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Elovia

Sea Dogs; Age of Pirates; Pirates of the Caribbean

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Posted (edited)

The quirky little game series from Russia, sold under a variety of different names, and briefly discussed (initially) in this thread. Quoted below for convenience.

Quote

I picked up the Sea Dogs series of games for cheap at GoG's weekly deal sale (expires 40 hours after this writing).  All three games less than $7.50.  I played the original Sea Dogs at length many years ago (well, probably shortly after it came out in 2000), and it was good if not quirky then.  This series has gone by a number of names (which is weird in and of itself): Sea Dogs, Age of Pirates, Pirates of the Caribbean. This weekend, I started playing the latest in the series (2009) subtitled City of Abandoned Ships ... and added on the Gentlemen of Fortune 2.0 mod which spices things up from the vanilla game.  No manual available from GoG, but I did finally find a working link (via Google) here.

As with the original Sea Dogs, Sea Dogs: City of Abandoned Ships (COAS) is fun, if not aggravating at times and quirky.  The controls for character movement on land are abysmal, swashbuckling combat is ok - some good some not so good - but where the game really shines is sea battles.  The Gentlemen of Fortune (GOF) mod adds more stuff, increases the number of playable characters, fixes some bugs (supposedly), adds new bugs, and supposedly enhances game play (especially if you're into the whole POTC universe - yes, Captain Jack Sparrow makes an appearance much to my dismay).  Mkay ... COAS with GOF starts out slow - agonizingly slow - some may say grindingly slow.  But it does scratch the ol' swashbuckling, full unload broadsides, pick the wooden splinters from your cheek, trade-em-if-you-want-em, grappling-boarding-fighting-looting itch.  It is not as polished as Sid Meier's Pirates! but is in similar vein ... rougher and without the phoofy ballroom dancing. :)

In all ... decent entertainment (if you can see past the quirks) for a decent price.  I figured I'd share here, because I know we have a few pirateophiles in residence.  If you go, save, save, and save often and in multiples.  I found myself reloading a time or two and backing up to reload from earlier decision points.

More news.  There is a stand-alone mod called ERAS2 which adds more, more, and more, and more or less replaces COAS.  The mod itself is a stand alone game (is it really a mod then?) ... meaning, download the mod (free), play the game without having to purchase the base game.  I know there are some in this forum for whom free access to these types of things is not a moral question.  The mod was most recently updated at the beginning of 2018 (this year).  A possible downside is that the file is HUGE (13Gb+), and is so far only available on Mega (which may require use of a Mega app).  Again, this may not be a problem for some.

Would be interested in discussing if anyone ventures that way ...

Edited by Elovia
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Posted (edited)

Quick update ...

Seems the origional rights holders freely gave out the source code for the game (according to the makers of the ERAS2 mod). Which explains the different names under which the game series has been released and publication releases.

I was able to download the mod this weekend without resorting to using Mega's app, or even having to sign up for anything. I just downloaded the files within their free-use limits. What that meant was after I'd reached a given limit, I had to wait a couple hours before I could resume downloading again. Pssshaw. I'm used to downloads taking a long time on my slow internet, so what is a couple more hours on top? No, I didn't succumb to their marketing that panders to the "must have it now" crowd.

Right, so I was able to get it installed through the simple process of extracting the multipart compressed files I just downloaded. Windows threw a little security fit, but only because the software developers didn't publish in such a way that Windows could verify their credentials. I had previously run the files through a/v and malware checks, and they passed without issue.

The game did crash during the opening video, but the simple fix is to hit esc to skip it (was not that good anyway). I did apply a vcdistribution_2008 file included in the download just in case. The other vcdist file and directx9 files that came with were not needed since I already had them on my gaming machine (understandably, not everyone might and it was a nice gesture to include them in the download).

I didn't get much time to play last night after getting the game up and running, and configured the way I like. Maybe later this week as I get time.

