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King of Jank

Combo Breakdown: MTG Combos Explained

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On 9/29/2018 at 7:53 AM, Lasraik said:

Great idea for a series

Thanks! I'm going to keep it going. I think the visual explanation of combos will help a lot of people. I chose not to bring the stack into this one for simplicity, you really don't need to stack stuff for this combo to work, but I will need to bring it in for some of the more complex combos I have lined up.

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Of all the combos in Magic,one is the fiercest above all others: the
instant win. Two cards, either innocuous or powerful on their own, combine
into victory for the controller. These are the flashiest of combos and
highlight the divide between players who play to win and those who play to
win. They were also among the fewest, categorically speaking, of combo
types sent in. I'll let you speak for how they work.

- Glissa, the Traitor
- Executioner¹s Capsule

There are two things I always love to do in Commander: clear the
battlefield of creatures, and add even more land to my control. This is a
combo that does both at once. (In so many
words, I'm going to be adding this to something soon!) My favorite
two-card Commander combo is Glissa, the Traitor  + Executioner's Capsule.
This simple combo plays off Glissa's strengths in a very effective, and
often devastating, way. Sac the capsule, something dies, Glissa returns
the capsule; repeat for as many times as you have mana, and it's ready to
go again next turn. If your opponent isn't playing black, this can often
clear his or her board, removing resources/threats and allowing you,
and/or other opponents, to attacks
freely. Not the most powerful combo in the game, but very effective
nonetheless. Having it ready to go can be a good ³rattlesnake" tactic,
too, encouraging opponents to attack somewhere else.

- Triskelion - Magic 2011
- Mikaeus, the Unhallowed

Nature's Will is another way to turn on the devastation. My favorite
two-card Commander combo is Mikaeus, the Unhallowed + Triskelion. Why? You
can use Mikaeus as the commander, ensuring you always have access to one
of the pieces, and it can dominate any number of players in a single game.
Short of something like Rest in Peace, Tormod's Crypt, Stony Silence, or
Damping Matrix you win.

- Leyline of the Void
- Helm of Obedience

My Favorite two-card combo is Helm of Obedience and Leyline of the Void.
Why? Because I love making opponents mad (in a Vorthos way). Exiling their
library from the game is the perfect way.

- Strionic Resonator - Masters 25
- Sands of Time - Visions

Here¹s my favorite two-card
combo‹Strionic Resonator and Sands of Time. I love this combo because it
taps/untaps everything infinitely, including everyone else¹s permanents.
The catch is it only works during upkeep. It's great to help people and
easy to use to combo off with things like Eye of Ugin. The pieces alone
are also great: Resonator is nuts and Sands is an obscure card that messes
with combat but is like a Seedborn Muse for everyone. I use it in my deck
and it's been great.

JesGolbez and Lasraik like this

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Favourite combos (and I have many)

Back when I played standard, I played the Garga-lark deck. It was based around these 3 cards.


This creates a loop that you can keep up as many times as you want. Body Double copies Reveillark and brings back itself and another 2-power creature. Bounce with Venser, gain life with Aven Riftwatcher, etc.

There is the traditional combo of Donate Grandeur :P It doesn’t work nearly as well thanks to the stupid common dual lands that come into play tapped and gain 1 life.



I also played Dragonstorm in standard (with Bogardan Hellkites), and I have a casual deck based around Aluren. 

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