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Jazz

Stardew Valley

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Ooo I like how you quartered off the northwest for the animals.  I just had tiny pens outside for them.  I think I might nick that myself.  I got my buildings in a similar area, though my barn is where one of your sheds are and it being Forest I have different areas usable, so may not work the same.  I currently have my main farm where you got the tapped trees and bee hives. 

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Yeah, I thought I was done farming outdoor crops, but then decided it would keep me busy. Before, I was running out of things to do by noon and didn't want to sleep the rest of the day away. I will probably reconfigure outdoor farming areas. I'm curruntly growing a batch of starfruit in the greenhouse so I can purchase and try a junimo hut sold by the wizard (with plans of using two, or three). I'll also probably demo the slime hutch and make that space available for grass to keep the silos topped off.

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Oh and yeah it was the Witch thing I meant by the swamp, I heard it was endgame or something but had no idea what was there.  Didn't know the wizard sold stuff....

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The witch swamp gives you access to the witch's hut that has some endgame items in it ... namely, the divorce memory wipe, the ability to permanently get rid of your children (by turning them into doves), and the ability to toggle whether your farm will have monsters spawn at night (i.e., in your case to enable that activity, and in my case to disable it).  None of these items are cheap, so you pretty much have to have a pile of gold saved to use them.

The wizard sells some farm items ... an obelisk that teleports you to the beach, another that teleports you to the mountains, a golden clock to slow the decay of fences on your farm, and the aforementioned junimo hut that has the little junimo guys from the community center who harvest your crops for you.

Access to all of the above requires completing the community center bundles, and then completing the wizard's quests.  Hint; you will need void mayonnaise.

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Junimo hut wasn't all it was cracked up to be.  It's almost quicker and more efficient for me to harvest my own crops.  Maybe I'm just impatient ... or biased against alien migrant farm workers ...

 

 

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11 hours ago, Elovia said:

Junimo hut wasn't all it was cracked up to be.  It's almost quicker and more efficient for me to harvest my own crops.  Maybe I'm just impatient ... or biased against alien migrant farm workers ...

 

 

You gonna build a wall to stop them getting in?

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With the right planning, preparation, and enforceable code in place, they probably could be helpful guest workers cheerfully doing a job that no one else is willing to do ...

 

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My son said today ... dad, saw this cool game. We should get it and play co-op. Its called Stardew valley. 

Anyone play co-op? 

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15 minutes ago, Dunnar said:
15 minutes ago, Dunnar said:

My son said today ... dad, saw this cool game. We should get it and play co-op. Its called Stardew valley. 

Anyone play co-op? 

 

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16 minutes ago, Dunnar said:

My son said today ... dad, saw this cool game. We should get it and play co-op. Its called Stardew valley. 

Anyone play co-op? 

For some reason my previous post screwed up.  Yeah, I will do when they release it but they haven't added multiplayer yet.  It is being developed apparently so hopefully soon I will be raiding your farm with a few stout Clints!

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As Jazz mentioned, multiplayer support has not yet been added. But don't let that stop you from giving the game a spin. The game is really easy to get into and play ... aside from the minor annoyance of getting accustomed to the interface conventions (i.e., have to learn when to left-click and when to right-click).

Game play has depth, belied by the simple graphics, and is being added upon by user mods as well as ongoing development.

I highly recommend playing a bit on your own first so you get a feel for what you're getting into, and then if you have any min-max tendencies, have a read at the official wiki (linked earlier) to help devise a strategy and goals that you think might be fun for you. There is no single right or best way to play; the game is a virtual sandbox, and with exception to a few timed delivery quests (you will know if you get one) there isn't much that can't wait until the following year.

There are a bunch of blogs/reviews/etc. out there on the internet that can provide helpful beginners tips (e.g., even though you get the quest to do so early in the first year, don't rush to get a coop until you have decent income - say, in year two).

Then come back and join in the conversation and let us know how your experiece worked out. :)

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7 hours ago, Elovia said:

Sooo ... tell us of your adventures in Stardew Valley.  :P

Day 11 year 1.  Just starting out.  I haven't read a thing about it other than your reviews.  IE ... not a clue how to start out or what to do.  Kind of nice as I am just going with the flow.  And I am playing on a tablet, so there was a learning curve with the controls.

Wizard guy is a tad strange.  Couldn't do anything in the mine yet.  Finally said screw it ... figured you have to spend money to make money.  So I now have a big parsnip field.  Occasionally eat one as I am constantly low on energy.

Haven't quite got the hang of fishing.  Haven't used fertilizer.  Not quite sure how to get my trees to grow ... 2 of the 4 started.

Not sure what to do with my kitty.  He meows at me and isn't clickable.  Guessing I will find some stuff at the store, just haven't been there since I found him.