So yes ... download the whole City of Abandoned Ships game, modded out the wazzoo, and it seems to play just as well as the vanilla paid-for version from GoG. This mod is supposed to be more historically accurate and realistic. Not sure if that last part about realism means that when I'm in first person view in the game, and my character is caught in a cannon blast, that means something is going to magically appear under my desk and punch me in the crotch. :huh:

Now, on to some privateering ... Oh boy!  Shhhh, it's just a hobby.:D

 

Edited by Elovia

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Posted (edited)

Played a little tonight.  Finally was able to upgrade my ship from a (class 7) coastal boat having no guns and very limited cargo hold to a (class 6) Ketch.  The new ship has 8 cannons of the 4lb variety (but up gradable to 8lb-ers) ... so not great, but at least it  has significantly more cargo space than the little coastal boat had.  The image below is of me on a night cargo run from a beach near San Juan (Spanish owned town on the island of Puerto Rico) to Charlestown (British owned town on the island of Nevis).  I had just "rescued" a bunch of stranded slaves from a shipwrecked French caravan.  I'm taking the long, dark route because I cannot fast travel since my ship is a wee bit overloaded/overcrowded.

The graphics are not terrible, given the age of the game and that the original engine used DirectX8; it has since upgraded to DirectX9 in the ERAS mod.

NightKetch.thumb.png.c1bd6134e88731bdf9e655ac42653c03.png

Edited by Elovia
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Posted (edited)

Things have taken off since the last update.  I've been through a couple ships: one sank as I boarded and took over its replacement.  I've also hired extra officers and crew, so I'm not the only one stuffing cannon balls and hoisting sails (figuratively).  A pirate captain and crew in a (Class 5) English Scout Frigate thought they were going to claim my booty (more on that later), but found themselves without a means home.  She's a nice little 32-gun frigate, with plenty of cargo space, a bit of speed, and decent turning point.  She is, of course, dwarfed by the 1st Rates, but those are way out of my league.

The game reminds me a lot of Pirates of the Burning Seas, without the overall conquer objective, the other annoying players, or the grindy BS designed to keeps you playing and subscribed.  Then again, it has been many years since I last played PotBS, so my memory may be inaccurate.  The ERAS2 mod provides tons of different ships, and historical information to go along with.  I've had no lack of quests or things to do.  Some things just take time, like running from Antigua to Jamaica and back fighting a headwind both directions (yeah, that sucked).  Dungeons are dark; I had to turn out the lights in my office so I could see the tunnels well enough (and that was after turning up the gamma setting a couple notches).  Rumors are that higher polygon characters are forthcoming in a future update.  Did I mention they're still actively adding to the mod?

Now I promised a bit about "claiming my booty."  For those of you who get titillated at the thought of virtual romance, yes you can have virtual adult relations with consenting adult NPCs.  I won't spoil it for you.  In typical pirate fashion, you might say it is rated arrrrr.

I'm sure I'll play more this weekend, and will upload a few more shots of my adventures.  :)

Edited by Elovia

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Posted (edited)

1 hour ago, Jag said:

Ahh!  Finnaly a game based on the 2005 hit Pirates!

http://www.imdb.com/title/tt0477457/

Interesting.  I'm not familiar with that movie, so can't verify the connection.  Looks B-grade with (ex?-)porn stars/starlets for cast.

Played late into the night last night, and decided I'm going to start over.  The difficulty setting under which I started is, apparently, too easy for me.  Going to kick it up a notch or two.

I also personally earned the enmity of the Spanish.  See, there was this shipwrecked caravan hauling gold (or maybe silver) waiting for rescue, and the helpful chap that I am, offered to rescue the gold from the guards protecting it.  I am, if not anything but honorable, and so I followed through with my offer.  Lessons learned were to plan further ahead and bring more cargo capacity; 700+ units of gold were heavier than my two ships could carry under normal conditions.  Until that point, I sailed around with an optimized combat ship and with a heavy merchant cargo ship in line.  After I rescued the gold from a beach near San Juan, we sailed overloaded to the nearby friendly port of Charlestown.

