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Just in case there weren't enough MtG products: Jump Start

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Jump Start is looking like a booster wars...thing. If you aren't familiar with the concept, in normal booster wars (or booster battles) you open a booster pack face down, shuffle it with some lands, and then play against another player. There was nothing wrong with doing that with regular sets, but WOTC seems to want you to do it with product specifically designed for that format. They're even going to hold a prerelease for this...I wonder if anyone will show up?


Jumpstart: a new kind of play experience inside a new kind of booster

At its foundation, Jumpstart is simple. Grab two boosters, shuffle them together, and you're ready to go. But a closer look reveals an intricate play experience unlike anything in Magic.

It works like this. Each Jumpstart booster includes 20 cards. All 20 cards fit a theme, and most themes have multiple variations—enough to make 121 possible 20-card lists inside any given pack.

Themes range from the familiar ("Garruk") to the curious ("Doctor"), and two themes sometimes come together to form an unlikely mishmash ("Doctor Garruk"). If you've ever wanted to make a Cat Pirate deck well, meow is the time. There are even special "Mythic Rare" packs that don't have variations at all—just the one card list—because there is only one true Unicorn deck.

Jumpstart is different than anything we've done before, so here are some key things to know about this product releasing on July 3.

  • Each booster contains 20 cards centered on a theme. What theme each booster contains is randomized, but each themed 20 cards will be sealed inside the pack and labled. 
  • One in three boosters includes an extra rare.
  • It's loaded with reprints—almost 500!
  • Jumpstart introduces 37 new cards to the game. These will not be Standard-, Pioneer-, or Modern-legal cards. They are legal in Legacy, Vintage, and Commander.
  • It's closely tied to Core Set 2021—they share a lot of content and release near one another—but Jumpstart is a stand-alone product.
  • All cards are legal in Eternal formats (Legacy, Vintage, and Commander)
  • Every pack includes one basic land with art that matches the pack's theme. A few of them use thematically appropriate lands from M21, but most of them use brand-new themed land art created for Jumpstart.

And because Prereleases are fun, we're going to be holding a Prerelease for Jumpstart June 20-21! Check with your local stores to see if you can sign up for a Jumpstart event.

We also plan to bring this fun play experience to MTG Arena sometime this year! Jumpstart cards on MTG Arena will be legal in Historic.

Like Jumpstart itself, Prereleases for this product are going to be a little bit different.

Jumpstart Prereleases will be run all day. Each player will get two Jumpstart boosters to create a deck and then they just—play. Play enough matches, get a promo card. And if you want to jump back in? Hey, go right ahead. You may even earn another promo.

So check with your local store and break out your Elf Wizard playmat. Jumpstart is coming July 3.


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I'm confused. If there's 20 cards in a pack, how is it possible to come up with "121 20-card lists inside any given pack"? What did I miss?

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I'm a little bit fuzzy on the details, but the descriptions makes it look like the packs will have themes. Here's the quote from the article:


Jumpstart is a new way to play Magic that mashes together themes from throughout the history of the game and lets you skip the deckbuilding part. If you can't wait to have Pirates head into battle with Unicorns, smash two boosters together and ride on. If you absolutely must merge the greatest evils in the multiverse together, Cats and Phyrexian packs are waiting for you.

So let's say you get a Phyrexian-themed booster. Not every booster is going to have the exact same cards - otherwise that would spoil the randomness. So you're going to pick a Phyrexian pack, but who knows what variation of the Phyrexian pack you'll get.

I don't know, it's a little confusing at the moment, but perhaps that's part of the fun. At the end of the day, the idea is to open packs of random cards and play them against other random packs, we'll have to wait for more details on how the themes work.

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