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Found 17 results

  1. The Mana Leek (whose channel I have watched for a long time) put together a pretty good summary of the many Magic controversies in 2019. Give it a watch
  2. Hi guys! So I'm currently doing a project where I have to analyse a website/software/product and come with solution, to make the product better. I chose to work with and a part of that project is to make a survey about it. So I'm hoping you guys will take a little of your time to fill out my form and perhaps send it to your friends. Thanks a lot, it's a big help! Shorten url: url:
  3. Boy, when I re-found what was left of my old old old collection, all I had were a few Beta swamps. This girl discovers her parents were sitting on a goldmine.
  4. Looks like WOTC is putting out another pick-up-and-play multiplayer product aimed at the casual market. The decks are actually solid, and each one includes a new card you can't get elsewhere. Talk about multiplayer bombs!
  5. No spoilers ahead in my post. Sad news as it seems that the Chinese release notes got leaked, which included many cards. Again, WOTC just can't control their IP, and the translators have been busy spoiling the cards all over the interwebs Sigh.. This is WOTC acknowledging the leaks, but not giving any leaked info (yet)
  6. Announcing a brand now content series at the Institute: Faculty-Focus Friday Forum! This will represent weekly articles to be posted to our blog, authored by members of our Faculty, touching on a range of topics from Deck Techs, gameplay strategies, set critiques, and much more! To see for yourselves and participate in the discussion (Facebook account required to comment), go to:
  7. Greetings, Most of you who follow our channel are familiar with our twice-monthly (on average) Legacy tournament streams. As a channel focused on non-rotating formats, Legacy is our bread and butter, and remains nearest and dearest to our hearts. However, we do weekly Modern tournament streams as well! Join us Saturdays, ~7:30-8pm ET, LIVE from PLAYLive Nation in Miami, FL for Modern Saturdays! We typically get 12-16 participants, and many of us have multiple Tier 1 decks. Thus, no two tournaments have identical matchups (though our names may become familiar in time ) Hope to see you in the chat at the next event! Live on
  8. All stuff about altering magic the gathering cards, the process, & results! From getting started, tips & tricks, borderless alters, blue print alters, line alters, & specializing in stained glass alters starting at our 50th video! Getting Started. Supplies! Tips & Tricks series: 1 of 10: Base Layer 2 of 10: White Bordering 3 of 10: Alters & Tournaments 4 of 10: Making alters match 5 of 10: Clean alters 6 of 10: What cards to alter 7 of 10: The splash effect! 8 of 10: Paint thin & thickness 9 of 10: Adding water 10 of 10: Bringing colors in
  9. Hello My Fellow Planeswalkers, The final article in the GP Birmingham series is now up at Take a look and let me know what you think! Yours, GenericBadMagic
  10. Hey guys, So, Enrique (@magonista66) posted an interesting question on twitter last night that I've been thinking about quite a bit, as of late. The actual tweet is: "Keep seeing comments about playing Magic as either fun or about winning. I think it's contextual. & when is it both? Would love ur thoughts." I think this is an awesome topic and I, too, am interested in everyone's thoughts. One of the reasons I'm personally interested is because I find an interesting paradox in my own play philosophy. I'll try to break it down coherently so as to facilitate discussion. First and foremost, Magic is a game. While games are designed to be a number of things; fun, engaging, thought provoking, evocative, adaptive - most of them (and MtG is not an exception) begin and end with the idea that there is competition, a winner and a loser. Now, why any individual chooses to get involved with any aspect of MtG is completely independent of the requirement to play. But, if you are playing, you are subject to the idea of a binary (with the exception of draws) end state. Win/lose. 0/1. Personally, I think it's important to start a conversation about 'winning' and it's merits by determining what kind of player you are. If you just like to play because it kills time, if you're an art lover that collects, if you're an investor, or a person that doesn't really need/want to return 'value' to your time/purchases - this discussion isn't really for you, right? However, if you are the kind of person that has the primary concern of gameplay, point number one is - you need to reconcile in your mind that it is OK to value winning. Pause button - Winning is important, that's the punchline. However, this assumes a certain degree of decorum, sportsmanship, and propriety with regard to the game environment. You don't have to be a part of whatever social issues, political discussions, or 'movements' that are taking place around your environment or competitor. But, you need to be respectful of them as a human. I tell my employees all the time, 'if you're having a bad day or being confronted with someone who's hostile, rude, or confrontational - retreat to professionalism, not to their level.' The same applies in MtG. Ok, back to 'play.' There will be people that say, 'oh winning isn't important,' or 'it's most important to have fun.' That's fine, but it does not take into consideration that winning (if you're a competitive player) is just flat-out more fun than losing. Ask yourself when you sleeve up a new deck you're excited to play and go to FNM and have a garbage fire of a night, let's say 0-4, did you have fun? Maybe. But, if we're being honest and you enjoy competitive play, would you have had more fun going 3-1 or 4-0? Probably, right? You should never feel bad about that truth. It's the nature of competition. It's why there is a GP, PPTQ, and PT circuit. Without winning there should be no aspiration to get there. Second thing; I would argue that fun is subjective and dependent on a wide variety of factors unique to the individual - experience level, for example. If you take someone fresh off the street and plop them down in their very first FNM - wait, actually, let's assume you