Had some other interesting things occur, though.  At one point, I got jumped by either Spanish or Dutch military (can't recall - maybe both one after the other), and the outcome of which was that I sailed away with all of their ships.  I got greedy.  I had assigned a ship's captain out of my available officers, and unfortunately the two officers that I had each assigned to man a Class 4 ship were not as loyal as I thought.  They slipped away with those beauties in the dead of night while we were at port.  The Bastards!  I had those ships fully outfitted, upgraded, and ready to rock the waters come the following morning.

Another lesson learned: crates of weapons are not just cargo to haul around between ports buying and selling for profit like any other trade good.  No, they are also used to enhance boarding party survival.  Go figure.  Who knew sending crew members over armed was better than sending them over unarmed?

Fun game.  Too busy playing to take screenshots.

Edited by Elovia
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On 18/03/2018 at 4:21 PM, Elovia said:

Interesting.  I'm not familiar with that movie, so can't verify the connection.  Looks B-grade with (ex?-)porn stars/starlets for cast.

Played late into the night last night, and decided I'm going to start over.  The difficulty setting under which I started is, apparently, too easy for me.  Going to kick it up a notch or two.

I also personally earned the enmity of the Spanish.  See, there was this shipwrecked caravan hauling gold (or maybe silver) waiting for rescue, and the helpful chap that I am, offered to rescue the gold from the guards protecting it.  I am, if not anything but honorable, and so I followed through with my offer.  Lessons learned were to plan further ahead and bring more cargo capacity; 700+ units of gold were heavier than my two ships could carry under normal conditions.  Until that point, I sailed around with an optimized combat ship and with a heavy merchant cargo ship in line.  After I rescued the gold from a beach near San Juan, we sailed overloaded to the nearby friendly port of Charlestown.

Had some other interesting things occur, though.  At one point, I got jumped by either Spanish or Dutch military (can't recall - maybe both one after the other), and the outcome of which was that I sailed away with all of their ships.  I got greedy.  I had assigned a ship's captain out of my available officers, and unfortunately the two officers that I had each assigned to man a Class 4 ship were not as loyal as I thought.  They slipped away with those beauties in the dead of night while we were at port.  The Bastards!  I had those ships fully outfitted, upgraded, and ready to rock the waters come the following morning.

Another lesson learned: crates of weapons are not just cargo to haul around between ports buying and selling for profit like any other trade good.  No, they are also used to enhance boarding party survival.  Go figure.  Who knew sending crew members over armed was better than sending them over unarmed?

Fun game.  Too busy playing to take screenshots.

As it appears to be a porn film I'm guessing they still were porn stars at time of production...

Very interested in this, tried the first one but couldn't get into it at the time and wasn't sure if it would get any better than the janky start I had. Saw the latest one on GOG and considered getting it but unless I knew it would be better I couldn't invest myself in it with the first one still sat in my library mostly unused.

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Posted (edited)

5 hours ago, Jazz said:

Very interested in this, tried the first one but couldn't get into it at the time and wasn't sure if it would get any better than the janky start I had. Saw the latest one on GOG and considered getting it but unless I knew it would be better I couldn't invest myself in it with the first one still sat in my library mostly unused.

Download the ERAS2 mod and give it a try (link provided above). The only cost is time to download and play. Don't fall for Mega's marketing tricks to get you subscribed to their service just so you can complete the download faster. It isn't necessary.

I'll grant, the interface is awkward at times. It is not an over-polished AAA, but is fun - warts and all. In retrospect, it is kind of Mount & Blade-ish with a Caribbean pirate theme. The ERAS mod focuses on the early age of piracy in the Caribbean, and therefore doesn't include later ships. Supposedly, it strives for historical accuracy.

I started a new game on difficulty level 3 (skipper, I think it was), and the start was tough until after the first couple of swordfights (wherein one can be two-shot killed outright). I had previously tried level 5 difficulty (captain), but got one-shot killed too many times (reload previous save) right at the start ... hence why I backed off to skipper level. It could have just been my bad luck and random outcomes. I'm satisfied with the skipper level defficulty for now, and will wait to see how well it scales mid-game.

