Search the Community
Showing results for tags 'draw'.
Found 2 results
This is a deck I originally wanted to base around flooding each players hand (if there were multiplayers) and punish them with Underworld Dreams. But it didn't always work out so well and ended up adding mill to the deck. It's either on and works or off and I get my ass handed to me. I want to still keep Underworld Dreams and Dustmantle Guildmage/Mindcrank combo if possible for an alternate win con. The mana base needs help. Suggestions welcome! Creatures: Jace's Archivist x3 Duskmantle Guildmage x3 Sage Owl x2 Psychosis Crawler x2 Fate Unraveler x2 Consuming Aberration x1 Mindshrieker x1 Master of the Feast x1 Bonehoard x1 Spells: Wheel and Deal x4 Cancel x1 Negate x1 Murder x1 Whispering Madness x1 Fascination x1 Damnable Pact x1 Enchantments: Underworld Dreams x4 Archmage Ascension x1 Artifacts: Mindcrank x4 Howling Mine x3 Teferi's Puzzle Box x2 Planeswalkers: Jace Beleren x1 Lands: Islands x11 Swamps x10
http://deckbox.org/sets/1384284 The idea behind this deck is to empty out both players' hands to take advantage of Asylum Visitor and Blood Scrivener. Sangromancer, Abyssal Nocturnus, and Guul Draaz Specter benefit from enemy discard, and Quest for the Nihil Stone is another win condition. Specter's Shroud works nicely with all the flyers. I'm looking to keep it relatively budget so no Cabal Therapy, Inquisition of Kozilek, or Thoughtseize at present. Happy for any other feedback!