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Lasraik

No Man's Sky Next

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Does the mulitplayer allow Steam and GOG players to play with each other?

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6 hours ago, Jazz said:

Does the mulitplayer allow Steam and GOG players to play with each other?

I haven't read anything definitive, probably because MP is still relatively new.  For that matter, the universe is shared, but are there multiple universes each exclusive to their respective platforms?  I kind of think not, and that's just my opinion.  The shared universe existed prior to MP.  The question is, "where is the repository of collected information, and who controls the data servers?"

tl;dr  ... Dunno.

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10 minutes ago, Elovia said:

I haven't read anything definitive, probably because MP is still relatively new.  For that matter, the universe is shared, but are there multiple universes each exclusive to their respective platforms?  I kind of think not, and that's just my opinion.  The shared universe existed prior to MP.  The question is, "where is the repository of collected information, and who controls the data servers?"

tl;dr  ... Dunno.

I only asked because I originally had it on GOG but refunded it and got it on Steam when they couldn't confirm whether it would be cross-client or whatever the fuck you call GOG and Steam, and didn't want to take the risk since I had already suffered that issue with Grim Dawn (GOG and Steam versions cannot do multiplayer together and wound up having to buy the game again to play with people).

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See there's your first problem - wanting to play with others.  :P

If history is any indication, GoG and Steam may not offer cross-platform play (nor with XBox or PlayStation).

It's worth checking into if you want to bear the presence of others in your fortress of solitude.

Edited by Elovia
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15 hours ago, Jazz said:

Does the mulitplayer allow Steam and GOG players to play with each other?

Not according to this post at the GoG forums.

Edited by Elovia

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So I've recently passed 200+ hours in the game with my current character.  And here's a brief snapshot of my progression ...

I finished all major story lines, and as far as I can tell, all minor ones too.  Most if not all of the quests/missions I have left are random ones distributed by the known actors.  I have almost capped out all primary milestones, except guild or race specific ones.

My exosuit is pretty well capped out ... meaning, I have upgraded all of the tech while carefully balancing tech upgrades vs. available inventory slots.  Speaking of which, I've also enabled the full 48 slots in the cargo area of the exosuit, so I haul around more goods with me than any of my Hauler spaceships have space for in their cargo areas.

My spaceship fleet is full at six ships: one exotic, one large fighter, one large explorer, and three large haulers.  All ships have max inventory and tech slots available per type, and all are class A or S (the exotic is S by nature, and one of my haulers is also class S).  The hauler space is way underutilized at this point.  I'm still looking for a nice class S large fighter to upgrade my main ride.  Speaking of which, my large class A fighter is stuffed with class S tech mods, and I've capped damage potential with photon cannons and plenty of shields too.  Pirate fleets don't stand much of a chance against me (not bragging, just a fact).

Not long ago, I finally traded in and upgraded my Freighter from a class C 17-slot run-of-the-mill industrial dumpster to a class S 34-slot imperial cruiser (it's not really called that, but if you squint real hard, it kind of looks like one).  I upgraded the cruiser with all available hyperdrive upgrades, and it can warp just shy of 2150 light years in a single jump.  That sounds impressive until you realize that a galaxy is easily 1.4 million light years across.  I also have a small fleet of frigates that accompany my freighter, or whom I send on various missions as I have fuel available (said missions can take anywhere from a few to a lot of hours in real time - they're a god way to bring back rare materials and lots of monetary units.)

My fighter ship can only jump about 800 light years, and my explorer warps up to almost 1180 light years.  I haven't fully upgraded the explorer yet, so it has potential to go further in a single jump.  That said, either my fighter or explorer is capable of warping through black holes, which is really the quickest way to the center at a cost (one random ship component in the main cargo area always breaks when you travel through a black hole - and repairs cost materials).

I've seen more planets and star systems than I can remember (so ... three? *bah dum tish*  :D), and I'm currently in my second galaxy working my way to the center.  *minor spoiler*  When I reached the end of one of the major quest lines, I made a poor decision, and now I'm living with the consequences of it.  Let's just say it hasn't been all smooth sailing in the second galaxy.

Fun game, but I'm starting to feel like I'm logging in just to go through the motions.  I should probably take a break, and knowing me, that'll be the last of NMS for a long while since I'm likely to get majorly distracted with the rest of my library backlog.  Speaking of which, I just heard a new DLC for Grim Dawn is coming out in March, and I noticed Perisno 0.9+hotfixes has finally been released - so lots of potential for going back to previous time wasters.  I have a desktop icon for Aven Colony nagging me that I should come out and play something besides NMS.  Soon.  Soon.

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Would your enjoyment of the game be any different if you had played with a few close friends?  Or is the game/progression the same either way?

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Posted (edited)

1 hour ago, Jag said:

Would your enjoyment of the game be any different if you had played with a few close friends?  Or is the game/progression the same either way?

Me, the closet misanthrope?  No.  You, on the other hand, might find it fun with family and close friends since you tend to be more gregarious. 

I've read playing cooperatively with a few close friends or family is fun for those that like to do that sort of thing.

There is a lot of randomness to the game, so progression is heavily dependent on your relationship with RNGesus.  Many of my hours were spent watching starships come and go at a trading center or space station, waiting for a good one to trade into.  Seems like there's a RNG roll for if a ship comes in, then which archetype, then which parts are attached, then which size, then which class, and then a random roll for each slot to see if it is enabled, and then a random roll to see what (if anything) extra equipment or tech might be included in the slots, etc. - not necessarily in that order.  In truth, each star system has a fixed set of ships randomly generated within a few given parameters (e.g., Vy'keen systems have more fighters, Gek have more haulers, and Korvax have more explorers).

The game is, at its heart, all about exploration and discovery.  There is some action to fill the in-between times, as well as down-time activities such as crafting, farming, and base building.

Planetary exploration is fun early on, whether on the ground, under sea, or slowly flying around.  Spotting buildings and other points of interest from the air is not as easy as it may seem.  Later, you get a sense of deja vu since the art assets are finite, and each biome's contents can become predictable.

A close team would definitely benefit from shared resources at a common base (or two).  However, each person's sense of progression will be different based on what they like to do.  Upgrading your exosuit, exocraft, spaceships, and (to a limited extent) friighters and frigates, gives a sense of progression.  Following main quests, or marking off milestones, is also something to keep you busy and moving forward.

In the early stages, currency (two types) are precious and hard to come by.  In the late game, there aren't enough sinks so it accumulates and you'll have more than you know what to do with ... besides spend to upgrade as you try to find incrementally better stuff.

Edited by Elovia

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