Things have smoothed out now that I've had a chance to upgrade my gear. I'm currently sailing an over-glorified bathtub, but will soon upgrade to something better as I'm able. I almost had a decent replacement, after luring a spanish war ship within range of a friendly fort's guns, but chose to strip its guns and cargo, and let the poor bastard captain sail it away with more holes than a block of swiss cheese. I guessed that it would have cost me more in repairs than the ship was worth.

I figured Jazz and Wolphard would be all over this by now. Jag, too, but he's been family-oriented in his game time lately, and this is a single-player game.

Edited by Elovia

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On 3/20/2018 at 5:31 PM, Wolphard said:

I'm knee deep in Rise of the Tomb Raider still. And Sea of Thieves was released today. So when I'm done in ROTR I'll probably jump on board of that game.

How are you finding it? Great game huh?

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On 3/20/2018 at 9:31 AM, Wolphard said:

I'm knee deep in Rise of the Tomb Raider still. And Sea of Thieves was released today. So when I'm done in ROTR I'll probably jump on board of that game.

From what I'm reading, Sea of Thieves does not look like my cup 'o tea.  One review over at Forbes.com seems indicates the game is extremely unfinished and not at all worth the full asking price of $60.  It also looks like it may be multiplayer only?  If so, I'm out.  I'll stick with the pirate game highlighted in this thread instead. YMMV

 

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Myself and other friends did look at Sea of Thieves for a bit, but the guy who was most keen on it dropped out when he realised it was Windows 10-only and was only available through their service. Since its multiplayer I doubt I'll bother with it either unless I know of enough people I can game with are getting it. Shame really because it did look interesting.

Will look to try out Sea Dogs at some point, but I'm currently stuck trying to finish FF IX for nostalgia reasons and also starting a game of Shadow War: Blades of the Shogun which is actually a rather nice game I must say.

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That Shadow War: Blades of the Shogun game looks interesting, and it seems to have decent reviews. I think I've wishlisted it for now. Too many other games to play, not enough time, and by the time I do, the cost should be lower. I'll keep watching for it to go on sale, and will then add it to the queue.

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19 hours ago, Elovia said:

From what I'm reading, Sea of Thieves does not look like my cup 'o tea.  One review over at Forbes.com seems indicates the game is extremely unfinished and not at all worth the full asking price of $60.  It also looks like it may be multiplayer only?  If so, I'm out.  I'll stick with the pirate game highlighted in this thread instead. YMMV

Forbes doesn't like my ad-block. But I've heard the same. Good thing I don't do pre-purchases anymore. :) It's priced €70 here, which I find a ridiculous amount regardless, and especially with the current Dollar to Euro rates. It still looks great, and if they fix the main issues I'll probably pick it up at some point.

I have downloaded parts of ERAS2 so far, and will get around to playing it. But it's not getting the blood flowing much faster. Judging by the one screenshot you posted it does look pretty outdated.

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Posted (edited)

The graphics are outdated, and the controls are ... awkward ... at times.  The game (City of Abandoned Ships) was released in 2009, and the engine on which it was built was much older (2000 ... I just checked the original game's release date).  I don't apologize or defend that.  I guess the reason I recommend it, and am enjoying it as much as I am, is due to the immersion.  Maybe it's just me, and I get immersed in games easily.  To be fair, not all games tickle my spot, but this one does.  Nostalgia perhaps?  Dunno.

Edited by Elovia
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10 hours ago, Elovia said:

The graphics are outdated, and the controls are ... awkward ... at times.  The game (City of Abandoned Ships) was released in 2009, and the engine on which it was built was much older (2000 ... I just checked the original game's release date).  I don't apologize or defend that.  I guess the reason I recommend it, and am enjoying it as much as I am, is due to the immersion.  Maybe it's just me, and I get immersed in games easily.  To be fair, not all games tickle my spot, but this one does.  Nostalgia perhaps?  Dunno.

Its definitely a game I would want to get immersed in and wanted to get into with the earlier games. Will definitely give at least the older ones a go if not this one of yours a go.