I made a box to store my crap in, as opposed to selling everything.  Also figured out that there is no save button in the game.  And that is intentional.  That sucked 30 minutes of my life trying to figure that out.

Good times :D

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Pay attention to the date and crop growing times as you near the end of the season (note: each season is 28 days long). When the end of season arrives, any crops that are planted but not yet ready for harvest are lost. So for example, if the end of season is in 4 days, but the crops you have require 6 days, save your money and don't plant them.  Yes, buy seeds from Pierre. Eventually you'll be able to make an item that makes seeds out of produce, which lowers your planting costs.

Upgrade your tools at Clint's place as you get the chance and can afford it.

Some crops do extend across two seasons (i.e., spring+summer, or summer+fall) so those are ok to keep planting through the end of the first season.

The big money making crops are the berries, even though the seeds may cost a bit more.  Make sure to attend the summer festival when you can do activities to earn tokens with which you can purchase strawberry seeds. Don't plant them right away, and instead wait a year and plant them at the start of their growing season to maximize their output (and profits). These are plant once, harvest many times type of crop.

Fishing is definitely a challenge to learn at first. Eventually you will learn to see patterns in the fish movement, and predict it so you can preemptively real in or ease off as needed to keep the fish in the green zone in the fishing mini game interface. More difficult to catch fish tend to be far more erratic in their movement. Also later on you'll have the opportunity to use lures and other tackle that will help land the hard fish. I wouldn't stress about it early on, or before I had established a working level of income generation from farming.

Trees take a long time to grow (28 days, IIRC, so plant them at least one season ahead), don't need to be watered, and only produce fruit in their given season (but when they produce, they do so every day).

Crops don't grow in the winter, so that is a good time to go into the mines since you'll have more free time and energy for it.

 

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Year 1, Summer day 6 or 7 or 8.  I have 125 blueberry plants and an upgraded watering can.  It takes me till after noon to water and I'm 5/6th from being completely exhausted.  I have 77 bucks but I know the cash is about to flow soon.

Sons playing too.  His main source of income is fishing.  Not much in front of me in summer.

Bought game 3 days ago and I'm already over 8.5 hours played.  Its Crack!!!!!

Edited by Dunnar

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Your stamina pool will increase as you gain more skill levels.  In the mountains, behind Robin's house (the village carpenter) and up by the train tracks, there is a steam bath where you can go to rejuvenate your stamina.

Also, as you upgrade your hoe and watering can, you can hoe/water multiple squares at a single action which helps save time and energy.  Of course, as Jazz mentioned much earlier in this thread, you'll eventually aim for getting sprinklers set up so you don't have to manually water as much.

Edited by Elovia
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Anyne know if coop will be an upgrade, or a new game altogether. i.e. if I buy it now, will I have to buy it again for coop.

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Good question, and one that I don't know the answer. I don't hang out at the developer's forum site.

I understand there may be mods available to allow you to visit other's farms, but have not tried them. I hear they're somewhat buggy.

As I told Dunnar earlier in this thread, don't let the lack of co-op keep you from enjoying this game. It is priced as an indy title, not a AAA. $9.99 today and all last week at GoG, but probably will go back to $19.99 now that their summer sale is almost over.

Lack of co-op doesn't detract from the fun. Parallel play can be just as fun with none of the hassle.

I would think that creating a co-op experience might be technically challenging given the current exhaustion mechanics. I'm not sure how they can sync in-game minutes, hours, days, and seasons. When one player runs out of energy and goes to bed for the night, does he have to wait until everyone else goes to bed (or until 2 am) before he can start his next day? That could get boring. Remember playing turn-based network games and you always ended up waiting for "that guy" to finish, when in reality he'd taken off for dinner and didn't tell anyone he was leaving? Yeah, something like that ...

YMMV

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My son and I are almost at the same point in the game. (around Fall day 1, year 1) 

He has chickens, did a ton of fishing, bunch of mining and very little farming.  He's doing quite well.

I dumped everything into farming and the rest mining.  I have also done more social parts than him.  I'm doing well too.

Both of us took very different paths and playing that way has been a lot of fun.  We have done a lot of comparing notes, figuring things out, etc.

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15 hours ago, Elovia said:

We can all blame Jazz. He's the one that started this topic and introduced us to Stardew Valley. 

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I did warn you all in my very first post.  I started this thread as a warning, not a recommendation!  What did I get?  "Oh Jazz, the graphics look terrible, your taste in games suck!"  Well, you reap what you sow bitches!  (Quite literally, that's how farming tends to work, its what you want to happen).

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It kind of reminds me of cube world, lacking graphics, but very fun to play ... except it is finished.  It is a deceptively deep game.

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