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Found 10 results

  1. standard

    Hello all! Been taking some time off magic, but with rotation and and exciting new Standard environment I am back at it again, and because I am hard headed and I like trying to make sub-optimal things work I am in the process of building a UR control deck. Sure I could go Jeskai, Grixis, or even Esper of UB as they are all better alternatives, but that would include me not banging my head against the wall several times before I give up Here is the link to the deck list on Tappedout: Let me know what you think, any feedback is appreciated.
  2. Threw this together from cards I had in my box from the last block, something to play casually and maybe if it performs or needs small tweaks at my LGS. Suggestions welcome
  3. Been talking combos and interactions in this thread when we started throwing ideas around about possible combos or fun cards. @TAGVoar had some great ideas for this card, so I thought it would be fun to issue a challenge to everyone. Build a deck using this card: This is just a casual for fun deck, so use any cards you want and can be as ridiculous, janky, fun or serious as you please.
  4. So, long story short, this was one of the last Rares I bought for myself before I stopped playing. By the point I got these cards, I wasn't really playing and I had a great deck idea in mind for them... now I don't remember it... So I figured I would ask you guys for some input. I think I had Isochron Scepter in the original idea, so I could keep targeting the Artisan, and I think I used Green in there too. I'm open to anything you guys could suggest. I'm just wondering if newer cards have maybe "broke" this card, or some other card I forgot/didn't know about would help break this guy. I have an extensive set and am open to buying pretty much anything under 200$ per card, so LET THE COMBOS FLY!
  5. this is my world's crappiest goblin deck. its meant for fun, not competitive, just casual table top fun. i've always wanted a goblin deck of my own. Creature (26) 2x Adder-Staff Boggart 2x Boggart Arsonists 2x Boggart Forager 2x Boggart Loggers 2x Facevaulter 2x Goblin Heelcutter 2x Goblin Shortcutter 2x Mardu Scout 4x Mudbrawler Cohort 2x Mudbutton Torchrunner 2x Spiderwig Boggart 2x Warren Pilferers Land (23) 3x Cinder Barrens 8x Mountain 4x Piranha Marsh 2x Rakdos Guildgate 2x Smoldering Marsh 4x Teetering Peaks Instant (9) 2x Chandra's Outrage 2x Shock 2x Slaughter Cry 2x Tarfire 1x Volcanic Geyser Enchantment (2) 2x Goblin War Paint
  6. Introduction I decided to come out of my creative shell and write again about one of my favorite decks to play recently. The original decklist came from Alex Ullman, one of the premier authors on Pauper. You can find his article here. Funnily enough, it was just a decklist that was at the end of a general article on Pauper and the impact the New World Order has had on it. I was experimenting with the different versions of the Temur Emerge deck that broke out of the Pro Tour at the time that I noticed a Pauper Emerge decklist in Alex's article. After trying it out, I instantly fell in love. I am a sucker for value and this deck simply oozes value. Cost reductions are absurd Cost reduction mechanics have typically been very good and/or downright oppressive in the history of Magic. The immediate one that comes to mind is Affinity. Affinity can be seen in virtually every constucted format since it's introduction in Mirrodin. I doubt we will ever get anything quite on the power level as Affinity ever again, but cost reductions are cost reductions. In the context of Emerge, Creatures become rituals on sticks with added effects stapled on such as drawing a card or fetching a land. That can obviously be very powerful as standard decks have already shown as the pros at the Pro Tour actually had to debate killing Pilgrim's Eyes of all things. The Empath package and other Emerge fodder. This deck features what I like to call the "Empath package" featuring Fierce Empath and Llanowar Empath. Fierce Empath is the single best creature to pair with Emerge. It boils down to being a tutor and a ritual in the same card! Llanowar Empath is a suitable source of card advantage. A notable interaction with the scry is that it goes against conventional wisdom in that you can leave a creature you would normally put on the bottom to ensure that you get card advantage out of it. Spinning the dice is always on the table with decent odds given the 31 creatures in the deck if you have others ways to gain card advantage. The rest of the Emerge fodder are cards like Elvish Visionary and Sylvan Ranger that gain an card or a land respectively. The mana elves can also be used as Emerge fuel if absolutely required. The Chain While playing the deck, the typical game plan is to get a Fierce Empath or another fodder creature and use it to chain into the Emerge threats. There will be times where it will be necessary to chain a number of Emerge creatures. Generally, the plan will be to get It of the Horrid Swarm down first then chain it into a Wretched Gryff. I think a 3/4 flyer is much better than a 4/4 ground creature. It feels similar to a Birthing Pod chain except you can do all the steps in a single turn for a massive swing in board position and card advantage. Other times, the game plan will just be to go for the grind and don't waste Emerge threats into other Emerge threats. The deck plays like a fast midrange ramp deck. Matchups I've found the deck to be well positioned against other fair creature decks. It goes wide just as well against token based decks and the top end threats can match up pretty well against any 3 or 4 drop respectively. The deck is very strong in board stalls because of Wretched Gryff. I've found that most opponents don't have removal for a 3/4 colorless flier that chips away at the opponent's life total. The deck can struggle against Mono Black if the opponent can get Cuombajj Witches going early as a lot of the deck is full of 1/1s. The deck can also be weak to Gray Merchant as the removal suite is light. The deck is fairly resilient to edict effects however. A sizable portion of the sideboard is devoted to the Drake matchup. I haven't had a ton of experience testing this matchup, but it feels pretty bad to me on paper. No instant speed removal or disruption in the maindeck. The goal is to race as fast as possible game 1. After board, options open up with more removal, counterspells, and also graveyard hate. I think the deck will get much better after the inevitable Drake banning. Conclusion I think the deck is a reasonable choice in most metagames and it's a blast to play. I'm surprised that no dedicated Emerge strategy has appeared on the MTGO metagame from what I can gather from my resources. It's possible there's a radically different build that can be successful such as Turbo Emerge including Frogmites and/or Skyshroud Cutters to power out an extremely fast threat or one that has more blue in it with Coiling Oracles, etc. It's still a fairly new archetype that can go in a few different ways, but it feels like it can be a player in the Pauper metagame. It's also fairly cheap comparatively clocking it at $34 dollars on TCGPlayer and less than $30 tickets on MTGO.