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Posted (edited)

Played a bit yesterday ... ok, most of  yesterday ... and made quite a few advances.  On the national front, the English are at war with the Dutch and the Spanish, but are neutral to the French.  The Dutch are hostile as well towards me personally, and the Spanish have a 12,000 bounty on my head, so I frequently encounter bounty hunters looking to collect.  I'm innocent, I tell ya.  It was a clear cut case of self defense.  Three Spanish warships jumped me.  I had no choice. They're confusing me with another guy.  I was framed.

I usually fly the English flag (the nation with whom I started) so I have access to three different nation's ports: English (of course), French, and the Pirates.  I could always fly the ol' Jolly Roger if I wanted, but then that would make me fair game for everyone to beat on me.  I don't yet have a letter of marque from any nation (no privateering), and as far as they're all concerned, I'm just a gigolo, and everywhere I go, people know the part I'm playin' ... pay for every dance, selling each romance, ooh I could say ...

So the Dutch ... yeah, they don't like me either.  It's not like I go out of my way to pick on them (I don't).  They like to gang up on me (I think they're compensating for something).  The screenshot below shows two squads of five warships each who tried to put me under the squeeze, having attacked me from two sides.  So, I ran.  I had to run through them to get to the clear, as that was the way the most favorable winds were blowing.  I was pretty beat up, but I managed to slip away ... run to live and fight another day.  I like to think I gave better than I got.  By the end of the encounter, I had used almost every last bit of ammo (just trying to shake the pack), and was sailing on pure luck that the wind direction didn't change.  What really sucked was I had a cargo hold of special delivery goods from the merchant in Basse-Terre (Guadeloupe) to the merchant in Saint John's (Antigua), and couldn't ditch it for more speed.  I needed the money. Cannon balls don't grow on trees, ya know?

10v1.thumb.jpg.1a7958d5c42d74a317275eb43db9f94e.jpg

Forgive the quality and blurriness of the image.  I had to reduce it for size. The graphics are much sharper and more clear in game.

So my ship ... yeah, she's a beauty (arguably, the image does not show her best side).  She's a (Class 3) 64-gun English Third Rate ... 29 cannon on each side, four in the rear, two up front (actually, I use 24-lb culverins rather than cannon - they're a bit heavier but have longer range).  Manning a crew of 510 hearty sea dogs, she has a good mix of cargo capacity, speed, maneuvering, and guns.  She doesn't sail into the wind well at all (even when she has undamaged sails), which is her weakest point.  I have a pretty good group of loyal officers (except my master gunner ... he's on the firm end of a long plank and soon to be treading water as far as I'm concerned - all indications are the feeling is mutual).  Ever so slowly working to upgrade my ship (available at a certain pirate port), but upgrades are very expensive and require a lot of resources.  Go figure.

Fun game.  Can't wait to play more.

Edited by Elovia
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Getting both the Republic & Spain to hate you... That's quite an accomplisment! :D

I'm in Sid Meier's Pirates! at the moment. Installed the 500GB SSD I had lying around last week and made it my Steam-disk. Installed a bunch of older games (Ryse, son of Rome & Pirates! amongst them) I never got around to play properly before. It's still surprisingly fun.

5abb8b7b2b273_SidMeiersPirates!Screenshot2018_03.26-21_41_34_12.thumb.png.e9c79f31c490b223590e3b86b975d864.png

 

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Posted (edited)

The Dutch, realizing they couldn't catch me with numbers, decided to send their top level best - a Man of War - along with several other heavies.  Unfortunately for them, I brought my own fleet of heavies.  Side note:  ship AI is very interesting; each ship's captain appears to calculate the odds of winning a particular encounter, and if those odds are low or poor (or non-existent), then the ship turns tail and runs .... sometimes spewing cargo in its wake to get away even faster.  So the Dutch jump me fresh out of port where I had just restocked supplies in preparation for a long cross Caribbean journey to my favorite pirate port (to get another upgrade to my 3rd Rate).  Along the way, I had picked up another English 3rd Rate and had it following in my fleet to serve as a mobile storage shed.  See ... even though my ship has a large cargo hold, I have it stuffed to the gills with combat supplies (e.g., powder and ammunition, food and rum for my crews, weapons and medicine, etc.).  The second ship expands my cargo carrying capacity for the occasional trade deal.