gave them some training first. Let's assume you're a decent teacher and managed to get them excited about playing MtG. Now, first FNM. They bomb. 1-3. Maybe 0-4. Did they have fun? Maybe. Maybe not. I offer that winning is far less subjective. It is, or it isn't. There's no, 'I kinda won.' I think this point is valuable to those players who are trying to search for more out of their MtG experience than, 'I just want to go have fun.' That brings me to point number three - how long can it be 'fun' absent winning (but not considering losing)? I've been playing MtG (off and on, like most) for a really long time. And, if I really get down to brass tacks, there are a few things that, ones cards start getting shuffled, help with interest. One, obviously, is a winning record. Getting to 0.500 or above is nice. It keeps me (personally) chugging along and motivated to keep playing. But, there's also the idea of playing other formats, playing in different venues, and having peripheral involvement with MtG (deckbuilding, collecting, etc.). I can say this from experience; the primary reason to get into or stay into magic of any variety is to play the game. I think if you looked at the volume of folks who actively engage with the MtG universe (I'm not talking about people who have a box of cards in the attic and haven't seen them in 10 years) most people play. And, again, at core of it - it's a game. Games are meant to be played. Played games are meant to be won. I think there is a huge space out there for people who cosplay, collect, whatever. But, I think the bulk of the 'fun' available is in the play space - because it's so much MORE available. So, I know that was long winded, but competition means a lot to me. Also, let me say this; I'm not a very good player. That's the paradox I alluded to earlier. I love to play and I love to win, but I don't actually accomplish winning all that much. I insist on my own decks, I don't spend much money, etc. So, it's hard to actually scrape together wins (in constructed). But, to me I view the game like a sport - winning is important for all the same reasons winning in Football, or Soccer, or Rugby, or Formula 1 are. I think losing is equally important. It would be a drastic shame (to me) for the idea that 'it's ok to lose' would become acceptable, unless it was known from the outset that you actively don't care about winning or getting better. Because, ultimately (to me) that's the punchline - if you want to get better at this game, you need to win. Open for discussion? M.
  11. What are some of the newer MTG Channels that have been coming around lately? Wanted to see who has been active and also trying to find new channels to watch. - Coach
  12. it took 12 years and 6 months but it was finally banned... I actually don't agree with the banning completely, but there were so many reasons why it got the axe, I understand. Goodbye top, you were fun in Standard Tooth & Nail, & to hide stuff against discard decks in Legacy!
  13. Learning Magic The Gathering With Zuby! Zuby teaches us about the mechanic evergreen ability Flying! Music by:
  14. Hello everyone. This will be my first post to my sub-section of the forums. I decided to start things off with a standard deck tech. I started working on this Saturday night, and I think it is finally finished. I would love to hear everyone's opinions on the deck because I feel like this deck has a lot of potential. Here is the link to the deck - For anyone who has seen my YouTube channel before, you know that I won 2 Gameday events (Eldritch Moon and Kaladesh) with a Black White Angels/Black White Legendary deck that I created. I originally was planning on trying for the 3-peat with that deck, but then I came up with the idea for this. On Saturday, I was inspired by a Temur Eldrazi list that William Bingham was playing at the SCG Open in Richmond. I decided to make a version of the deck that was better suited to my play style and better suited for an FNM's meta than an SCG Open's meta. First thing to point out is that Metallic Mimic is amazing in this deck. It is the perfect 2 drop and it works great with Eldrazi that create Eldrazi Scions because we get to put counters on the scions as well. It also helps to just make our big Eldrazi even bigger than they already are. Possibly the most important interaction in the deck here. If we play the Thought-Knot Seer with a Metallic Mimic on the battlefield, they have no possible chance to play Grasp of Darkness to kill the Thought-Knot Seer. Grasp of Darkness is one of the most important and most played cards in the standard format right now (which is also why we are playing it). The +1/+1 counter doesn't trigger, so they can't respond to it when the Thought-Knot Seer is a 4/4. So if they want to Grasp the Seer, it will be a 5/5. Now, if you want to see true value... then do I have some value for you. We can go turn 3 Matter Reshaper, into turn 4 Elder Deep Fiend. The Matter Reshaper will trigger as well, so we'll get an additional card off of that too. And in case that's not enough... When we cast the Elder Deep-Fiend, we can sacrifice a Sanctum of Ugin to go find another Elder Deep-Fiend. This basically locks them out of their turn for 2 turns straight. Finally, we have some Planeswalkers and some Removal to finish out the deck. For Removal, we have some copies of these... For Planeswalkers, we have some copies of these... And there is the deck. I think I've gotten the mana base to where it needs to be, but it could still be off by a card or two. You can see the mana base with the link that I provided at the top of this post. Like I said, I look forward to hearing your opinions on the deck. Thank you for taking the time to read my post and I look forward to hearing from all of you. If you enjoyed the post, consider checking out my YouTube channel at
  15. Yes, I did a second post on Kaladesh Any nicknames you guys and gals came up with for the new set?
  16. So, better late than never... here is my blog post about the 13 cards I am most intrigued by in Shadows Over Innistrad 13 Intriguing Casual Cards from Shadows Over Innistrad What are you guys and gals looking forward to trying? Any non-mythics catch your eye?
  17. Chapter 3 in the Innistrad Saga. UNWELCOME