5. Now, if you want to see true value... then do I have some value for you. We can go turn 3 Matter Reshaper, into turn 4 Elder Deep Fiend. The Matter Reshaper will trigger as well, so we'll get an additional card off of that too. And in case that's not enough... When we cast the Elder Deep-Fiend, we can sacrifice a Sanctum of Ugin to go find another Elder Deep-Fiend. This basically locks them out of their turn for 2 turns straight. Finally, we have some Planeswalkers and some Removal to finish out the deck. For Removal, we have some copies of these... For Planeswalkers, we have some copies of these... And there is the deck. I think I've gotten the mana base to where it needs to be, but it could still be off by a card or two. You can see the mana base with the link that I provided at the top of this post. Like I said, I look forward to hearing your opinions on the deck. Thank you for taking the time to read my post and I look forward to hearing from all of you. If you enjoyed the post, consider checking out my YouTube channel at https://www.youtube.com/AlbyMTG
I thought this may be a fun deck to mess around with. i had all these old planeswalkersjust sitting around in my binders so i thoughtwhy not throw them into a deck and try to build around them. i tried out out against my brother in law'scrazy ramp deck and took him down with no time. click here and check out my deck with 5 planeswalkers in it, never had a deck with that many in it at one time. if you feel like theres a need for other cards in the deck let me know! remember i only made the deck with what i have.