So there we were, a couple of 3rd Rates vs a 5-ship military fleet that included a mix of two each Class 4 and 5 ships along with the single (Class 1) Dutch Man of War.  One of the class 5 ships immediately turned tail and fled.  Unfortunately for the Dutch, this ship was second in line, and by turning to run (against the wind no less), caused the rest of the line to bunch in a tangled ball of sails and rope.  You can't make this stuff up.

I ordered my second 3rd Rate to attack the Man of War to keep it occupied while I took out the remaining Class 4 and 5 ships.  My strategy?  Sail straight and hard to the targeted victim, blast them with several volleys of grape shot on approach, grapple and board, slaughter any crew left after the flurry of deck-sweeping grape shot volleys, kill the ship's captain, and assign one of my loyal officers to take command of the ship.  My goal was to take the ships while inducing minimal structural damage, so they could assist in the battle afterward as they're able.  I also transferred minimal crew to run the ship, re-boarded to my own ship with the remainder of my men, and headed for the next target.  The newly acquired ship was then able to help whittle down the Man of War's crews.

Slowly the tide turned against the Man of War, but the process of me transferring portions of my crew to man the newly acquired Dutch fleet meant I didn't have good odds of success in boarding her and taking her as a prize.  Fortunately (by design), I had previously invested in several very expensive upgrades to my 3rd Rate, which included upgrades to speed, mobility, crew quarters, and point of sail.  These upgrades gave me a tactical advantage, where I could (for the most part) stay out of the Man of War's broadsides while raking volley after volley of grape shot across her decks.  When I started, the Man of War had a crew of well over 1100 men ... and I had around 400 of the meanest sea dogs around.  The Man of War got in a few good shots.

By the time I felt comfortable enough to draw close, grapple and board, I had whittled the Man of War's crew down to around 330 or so men, while I had ever so slightly higher (maybe 340ish).  It helps to know that not all men are present in boarding combat action.  The game simplifies the combat by using a fixed number of combatants but then adjusting each team to the ratio of crew in each ship.  So our ships were about 1:1 in ratio with each other, and boarding combat would come down to whomever had the best skilled fighters.  As I have leveled my character, I selected a couple nice ship boarding combat skills, and the biggest help for this combat came from having extra musket men to snipe enemies tangled in swordplay at chokepoints.  Even so, I lost a lot of good men.

Long story short ... we won the day, and the Man of War was taken.  Remember how I mentioned I had just left port from restocking supplies?  I was sure glad to be near a friendly port at the end of this ordeal, because my 3rd Rate and all the rest in my fleet (except my second 3rd Rate storage ship) had minimal crews, and we were able to limp back to port for repairs and further provisioning.  I sold off all the other ships and kept the Man of War as my fleet second.

Here is a screen shot of relative ship stats between my heavily upgraded 3rd Rate and the Man of War.  As you can see, monthly expenses for upkeep are astronomical.  Good thing I have a strong income earning potential. ;)

3rdvsmow.thumb.jpg.745b46c1e4d47f4ed04462c4d6f81770.jpg

And here is a side by side comparison of size.  My 3rd Rate is huge but the Man of War is just awesomely massive.  I changed the Man of War's name to better fit my fleet motif. :D

3rdandmow.thumb.jpg.6c33be51674f267d520618cfc617417e.jpg

Oh ... and careful observers may note that I'm not flying the English flag on my ships, and instead have hoisted the Spanish flag.  Heh ... Even though they hated my guts, a little money spread to the right palms seemed to ease the way toward getting a Spanish Letter of Marque.  Either that or I paid to have one forged ... you decide.  ;)

 

Edited by Elovia
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Posted (edited)

2 hours ago, Boag said:

I tried this a couple of weekends ago and it is just to slow moving for me.

