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Lasraik

Stuffy Doll Deck Brainstorming

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As most of you know, I play a lot of multiplayer games.  I've been wanting to make a Stuffy Doll deck for a while now, and these are the cards I've thought about using.  Ideas or suggestions are welcome!

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So the idea is to cast Stuffy Doll, enchant with Pariah and grind them out with Manabarbs and land destruction in Land's Edge.  Thinking I'll need something else to protect Stuffy Doll and make him fly if possible, and some removal for big threats as the game goes on.

 

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Well, I have a build that has some obvious synergies.

Stuffy Doll

Blasphemous Act

Spitemare

Boros Reckoner

Hornet Nest (If going green)

 

 

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23 hours ago, rainman said:

MTG goldfish did an against the odds thing about this too, you guys clearly think alike

Really?  I should start checking that website

23 hours ago, JesGolbez said:

Well, I have a build that has some obvious synergies.

Stuffy Doll

Blasphemous Act

Spitemare

Boros Reckoner

Hornet Nest (If going green)

 

 

Lol, nice.  Maybe have a Goblin token outlet to stay red/white

13 hours ago, M4cr0Dutch said:

That's hilarious :lol: For extra creepy doll-ness, would you consider Black Vise and The Rack?

I have a few Black Vice laying around

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Going to try to put something together this weekend, will post a deck list hopefully

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53 minutes ago, Abaddon said:

Could you attach more than one pariah to one stuffy?  

You can, but the second one is redundant in terms of what happens with the damage.

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2 hours ago, Molimo said:

Both triggers stack, you choose which one resolves first, then that player takes the damage, not both.

So really anymore than 1 they cant both trigger?

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There's a fixed number of "damage being dealt" events. Each one can only end up in one place. Having multiple Pariahs in play can't increase the numbers involved, only change where the damage is dealt

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Just so I understand - if you have two stuffies each with pariah targeting two different players only one would trigger and deal damage?  And the same if I have one stuffy with two pariahs?

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Because it says "all damage dealt to you is dealt to enchanted creature instead" in each of the triggers, once it starts to resolve, there's no damage left to assign for the other trigger.  If it read "all damage dealt to you is also dealt to enchanted creature," you could get multiple triggers.

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OK thinking about adding in some Pit Fights and making Stuffy hexproof with some equipment or spells.  Some direct damage spells so I can hit him, too.

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Have thought about going all in with the Doll theme and adding Voodoo Doll, but that might be more trouble than it's worth.

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Edit:

Maybe a Spellskite in addition to Stuffy?  Can put another Pariah on him

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Oh that looks like a really fun combo.  Some cards that I would suggest for this would be -

Flame Rift deals 4 damage to each player for two mana.  With the stuffy doll combo this would make four damage to each player plus 4 more to another opponent.

Boros Reckoner has an ability similar to stuffy doll but would die if to much damage would be dealt to it.  But this could be an early game deterent to prevent agro coming your direction on the board.

Mog Maniac is another good early game deterent to keep early game threats checked

Outrider en - Kor, helps redirect the damage around to the creatures you want to reflect damage even if you don't have pariah out.

Repercussion for an infinite loop of damage.  Three card combos can be difficult to pull off though and would not be useful in your hand until the stuffy doll/ pariah combo was out.

Spitemare for the same reason as Boros Reckoner

Wall of Essence is a good early game deterent and could save you from some large non trample creatures.

wall of hope same as wall of essence except one less defense and only one casting cost

and last but not least Lightning Helix for some damage and lifegain. 

These are some of the cards I would use for that core strategy.  I am not sure what kind of support would be helpful with this setup though.  Blue, white, black, and green enchantment destruction could mess up this combo so maybe a mana tithe just to catch them off guard and gain a turn if they overextend their resources.  And even just leaving a plains untapped will make them think twice about tapping out.  Really cool idea good luck building.

Edit: putting in a search card can help pull the combo off more consistently such as enlightened Tutor, Idyllic Tutor, lost auramancers, and wild research could all be used depending on price range and mana curve preference.

 

 

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Lots of good ideas @Dillon going to start looking for some of those cards tomorrow.  

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Pariah's Shield is a thing. Also maybe look for some stuff that doubles all damage dealt to creatures and players... I'm pretty sure that there's an enchantment that does that...

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3 hours ago, ComboCrazy said:

Pariah's Shield is a thing. Also maybe look for some stuff that doubles all damage dealt to creatures and players... I'm pretty sure that there's an enchantment that does that...

first thing that came to mind: curse.png

 

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11 hours ago, ComboCrazy said:

Pariah's Shield is a thing. Also maybe look for some stuff that doubles all damage dealt to creatures and players... I'm pretty sure that there's an enchantment that does that...

Thought about Pariah's Shield, but with a 5 cost and 3 to equip it's more expensive than Pariah.  Think I have a couple Bloodletting cards and threw in my one copy of Dictate

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Have a 60 card list together that I've tested by myself but going to play test more this weekend.  Will share my list if it goes well :) 

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On 5/27/2016 at 4:48 AM, Lasraik said:

Thought about Pariah's Shield, but with a 5 cost and 3 to equip it's more expensive than Pariah.  Think I have a couple Bloodletting cards and threw in my one copy of Dictate

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Have a 60 card list together that I've tested by myself but going to play test more this weekend.  Will share my list if it goes well :) 

Hey if you're running that, then maybe run Roast. It's instant death for the targeted opponent, even without Pariah. Also just its name XD

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