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Lasraik

RWG Impact Tremors Brainstorming

20 posts in this topic

This weekend a group of friends are having a mini tournament.  Any deck you want and the buy-in is a pack of cards, winner taking all the packs.  So about 6 packs or so, nothing huge but I still want to win :)

This is a deck I've been wanting to try for a while.  I almost feel dirty putting it together, cause it's a cheesy combo but what the hell.  This is a first draft, I have a few more days so looking for suggestions.  As of now I have 36 cards before adding a mana base.   For those who don't know about this combo:

midnight.png.87557e31da276f428e7b849651bpresence.png.002841443f331ead8c68c294a1a

Creatures:

Midnight Guard x4

Precinct Captain x3

Llanowar Elves x2

Wall of Vines x2

Heliod's Pilgrim x2

Elite Inquisitor x1

Wall of Essence x1

 

Spells:

Presence of Gond x4

Commune with the Gods x4

Divine Reckoning x2

Gods Willing x1

Pacifism x1

Nourish x1

Rampant Growth x2

Fog x2

Mighty Leap x1

Tragic Arrogance x1

Seek the Horizon x1

 

 

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Hmm, well..
1. Some way to get enchantments back from the GY - Auramancer

2. Some way to protect your Midnight Guard - Hexproof instant?

3. Alternate win con - Tokens+pumps?

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1.) Auramancer is a great idea

2.) I have one copy of Gods Willing but could add more

3.) Thought about adding some Populate mechanic cards, being green and blue.  

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3 hours ago, rainman said:

Splinter twin is back!

Thats what I thought lol looks like a budget version.  Blue white splinter twin.  But what spells could protect midnight guard?

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God's Willing, Faith's Shield, Apostle's Blessing, Rebuff the Wicked, Ranger's Guile, Sheltering Word

 

edit: added Center Soul, Blessed Breath, Emerge Unscathed, Feat of Resistance, Mother of Runes, Razor Barrier, Redeem the Lost, Shelter, Stave Off, Ephemeral Shields, Mortal's Resolve, Survive the Night, Valorous Stance, Withstand Death

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Was thinking of swapping a couple of creatures out for Avacyn's Pilgrim, but not sure if it would be worth it.  Will check out those spells, anything else you see glaring out?

 

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Decided today will be the day I start brewing that impact Tremors deck we've been talking about for a couple of months now.  What I've been thinking is a deck either full of token spells or sprinkle in just a few one drops that produce mana (Llanowar Elves I'm looking at you)

Will be doing some searching later after some yard work but hoping you all can suggest some cheap token spells.  Shooting for Red, White, Green but open to all colors.  

140.jpg

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Merged these two threads together because I was getting cards together for the Impact Tremors deck and I already had the Midnight Guard deck almost "finished".  Splashed red and re-worked it.  Will play test today, but if I go infinite with Impact Tremors and Midnight Guard then I don't worry about my attack phase, I can end the game that way.

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Play tested yesterday and it needed more lands, was too slow.  So removed some three creatures that were double white (Precinct Captain) and added three more lands.  Also, had to order three Dragon Fodder so this is the deck without 4.  When they arrive I'll add the other three.

 

Creatures:

Midnight Guard x4

Dragonmaster Outcast x2

Kazuul, Tyrant of the Cliffs x1

 

Instants and Sorceries:

Midnight Haunting x3

Sundering Growth x2

Fog x1

Druid's Deliverance x1

Nourish x1

Dragon Fodder x1

Rampant Growth x1

Goblin Rally x1

 

Enchantments:

Impact Tremors x4

Presence of Gond x4

Intangible Virtue x2

From Beyond x2

Predatory Advantage x2

Awakening Zone x1

Growing Ranks x1

Pacifism x1

 

Lands:

Plains x9

Mountains x8

Forrest x8

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19 hours ago, BlutEntropy said:

no vines of vastwood?

Still making adjustments 

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7 hours ago, BlutEntropy said:

Needs three visits also

Visits? 

To go 3 colors in Pauper I'd need lots of Guild Gates :ph34r:

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2 hours ago, Abaddon said:

If you could use a green enchantment to tap a forest for red and get impact tremors it could work?

There are a lot of those.

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