Depending on the difficulty setting and which starting character, yes, it can be a slow start.  Fortunately, you're not alone and this has come up often enough that the ERAS2 developer ... ummm ... developed a "how to get started guide."  I'll put several helpful links below.  I found that the game does indeed start slow because your character sucks (at the start), but then takes off as you climb the curve to a point where it gets much easier ... and by then you're into the sandbox where you decide your destiny and make your own entertainment.

Your character's P.I.R.A.T.E.S stats are fixed for the game (after the initial adjustment), but you gain ranks (and get better) by using your skills; as you use them, they grow and improve.  Sail around and your Navigation skill improves.  Buy and sell lots of stuff (e.g., trade goods, ships, cannons, ammo, etc.) and your Trade skill improves.  Sword fight and (depending on the weapon type) your sword fighting skills improve.

If you took the Peter Blood character, that's the only one that has a land-based quest line you have to plow through to get to the arguably much funner ship stuff ... not recommended for new players ... all the rest start with a ship (which ship depends on the character).  I've been playing as Nathanial Hawk who was the primary character in the first game of the series; he has a few starting items in inventory that, once sold, can generate sufficient cash to jump start into one of the available Class 6 ships (different ports will have different selections) ... Class 7 ships pretty much suck to start out in (i.e., few if any pea shooter cannons that are just not effective, and near negligible cargo space so trading in bulk is not feasible).

Go here for tips on how to play when you're first starting out.

Go here for quest walk throughs.

Go here for a sword fighting tutorial (also linked from the quest walk through link above).

Go here for ways to "cheat" ... (also linked from the quest walk through link above); I put "cheat" in quotes because some of these are recommendations to set your character up with starting items, skills, and stats ... just in case you lean that way.  I haven't "cheated" in any of my games (primarily because I discovered this resource after I started my last game), but I do see the appeal ... especially re-defining a character (within reason) with different starting gear.  So suppose you find a nice character model that you'd like to play, but that character's gear isn't so hot ... now you can fix that. The down side is, you may have to crawl through the various game files to find item definitions for the variables that can be changed.  It helps if you have some programming in your background knowledge base because the game files appear to be raw code.  Don't give yourself a Class 1 ship right at the start, because you won't have the Navigation skill to properly sail it, and you'll be heavily penalized for doing so.  At that point, even a Class 7 could whoop your ass (and take it from you, just to add insult to injury).

This Wiki also has decent information and contains maps you can preview (so you don't have to buy them in game).  Caution: even though the game notes claim you can alt-tab without crashing, I haven't found that to be true ... so avoid alt-tabbing out to look up information (for now).

Welcome aboard, Captain. :D

Edited by Elovia

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Posted (edited)

2 hours ago, Boag said:

Every time I left port I would get jumped by pirates, sink them and have to return to port for repairs.

Ah ... don't sink them.  I've found the real money is taking them and selling them (and their goods) in port.  The sell value is usually greater than repairs to my ship.  Be sure to hire crew and an officer or two before you leave; they can be found in the tavern.  That way you have someone to drive the extra ship back to port.  I also found it does not pay to repair them before selling; I almost always took a loss in repairs before selling them compared to the increase in "repaired" ship value, so learned not to do that.  Oh ... important note:  make sure any officers you assign to extra ships are somewhat loyal, because if they're not, the dirty bastards will sail off with your ship in the dead of night.  Been there, done that.

Some of the early quests available come from pirate captains who will seek you out in the tavern; they'll have a stolen goods quest you can do that will usually net good cash.  As evidenced in earlier posts, I did that and ended up having to manually sail back to port because I was too overloaded to fast travel.  Really great money for the time invested.  After a while, these stop coming.

As you gain ranks, the ports will start offering higher (lower?) classes of ships for sale.  I prefer to take better ships on the high seas, and "trade up" ... then sell my old clunker back at port ... but to each their own.

Also, check out the Mod Options on the options page.  Some of those will help make the game easier or more challenging, and can be changed on the fly within a game.

Edited by Elovia

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Can you play this game without an internet connection?

Going to be logging some travel time in the next few months and this might fill the void.

Looks like I can play it on my surface.  Should I get the series and start with the original?  Or should I play the latest game?

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