  7. So a while back I threw a bunch of cool graveyard cards into a deck and tried to make it work. Ended up tweaking it and adding False Cure to work off of Kavu Predator. It's done fairly well in play testing, but not consistent enough. A little out of my comfort zone with a graveyard deck like this, first time trying it out but it's been fun. The main cards in the deck are: Creatures: Lhurgoyf x4 Skyshroud Cutter x4 Reverent Silence x4 Mortivore x4 Kavu Predator x4 Satyr Wayfinder x4 Jarad, Golgari Lich Lord x3 Stinkweed Imp x3 Splinterfright x2 Spells: False Cure x4 Hunters' Feast x3 Treasured Find x2 Nourish x2 Grisley Salvage x2 Death Denied x2 Planeswalkers: Vraska the Unseen x1 Land: Swamps x11 Forest x10 As you can see, it needs some love. Don't want to get too crazy with it. As most of my decks go this is another casual for fun deck. Tried to add gain life effects to boost Kavu Predator. I worry that I'm trying to do too many things here. A graveyard setup with the False Cure/Kavu Predator stuff might be trying too much. Help is appreciated!
  8. Another deck that I've been constantly playing (and mostly losing) and trying to tweak but never can get quite right is this Darksteel Reactor deck. This is intended to be a multiplayer deck and more of an attrition and grindy deck. The main win condition is Darksteel Reactor getting 20 charge counters and winning the game. The other win conditions are Door to Nothingness, but that can take a while and only eliminates one opponent. (Been looking for a way to target multiple people with that.) Originally started this deck as a Doubling Cube, Composite Golem, Door to Nothingness combo but it's evolved. The way I hoped to force such a grind and lock down my opponents playing colors is Naked Singularity and eliminating that cumulative upkeep by using Eon Hub. The downside to Eon Hub is that it eliminates the upkeep charge counter from Darksteel Reactor and Energy Chamber, so I'm using Coretappers to bypass that. Usually if I get Eon Hub/Naked Singularity out I lock down my opponents and can use Coretappers to get enough charge counters, but it takes a while. I have some ideas on what I should do but want to hear from you all. So here is my current list, suggestions welcome. Creatures: Coretapper x4 Darksteel Gargoyle x3 Arcbound Crusher x2 Frogmite x2 Razormane Masticore x1 Lonestone Golem x1 Steel Wall x1 Silent Arbiter x1 Memnite x1 Copper Myr x1 Iron Myr x1 Leaden Myr x1 Silver Myr x1 Myr Enforcer x1 Composite Golem x1 Gold Myr x1 Solarion x1 Artifacts: Naked Singularity x4 Darksteel Reactor x4 Eon Hub x4 Sol Ring x4 Energy Chamber x2 Kaleidostone x1 Doubling Cube x1 Door to Nothingness x1 Lands: Plains x3 Mountains x3 Swamps x3 Islands x3 Forest x3
  9. I thought this may be a fun deck to mess around with. i had all these old planeswalkersjust sitting around in my binders so i thoughtwhy not throw them into a deck and try to build around them. i tried out out against my brother in law'scrazy ramp deck and took him down with no time. click here and check out my deck with 5 planeswalkers in it, never had a deck with that many in it at one time. if you feel like theres a need for other cards in the deck let me know! remember i only made the deck with what i have.
  10. Because I'm trying to get more into playing Blue, I'm trying to build a budget Merfolk deck. Anyone have suggestions on which creatures are best to build around? I have quite a few Merfolk cards in my collection, so I can probably put something together but want it to be semi-decent Thanks