MirrodinTech

[ARTICLES] Faculty Focus Friday Forum - Weekly articles to be posted to our blog!

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Announcing a brand now content series at the Institute:

Faculty-Focus Friday Forum! 

This will represent weekly articles to be posted to our blog, authored by members of our Faculty, touching on a range of topics from Deck Techs, gameplay strategies, set critiques, and much more! To see for yourselves and participate in the discussion (Facebook account required to comment), go to:

http://mirrodintech.com/blog 

Lasraik likes this

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FFFF for Nov 17, 2017

LEGACY

What is Nic Fit and why should you build it?

            Nic Fit is the name of a deck archetype built around the synergy between Veteran Explorer and Cabal Therapy, which allows you to ramp into threats Legacy decks typically cannot afford to play while disrupting your opponent. A Nic Fit deck is built with many basic lands and expensive, high impact cards to make use of your large amount of mana. It's strategic advantage is in that other Legacy decks are not built in the same way. Even if your opponent plays basic lands, it may well be the case that their threats simply aren't as powerful as yours can be, since they build their deck under the assumption that they won't get to 5 mana every game. The joy of beating tuned Legacy decks with Standard legal cards is indeed a great draw to the Nic Fit archetype. [...]

For the rest of the article, please visit our site:

http://mirrodintech.com/blog/is-nic-fit-a-nice-fit-for-you

 

 

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Weekly seemed to be rather ambitious for a format that mostly consists of working professionals that can afford it. Here however is an excellent take on Blood Sun's effects on Modern and Legacy by Professor Ben. 

Blood Sun - Rivals' Rival to Blood Moon

by Professor Ben

“HOLY CRAP ANOTHER BLOOD MOON”

“WOW, BLOOD MOON THAT CANTRIPS”

“THIS CARD WILL RUIN MAGIC”

These have been the reactions that I have seen to the printing of Blood Sun, a new card soon to be printed in Rivals of Ixalan. I, however, think this card is being blown way out of proportion and will see little to no play. What Blood Sun is good at, however, is showing us how wizards designs new cards and why that has led to problems in the last 2 years.

Let’s start by breaking down what Blood Sun does. Blood Sun has the same cost as Blood Moon, but instead of turning nonbasic lands into Mountains, it removes all non-mana abilities from all lands. It also draws a card. Now exactly what abilities is it removing? Blood Sun removes ETB and triggered abilities, such as those on Bounce Lands and Valakut, the Molten Pinnacle, it removes activated abilities, like those on Wasteland and Mutavault, and it removes static abilities, like those on Urborg, Tomb of Yawgmoth and Reliquary Tower. Blood Sun does not, however, remove any mana abilities, such as those on Dual Lands, Ancient Tomb, or Tolarian Academy.

Now, you may be asking, where might this card actually see play? I see Blood Sun as having 2 uses..............

For the full article, please visit our website: 

http://mirrodintech.com/blog/blood-sun-rivals-rival-to-blood-moon

 

 

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Enjoyed the article.  It mentioned some uses for Blood Sun I didn't consider.  Wizards does have a problem with hate cards though.  It seems as though they want Standard games to move and be more fluid, hate cards would slow the game down and for some reason they seem to be afraid of that.

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